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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 7:25 am
by DiM
here we go:
V2:
*added names
*added borders
*added a minimap
Click image to enlarge.
image

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 7:31 am
by thenobodies80
Com'on dim don't play the dick role with me. ;)

You know i don't want to "dance", i've already a hot potato to deal with.....a second is not a good idea at all.

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 7:43 am
by DiM
it meets all the standards to be in the drafting room. i honestly see no reason why this should not be there.

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 7:48 am
by thenobodies80
Oh sure it can stay (and rest) in the drafting room. Moved back.

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 7:50 am
by DiM
thank-you.

now let's bounce ideas about gameplay. i'm lacking some impasables so i'll work on that. any ideas on placement?

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 8:18 am
by IR1SH ACE
as a member of the awesome Pig Renters..I love this map and hope you do bring it all the way to beta......Oink, Oink

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 8:39 am
by DogAlmighty
I support this fine map in every way possible. May the eternal light of The Pig guide you in all your porcine map endeavours.

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 9:22 am
by natty dread
Oh come on.

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 10:10 am
by JCR
Its not just a farm animal map, it is an homage to our illustrious clan! Thank You DIM, I didnt know you thought so highly of us! =D> =D>
FYI: we get the situation, but did you really expect us to resist the urge to jump in on this one? :lol: :lol:

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 10:25 am
by eggrollonedolla
on this date of february 16th, 2012 the pigs have been recongnized!!! =D>

This map has 100% support from the fellow pig brethern.

maybe impassables would be like rib cage or something.

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 11:15 am
by DogAlmighty
I'm getting this idea that the Lard and Blubber Factories could be placed in the centre of the map as auto-deploy territs. Surrounded in the same style as Oasis by killer nuets. Obviously you don't want to re-do the whole concept but that just struck me as a neat thematic idea.

Could also name the continents after pig parts like the A continent The Kingdom of Head and the J as the Empire of Rump. K and E would be East and West Hooflands. The other pig parts might be something like The Loinlands and Baconia. I'm sure more clever names then mine can be thought of.

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 2:19 pm
by IR1SH ACE
natty dread wrote:Oh come on.


oh come on natty you really did not think that PIG clan would not support this....where all fully aware that this is some sort of Map foundry pissin contest or whatever but we support this map and would be glad to see it go all the way.....Oink, Oink

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 2:37 pm
by natty dread
IR1SH ACE wrote:oh come on natty you really did not think that PIG clan would not support this....


Yes, and your clan is the only reason you're supporting this...

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Thu Feb 16, 2012 3:52 pm
by eggrollonedolla
natty dread wrote:
IR1SH ACE wrote:oh come on natty you really did not think that PIG clan would not support this....


Yes, and your clan is the only reason you're supporting this...


i think someone needs a big pig hug... :shock:

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Fri Feb 17, 2012 3:26 am
by Gillipig
eggrollonedolla wrote:
natty dread wrote:
IR1SH ACE wrote:oh come on natty you really did not think that PIG clan would not support this....


Yes, and your clan is the only reason you're supporting this...


i think someone needs a big pig hug... :shock:

I've tired to give him a couple but for some reason he doesn't like being hugged by pigs :? ! I think he's prejudice about us smelling bad :)!

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Fri Feb 17, 2012 2:11 pm
by AndyDufresne
You should make this into a Lord of the Flies map, since wild pigs are featured throughout the story! Ha.


--Andy

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Fri Feb 17, 2012 2:24 pm
by natty dread
AndyDufresne wrote:You should make this into a Lord of the Flies map


Hey hey hey, you can't post actually good ideas here! ;)

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Fri Feb 17, 2012 9:40 pm
by ViperOverLord
I'd like to see some tree lines and rivers for impassable territories. Maybe throw in some bridges. Cliffs and forts would be nice too. Maybe a volcano instead of a blotch.

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Sat Feb 18, 2012 5:34 pm
by RjBeals
This is what the foundry has come to? This map is horrible. you must be pissed about the cow island map. I liked the butcher map, it was unusual and interesting, and something different. But this - come on man. Maybe there's an unwritten general consensus of what would 'really' make a good risk map.... maybe it should be written.

Thinking aloud - I like the butcher map, but in all honesty - it's sort of strange for a strategy game map. so is the quilt map, and a handful of others.

But anyway - if you pursue this, and follow the guidelines, I'm sure this map will one day make it to a quench.

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Sat Feb 18, 2012 6:23 pm
by DiM
RjBeals wrote:This is what the foundry has come to? This map is horrible. you must be pissed about the cow island map. I liked the butcher map, it was unusual and interesting, and something different. But this - come on man. Maybe there's an unwritten general consensus of what would 'really' make a good risk map.... maybe it should be written.

Thinking aloud - I like the butcher map, but in all honesty - it's sort of strange for a strategy game map. so is the quilt map, and a handful of others.

But anyway - if you pursue this, and follow the guidelines, I'm sure this map will one day make it to a quench.



you're just jealous cause my map has bacon :lol:

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Wed Feb 22, 2012 3:47 pm
by happy2seeyou
I love me some bacon... Yum nice DiM..


Can you make the human anatomy next? Bonus for landing on the money makers

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Sun Mar 04, 2012 2:51 pm
by Flapcake
nice start, good graphics as usual, gameplay is strait forward but where is the mud hole bonuses ? :P

why not do a zoo map instead ? then all animals are represented and we can settle with only one animal map ? :lol:

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Mon Mar 12, 2012 10:37 am
by ViperOverLord
DiM: Now that Cow Island is no more, do you still plan on moving forward with this map? :ugeek:

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Mon Mar 12, 2012 10:57 am
by natty dread
ViperOverLord wrote:DiM: Now that Cow Island is no more, do you still plan on moving forward with this map? :ugeek:


This was never going to move forward...

Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

PostPosted: Mon Mar 12, 2012 11:54 am
by zimmah
i want piggybanks to be a feature of this map!