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Telvannia wrote:Asgaror...
Migogaror:
Nioavellir:
gimil wrote:can we have some little people walking around
DiM wrote:the map looks good and has potential. i'll post more when i see the terits so i can get a good look at the gameplay
snufkin wrote:all of these O:s should be D:s and I dont know from where you picked up migogaror as a name for midgard.
not too sure about nidavellir.. but dwarves were smiths for the black elves of svartalfheimr which sometimes is called nidavellir (but much less common afaik)
Telvannia wrote:Migogaror came for wikipedia, but i always thought it was midgard, but the former sounded more norse.
Telvannia wrote:here is part of the animation, it is far from complete.
but you might as well see it as it currently is:
natty_dread wrote:I was wrong
gimil wrote:if your doing day adn night you should have the shadows moving with teh sun rather than jsut fading away
but yeah i really like teh animation
KEYOGI wrote:I don't understand why you would be wasting your time with animations when they're not going to be included in the map. Also, I'm not criticising your animations in particular, but an animation should aim to immerse the player further into the map and I think most animations are going to do the complete opposite. To achieve any sort of desirable effect will require a lengthy animation and that's just not practical.
natty_dread wrote:I was wrong
Telvannia wrote:i agree with the above two, if i do do an animation then i will have to do a long one, so it does not become repetitive. But as i said i will add the animations later when i have a whole map, then i can do a long one which might look alright, i probably wont do a night and day one because they are obviously repetitive.
I can wait to mess around with animation on the Ragnarök part of the map, i can have people dying everywhere .
But until i have a complete map i will leave animation alone.
Quick Question, does everyone like how Asgaror looks at the moment?
if so i will continue my map in that style.
By the way KEYOGI can you delete the poll i want to put up a new one.
KEYOGI wrote:I think either the buildings are too blurry or the wooden fence/gate too sharp. Perhaps look into trying to bring one into line with the other.
Early stages yet, but the font is pretty hard to read. At least apply some effects to it to try and make it stand out from the background.
gimil wrote:the latest update is no where near the quality of the 1st part
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