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Age of Buccaneers

PostPosted: Sun May 27, 2012 3:07 pm
by Kabanellas
Map Name: Age of Buccaneers
Mapmaker(s): Kabanellas
Number of Territories: N/A
Special Features:
What Makes This Map Worthy of Being Made:

I’ve been working for quite some time on a map that could recreate the buccaneer/pirate phase of the colonization of the Caribbean, a time scope ranging from 1650 to the early 18th century.
The Spanish were the largest colonization power with a lot of bases all throughout the Caribbean. They were bringing silver and gold from the Americas to Europe which made those convoys (Silver Train and the Treasure Fleet) very appealing to Pirates and Buccaneers.
The other colonization powers (the English, French and Dutch) often recurred to pirates to whom they would give Letters of Marque authorizing them to wage war against their enemies (usually Spain) possessions.

Age of Buccaneers

The game board consists eminently on a new approach on the use of killer neutrals. Basically the XML should allow bonus to be dealt before triggering them. This way all loot regions (which are all killer neutral here) could be taken every turn and give some bonuses before returning to their neutral state.

as for the rest, we'd have 8 starting points divided in 2 types of game-play:

Colonial Powers
    The Spanish
    The English
    The French
    The Dutch

Pirates/Buccaneers
    Blackbeard (Edward Teach)
    Sir Henry Morgan
    François l'Ollonais (Jean-David Nau)
    Laurens de Graaf

All players will start on Level 1 of their commitment level scale. Upgrading levels will give access to new parts of the map and players will also be expanding action capabilities as they move further up.

Click image to enlarge.
image

Re: Age of Buccaneers

PostPosted: Sun May 27, 2012 3:20 pm
by IcePack
LOVE the idea...ill have to take a looka t the map for any more constructive comments tho :)

Re: Age of Buccaneers

PostPosted: Sun May 27, 2012 5:05 pm
by Nola_Lifer
Damn this is hardcore! Interesting ideas!

Re: Age of Buccaneers

PostPosted: Sun May 27, 2012 6:00 pm
by cairnswk
Wow, great start Kab, can see you've been working on this for a while. :)
only thing that wasn't totally clear (gfx thing) was the ZoC half covering/bordering icons/army shadows...i didn't quite understand what was going on there...like those NE of Tortuga

Re: Age of Buccaneers

PostPosted: Sun May 27, 2012 7:01 pm
by IcePack
Its great...I think it would quickly become my favorite map ...as I generally love this topic and most things associated with it.

My ONLY comment is...I recently bought a 27" apple iMac, and thought no map would ever take up all that space. Every map I looked at seemed tiny in
comparison. It completely fills my screen, and is actually rather difficult to play I'm guessing on my 17" laptop and a nightmare for my iPhone...

IcePack

Re: Age of Buccaneers

PostPosted: Mon May 28, 2012 5:57 am
by Kabanellas
Thanks a lot guys.

cairnswk wrote:Wow, great start Kab, can see you've been working on this for a while. :)
only thing that wasn't totally clear (gfx thing) was the ZoC half covering/bordering icons/army shadows...i didn't quite understand what was going on there...like those NE of Tortuga


Well, Fleet 2 ZoC embraces: Eleuthera Trade Ship (sharing it with Fleet 1) / Tortuga Trade Ship / Port-de-Paix Trade Ship (sharing it with Fleet 3). It seems clear to me , but I'm suspicious of course...

IcePack wrote:Its great...I think it would quickly become my favorite map ...as I generally love this topic and most things associated with it.

My ONLY comment is...I recently bought a 27" apple iMac, and thought no map would ever take up all that space. Every map I looked at seemed tiny in
comparison. It completely fills my screen, and is actually rather difficult to play I'm guessing on my 17" laptop and a nightmare for my iPhone...

IcePack


Must confess that I really didn't intend to make another supersize map - I've done it on King's Court 2 and that was enough for me :). The problem is that to capture such a large area like the Caribbean with all I wanted to add there in terms of gameplay it become an almost impossibility to decrease the width below 1.100 px and still maintain a good degree of readability comfort... :sick:


I'll work on that though.... I just need to know if we can really take this one forward because of the XML issue concerning killer-neutral regions being bonus capable

Re: Age of Buccaneers

PostPosted: Mon May 28, 2012 6:17 am
by koontz1973
Killer neutrals cannot be part of a bonus as they get killed of before the bonuses are awarded. As for the size issue, sent a PM to nobodies to see what to do with this one. As soon as he posts or lets me know, we will all know on how to proceed.

Re: Age of Buccaneers

PostPosted: Mon May 28, 2012 6:53 am
by Kabanellas
I know that koontz. Like i said in the first post:

The game board consists eminently on a new approach on the use of killer neutrals. Basically the XML should allow bonus to be dealt before triggering them. This way all loot regions (which are all killer neutral here) could be taken every turn and give some bonuses before returning to their neutral state.


