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PowerSlave Map

PostPosted: Sun Jun 17, 2007 2:22 pm
by -=LRK=-
I had previously presented this map as a scribble just to show form and playing field. What I got back was 10 people who gave me crap because I didn't put in 3 hours to make pretty, and 1 person who saw the form, but still gave shit about making pretty. Anyway, I had some time (at work, go figure) to make pretty. Now you can tell me it's too symmetrical.

The reason I like it is because it's open ended. Instead of gathering a massive army and bull-heading across the map, each circle is an open target for the other 8. So while you are trying to acquire 3 of same color, you need to hold your ground on each circle individually. Blue is an obvious bottle neck to cross over, making it valuable to hold. Orange is only 2, but it is cross-sides, making it twice as hard to hold onto.

In case you are having some difficulty in visualizing it, Green, Purple, Blue and one Orange can all attack each other. Then Yellow, Red, Blue and one Orange can attack each other. The difficulty comes from the fact there is only one unpassable boarder, unless you own blue, who can attack either side.

Image

PostPosted: Sun Jun 17, 2007 2:33 pm
by yeti_c
This is in the wrong forum I'm afraid...

C.

PostPosted: Sun Jun 17, 2007 4:27 pm
by Wisse
wow nice graphics, nice idea

PostPosted: Sun Jun 17, 2007 4:29 pm
by Pious
Nice idea, but 15 is a bit too small, especially for 6 players.

PostPosted: Sun Jun 17, 2007 4:33 pm
by Wisse
yeti_c wrote:This is in the wrong forum I'm afraid...

C.

it isn't

PostPosted: Sun Jun 17, 2007 4:37 pm
by Pious
Wisse wrote:
yeti_c wrote:This is in the wrong forum I'm afraid...

C.

it isn't

It isn't now - someone moved it.

PostPosted: Sun Jun 17, 2007 4:42 pm
by wrightfan123
Let me address all the main points:

*The graphics are awesome, don't worry about them.

*With only fifteen territories, you're going to need a lot more for this map to be playable, so add a bunch more.

*The bonuses should be toned down to three or four, because with the amount of territories on this map, someone with a five bonus could knock out a person or two just off that.

*The gameplay looks strange, I can't tell where can attack where, or why, or who, so make those more clear.

I know this looks like a lot, but it really isn't. One last thing, the map looks too symetrical. Just kidding, have fun with this.

-wrightfan123

PostPosted: Sun Jun 17, 2007 4:53 pm
by Wisse
wrightfan123 wrote:Let me address all the main points:

*The graphics are awesome, don't worry about them.

*With only fifteen territories, you're going to need a lot more for this map to be playable, so add a bunch more.

*The bonuses should be toned down to three or four, because with the amount of territories on this map, someone with a five bonus could knock out a person or two just off that.

*The gameplay looks strange, I can't tell where can attack where, or why, or who, so make those more clear.

I know this looks like a lot, but it really isn't. One last thing, the map looks too symetrical. Just kidding, have fun with this.

-wrightfan123


all the terretorys that connect with the same "yellow" line can attack eachoter (there are 2 lines)

PostPosted: Sun Jun 17, 2007 4:57 pm
by dominationnation
what is it esactly? Is there a theme?

PostPosted: Sun Jun 17, 2007 8:57 pm
by -=LRK=-
As the maps designer, my first impression is that despite all the suggestions, I still feel the map should stay exactly as it is. With that said, lets talk about it for a few moments:

-- Nice idea, but 15 is a bit too small, especially for 6 players.
-- With only fifteen territories, you're going to need a lot more for this map to be playable, so add a bunch more.


I say, that with 2 circles each, and 3 neutrals, that's survival of the fittest. That's the whole point of this map. However, I am willing to agree that someone can just as easily be knocked out 1st round without even playing yet. So, why does there only need to be one map? no reason this couldn't stay as is for 2-4 players, then another map for 4-6 which could up the complexity with 4 paths instead of 2. If i just make it bigger, then the point may well be lost for the smaller group. I will try my alternate idea, and see how that comes out.

--The bonuses should be toned down to three or four, because with the amount of territories on this map, someone with a five bonus could knock out a person or two just off that.


Possible. However, if your lucky enough to have gotten 3 circles of a color, you still have to defend all 3 equally from the other 6. On a regular map, 6 attackable points-of-entry would gain 7 points to hold it.

--The gameplay looks strange, I can't tell where can attack where, or why, or who, so make those more clear.


Yeah, I'll see what I can do.

--One last thing, the map looks too symetrical. Just kidding, have fun with this.


I like symmetrical. It's a comfort zone for me.

PostPosted: Sun Jun 17, 2007 9:04 pm
by dominationnation
dominationnation wrote:what is it esactly? Is there a theme?
you ignored me. Im sorry if I sounded rude but what exactly is the appeal?

