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PostPosted: Sun Jul 01, 2007 11:31 am
by DiM
overhead & blurred.

PostPosted: Sun Jul 01, 2007 12:04 pm
by riggable
You only blurred the road - or at least thats the only difference i can see. My biggest problem is with the overhead fence, It looks awkward to me.

PostPosted: Sun Jul 01, 2007 1:18 pm
by snufkin
nah he blurred it all and I think it looks better.

PostPosted: Sun Jul 01, 2007 1:43 pm
by Telvannia
riggable wrote:My biggest problem is with the overhead fence, It looks awkward to me.


What is wrong with the fence?

i will get to work on the shadows and general improvements

PostPosted: Sun Jul 01, 2007 2:47 pm
by draglin3
Blurred and overhead gets my vote as well

PostPosted: Sun Jul 01, 2007 3:15 pm
by gimil
Telvannia wrote:
(mind you im not much of a democrat)


lol

ps Telvannia what software are you using?

PostPosted: Sun Jul 01, 2007 3:44 pm
by Telvannia
gimil wrote:Telvannia what software are you using?


I use the gimp.

in other news i have a new update of the my blurred overhead view of Asgard:
Image

suggestions, come on chaps, suggestions this way.

PostPosted: Sun Jul 01, 2007 3:50 pm
by DiM
the image looks nice but more suggestions could be made if we saw at least a rough sketch of the map. so far we have just bits. :?

PostPosted: Sun Jul 01, 2007 4:39 pm
by gimil
your shading isnt consitant with some of it facing the wrong direction

PostPosted: Sun Jul 01, 2007 11:27 pm
by Unit_2
its too small, you need to make it alot bigger....

PostPosted: Sun Jul 01, 2007 11:30 pm
by riggable
gimil wrote:your shading isnt consitant with some of it facing the wrong direction


thats not true, while there is some shading at slightly awkward angles, none of it is the wrong direction (assuming the suns too the north)

PostPosted: Mon Jul 02, 2007 2:23 am
by gimil
riggable wrote:
gimil wrote:your shading isnt consitant with some of it facing the wrong direction


thats not true, while there is some shading at slightly awkward angles, none of it is the wrong direction (assuming the suns too the north)


ok i see where its coming from now. sorry of the confusion

PostPosted: Mon Jul 02, 2007 3:19 am
by DiM
actually gimil is right there should be more shades:

Image

PostPosted: Mon Jul 02, 2007 3:29 am
by Telvannia
DiM wrote:the image looks nice but more suggestions could be made if we saw at least a rough sketch of the map. so far we have just bits. :?

yeah i will draw one as soon as i can.
but i have not fully planed the rest of the map though, so it will be nowhere near a final copy.

Unit_2 wrote:its too small, you need to make it alot bigger....

that is only one eighth of the image.

DiM wrote:actually gimil is right there should be more shades:

Image

cheers for pointing out where they need to be improved only one i think it is wrong is the one on the top left building because the bit you highlighted would be in the shadow of the wall anyway.

PostPosted: Mon Jul 02, 2007 3:30 am
by gimil
never mind DiMs right lol.

Telvannia please post a rough draft of the full image so we can give you some real feedback.

PostPosted: Mon Jul 02, 2007 6:02 am
by Telvannia
here is a very rough draft of the final idea, (i have not added territories to each section yet because i dont know where they will be, it depends how each section looks after i have finished the graphics.)
For example Asgaror (Asgard) in my plan was only going to have 6 territories but after drawing it i found i could fit in 8!

The Map
Image
each section:
    Vanaheimr: will look a lot like Asgaror.
    Alfheimr: Will be mostly forests
    Muspelhim: will be volcanos
    Jotunheimr: will be ice and snow
    Migogaror: will look like earth (not in shape just in textures)
    Niflheimr: will look dark and evil
    Nioavellir: Will be mostly mountains.


(i have not fixed Asgaror yet)

PostPosted: Mon Jul 02, 2007 6:03 am
by gimil
you should start by having the entire background as teh grass texture and build on top of it etc

PostPosted: Mon Jul 02, 2007 9:08 am
by Kaplowitz
Wow, i thnk that it is gonna be really good!

PostPosted: Mon Jul 02, 2007 9:57 am
by snufkin
Alfheimr was also a real kingdom...

I have a house and spent most of my childhood in what used to be Alfheimr (later Raniriki -> Båhus len -> north Bohuslän) :D

Sweden stole it from Norway/Denmark about 340 years ago..

sry for the slightly OT

http://en.wikipedia.org/wiki/%C3%81lfheim

PostPosted: Mon Jul 02, 2007 3:12 pm
by Telvannia
gimil wrote:you should start by having the entire background as teh grass texture and build on top of it etc

might be a idea, im not sure what the background will be, because nothing seems right. cant be white, cant just be ground, so that i will have to think about.

Kaplowitz wrote:Wow, i thnk that it is gonna be really good!

hopefully it will be, but it need to be graphically improved first.

PostPosted: Mon Jul 02, 2007 4:35 pm
by Telvannia
here is a map with names and army circle and corrected shadows.

Image

PostPosted: Mon Jul 02, 2007 5:02 pm
by gimil
looking much better but the terr names are pixalated and hard to read.

PostPosted: Mon Jul 02, 2007 5:13 pm
by Telvannia
gimil wrote:looking much better but the terr names are pixalated and hard to read.


that because i had to use a small type font in order to make it fit.

might use a different font in the final image.

PostPosted: Mon Jul 02, 2007 5:15 pm
by gimil
can we have some little people walking around :)

PostPosted: Mon Jul 02, 2007 7:04 pm
by DiM
the map looks good and has potential. i'll post more when i see the terits so i can get a good look at the gameplay