It's just a matter of changing the order of things...... Maybe Lack could be open to this suggestion. This would open a vast field of new possibilities.

Re: Age of Buccaneers

PostPosted: Mon May 28, 2012 9:06 am
by grifftron
badass as always Kab... great job bud.

Re: Age of Buccaneers

PostPosted: Wed May 30, 2012 10:07 pm
by swimmerdude99
Kabanelles = the one man I would make love to from CC.

best maps around sir

Re: Age of Buccaneers

PostPosted: Fri Jun 01, 2012 9:04 am
by Kabanellas
thanks a lot :)

I'll just have to skip the 'making love' part :lol: :lol: :lol:

Re: Age of Buccaneers

PostPosted: Fri Jun 01, 2012 12:59 pm
by Nola_Lifer
Kabanellas wrote:I know that koontz. Like i said in the first post:

The game board consists eminently on a new approach on the use of killer neutrals. Basically the XML should allow bonus to be dealt before triggering them. This way all loot regions (which are all killer neutral here) could be taken every turn and give some bonuses before returning to their neutral state.


It's just a matter of changing the order of things...... Maybe Lack could be open to this suggestion. This would open a vast field of new possibilities.


Is there a solution to get this moving in case this doesn't happened or take 3 years to happen?

Re: Age of Buccaneers

PostPosted: Fri Jun 01, 2012 2:04 pm
by Kabanellas
before I do anything here, I'd really like this possibility to be seriously looked at - I honestly think that it could bring new possibilities to game-play.

Re: Age of Buccaneers

PostPosted: Sun Jun 03, 2012 4:26 pm
by thenobodies80
Sorry for the delay mate. :oops:
For the size of the map it's better if you can stay within the guidelines if possible, if you can't please use every extra pixel in a thoughtful manner!
Even if for the large I'm not asking to stay within strict limits, for the small I kindly ask to you to produce the smaller map you can produce. More smaller, more closer to the 630x600, better it is.
If you need you can make them different (same gameplay, I mean just simpler graphics to fit everything)

Nobodies

Re: Age of Buccaneers

PostPosted: Mon Jun 04, 2012 5:02 am
by Kabanellas
I'm sorry guys.... I just can't make this one so small. :( 630x600 is the usual small size for maps which would be impossible for this one...

I'm thinking that I could go as small has 950 pixels width for this one at the most! (it has 1.100 px currently)

Anyway, like I said to NB, I'm putting this map on hold 'till that possible change concerning killer-neutrals can be evaluated. This game play is far to based on it for this map to work any other way. CC is always evolving and that can be a possible direction. I'm patient - I can wait 5 years to put my next map out :)

Re: Age of Buccaneers

PostPosted: Mon Jun 04, 2012 8:02 am
by nolefan5311
You want this moved to the Recycling bin then for the time being?

Re: Age of Buccaneers

PostPosted: Mon Jun 04, 2012 8:27 am
by Kabanellas
It seems like the best option...

Re: Age of Buccaneers

PostPosted: Mon Jun 04, 2012 8:29 am
by nolefan5311
[Moved] to Melting Pot as no stamps have been issued.

If the mapmaker wants to continue with the map, then one of the Cartography Assistants will be able to help put the thread back into the Foundry system, after an update has been made.

Re: [Vacation valid until December 2012] Age of Buccaneers

PostPosted: Mon Jun 04, 2012 8:33 am
by nolefan5311
If you want this moved into the Map Ideas sub forum instead, let me know.

Re: [Vacation valid until December 2012] Age of Buccaneers

PostPosted: Mon Jun 04, 2012 9:30 am
by QoH
Too damn confusing... but interesting concept.

Re: [Vacation valid until December 2012] Age of Buccaneers

PostPosted: Mon Jun 04, 2012 10:15 am
by Kabanellas
nolefan5311 wrote:If you want this moved into the Map Ideas sub forum instead, let me know.


probably a more adequate option I think...

Re: [Vacation valid until December 2012] Age of Buccaneers

PostPosted: Mon Jun 04, 2012 1:44 pm
by Nola_Lifer
So size and XML are the issues here?

Re: [Vacation valid until December 2012] Age of Buccaneers

PostPosted: Mon Jun 04, 2012 4:57 pm
by Kabanellas
More of the XML.

Re: [Vacation valid until December 2012] Age of Buccaneers

PostPosted: Fri Jun 08, 2012 2:50 am
by natty dread
you think you're going to get lack to make an xml feature for this map?

Dream on, man... dream on... lack doesn't care about the foundry and never will.

Re: [Vacation valid until December 2012] Age of Buccaneers

PostPosted: Fri Jun 08, 2012 5:44 am
by Kabanellas
natty dread wrote:lack doesn't care about the foundry and never will.


I hope not Natty, or people will eventually leave the Foundry for good :?

anyway, it seems like it is an easy change to do that will not affect any other existing map and will give extra possibilities to new ones....