PostPosted: Sun Jun 17, 2007 9:24 pm
by Fircoal
dominationnation wrote:
dominationnation wrote:what is it esactly? Is there a theme?
you ignored me. Im sorry if I sounded rude but what exactly is the appeal?


You don't need themes. :wink:

Also I like the idea, but I think for most people it's too small. :wink:

PostPosted: Sun Jun 17, 2007 9:42 pm
by AndyDufresne
When creating a topic, please use a title that has significance and an explanation, other than 'New map'


--Andy

PostPosted: Mon Jun 18, 2007 12:30 am
by Wisse
for the amount of countrys:
2player games: each one will get 5 countries and there will be 5 neutral,
you can start easely with the orange set or with anather set that would be you begin with 8 armys to deploy, than if the oppenent is near you you can easely take him out to easy

3 player games: exactly the same as above (exept the neutral)

4 player games: each one will get 4 countries and there will be 2 neutral
still easy to get a bonus at the start and than you can take out an opponent or if there are 2 with a bonus already 2 would be dead

5: player games: each one will get 3 countries with no neutral
not so easy to get a bonus but still possible, so for a 5 player game it could be a good game if everyone would work togheter there could be 1 taken out

6: player game: each one will get 2 countries and there will be 2 neutral
nearly not possible to get a bonus but if you work togheter 2 players can be taken out from the start already


so i guess its only good for a 5 player game...

PostPosted: Mon Jun 18, 2007 1:13 am
by mibi
this map is lame (at the moment).

1. you are going to need some more in-map explanation if people are going to figure it out. you have explained it in your post but people will be confused right off the bat with the two little intructions you provided.

2. um... boring! no theme, no title, no character. seriously, besides the novelty why would anyone want to play this map. you could easily add some sort of theme to this style of play. its no run to conquer 'random red circle'.

3. bonuses are too high. with so few territories, if a person hold a bonus for a turn the game is over.

4. too few territories. sorry this wont get through the foundry like that. the games will be too quick and invovle too many neutrals, this makes for a less than fun experience. not to mention its far to easy for a player to be eliminated before their first turn, not fun.

5. symmetry may be your comfort zone but seeing as you have only play 14 games and won 2 of them, your comfort zone does not jive with other peoples definition of fun. symetrical maps can be boring, and combined with the already boring map you have here, you have the potential for some serious ennui.

6. graphics are uninspired.

PowerSlave Map

PostPosted: Wed Jun 27, 2007 4:14 pm
by -=LRK=-
So, After the last round of comments, I added more GemStones, upped the challenge, gave it a name, gave it an Egyptian theme, made it less symetrical and hopefully made it more self-explanatory. I was going to add more detail to the colors so they look more like stones, but I figured they would be covered up by the numbers anyway. Which brings up a question I had: What is the Pixel size of the round tinted army area with the numbers? I need to make sure the stones color extends outside of that. I also notice that the colors seems off in my browser, so I'll have to look into that as well.

Image

PostPosted: Wed Jun 27, 2007 4:59 pm
by ParadiceCity9
im not likin it...too weird lookin

PostPosted: Wed Jun 27, 2007 5:16 pm
by MR. Nate
What is this? some jewelry someone dropped on the beach? This is the most abstract of abstract ideas. it has no relation to reality at all.

PostPosted: Wed Jun 27, 2007 9:07 pm
by pepperonibread
I can't really understand the legend, but it could be interesting.

P.S.: Army circles should be a minimum of 20 px by 20 px, and cannot be an odd number of pixels.

PostPosted: Wed Jun 27, 2007 9:36 pm
by halim7
no, to strange for me.

Re: PowerSlave Map

PostPosted: Wed Jun 27, 2007 9:38 pm
by DiM
-=LRK=- wrote:made it less symetrical



it seems pretty darn symmetrical to me :roll:

PostPosted: Wed Jun 27, 2007 10:17 pm
by edbeard
I'm not sure the overhaul made the map better. seems like a horizontal move to me.

Also, you don't need to make a new thread for updates. just bump your old thread in the map ideas section. If it's not there, well it's still an idea so this is a map idea thread.

lots of random thoughts below:

I don't like that you can attack so many territories. I don't really see the Egyptian theme? As a whole I'm not sure if I'm fond of the idea.

The blue and black should probably start as neutral with 3 on black and 6 on blue. And, I'd say you should have a negative bonus associated with both blue and black. -2 for blue and -1 for black. And, I think this should be applied to the territory itself.

Maybe don't put all one colour on one arm, include more arms randomly placed, more black barriers. maybe a bonus for holding all of them. something to cut down on the symmetry. bonuses for holding all of an arm.