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PostPosted: Tue Oct 23, 2007 11:55 pm
by oaktown
i'm trying, really trying to wrap my head around this one. It looks fantastic, but what is it? I see a bunch of shit in space (and I mean that in the nicest possible way), some of which can or can not attack each other, and some of which can bombard other things way across the map.

Buckles? Shapeness? Spaceness? Is this based on something I'm not familiar with? It may look and play fantastically, but I fear that the more abstract a map is the less it is played.

To make my point more clear...
Aerial Attack wrote:Each Ness object in the ShapeNess group can attack all the other Ness objects.

Huh?

PostPosted: Wed Oct 24, 2007 4:03 am
by bloknayrb
I see... so the main problem we have going on here is that there's no story, nothing for people to relate to?

PostPosted: Wed Oct 24, 2007 8:01 pm
by insomniacdude
Aerial Attack wrote:Each Ness object in the ShapeNess group can attack all the other Ness objects. So, Ness 5 is eminently conquerable.


Ah ok. I see.

I guess this means that the legend should be clearer for poor dolts like me :lol: :(

PostPosted: Wed Oct 24, 2007 8:21 pm
by bloknayrb
I don't really know how I can make the legend clearer with regard to that... any suggestions?

PostPosted: Fri Oct 26, 2007 7:53 am
by yamahafazer
Where's your latest update???

PostPosted: Fri Oct 26, 2007 2:11 pm
by Incandenza
This is a damn good-looking map.

One quick thing: I much preferred the whitish attack arrows. The red ones stand out too much, and that's the first thing your eye goes toward (well, after the big honkin sun in the center :D ), rather than the map itself.

PostPosted: Sat Oct 27, 2007 7:20 pm
by bloknayrb
Update:
Image
Anything else?

PostPosted: Sun Oct 28, 2007 3:27 pm
by yamahafazer
eeeeeem... shouldn't "Ness 0" be "Ness 1"?... #-o

PostPosted: Sun Oct 28, 2007 3:31 pm
by yamahafazer
Just one other thing... "Deryer" is the only teretory name that isn't on a level plane... might it look better if it was?

PostPosted: Sun Oct 28, 2007 3:33 pm
by Coleman
yamahafazer wrote:eeeeeem... shouldn't "Ness 0" be "Ness 1"?... #-o
Nope, Ness 1 attacks Omega.

PostPosted: Sun Oct 28, 2007 3:43 pm
by bloknayrb
It's called Ness 0 and not 1 because it's special; it's the only one that can be attacked normally from a place that isn't another Ness. As for the word being sideways... I guess I really should change it.

PostPosted: Sun Oct 28, 2007 4:03 pm
by yamahafazer
Coleman wrote:
yamahafazer wrote:eeeeeem... shouldn't "Ness 0" be "Ness 1"?... #-o
Nope, Ness 1 attacks Omega.


aaaah ok didn't see that one... :oops:

PostPosted: Sun Oct 28, 2007 5:34 pm
by Ninjastar13
I like this map, any thoughts?

PostPosted: Tue Oct 30, 2007 7:11 am
by bloknayrb
So that's it?

AMAZING!!

PostPosted: Wed Oct 31, 2007 8:18 pm
by stryd3r
WOW! This is perhaps one of the most brilliantly designed and thought-out maps I have ever seen. As someone who loves the game of risk and all its derivatives, I can greatly appreciate the unique strategies and creative thinking that must be applied to a map of this caliber. The fact that there is a forced need for temporary alliances serves only to keep the game play real and alive. The shapeness, which can attack any other shapeness regardless of map positioning, enables the intelligent player to apply a whole new degree of creative strategy to an already compelling and captivating game.

The fact that this map is based on an "outer-space" theme shows the depth and breadth of the creator's imagination. The artist took our favorite game and created not only a brilliantly laid out playing field but combined it with a truly picturesque scenery. Because this map combines the truly singular nature of the game of Risk with the awesome splendor of space, I believe that it will be a tremendous asset and immensely enjoyable board for the entire Conquer Club community.

PostPosted: Wed Oct 31, 2007 8:31 pm
by Ninjastar13
That was a well thought out opinion, stryd3r,(is it aragorn or hiryu) any way i appreciate your articulate and unabashedly truthful words. If only the vox-populi echoed that impressive string of verbiage. A great man once said "when in rome...."
Although, you are a man of your obviously honest and honorable words, I would ask that you scoure the minutae of the SpaceNess and find faults in it, because If this map is as fun and entertaining as was said above, There could be no sequel for what would be there to improve?

PostPosted: Sun Nov 04, 2007 10:28 pm
by bloknayrb
Is this dead? If not, I'd like to know what people think I should do next, and if so, I'd like a definite end...

PostPosted: Mon Nov 05, 2007 1:28 am
by Coleman
Well you need a small version that is 600px wide. Other than that, if everyone else thinks this is good I don't have anything to add. Pass from me.

PostPosted: Mon Nov 05, 2007 1:10 pm
by bloknayrb
Well here is the small version:
Image

PostPosted: Mon Nov 05, 2007 1:22 pm
by MeDeFe
yamahafazer wrote:Just one other thing... "Deryer" is the only teretory name that isn't on a level plane... might it look better if it was?

I think it would look better, apart from that detail the map looks fantastic.

PostPosted: Mon Nov 05, 2007 1:40 pm
by bloknayrb
Oh wow I totally forgot about that, thanks!

PostPosted: Tue Nov 06, 2007 11:40 am
by bloknayrb
Here are the large and small versions, anyone see anything else that needs fixin'?
Image

Image

PostPosted: Thu Nov 08, 2007 1:30 pm
by bloknayrb
Come on guys, if you aren't gonna say anything, I'm gonna assume its done...

PostPosted: Thu Nov 08, 2007 1:30 pm
by Coleman
I am too. I'll tell Andy.

PostPosted: Thu Nov 08, 2007 1:47 pm
by Aerial Attack
Looks good so far. Just a quick question ...

Is there an attack path from Halo to it's Rings?

The way I see it Satt has two way attacks with Pi on Omicron and Urnn has two way attacks with Skwinnt on Praetos. They can also attack each other. Are there two way attacks with Halo - which terrs? Or one way (if so, which direction)?