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Feudal Japan - Version 4 - June 08

PostPosted: Fri Oct 26, 2007 9:09 am
by ben.carbery
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PostPosted: Fri Oct 26, 2007 9:13 am
by gimil
New ideas of it hte ideas sub forum

But this is a decent enougt 1st draft thou. Ill comment more later when i have time.

For the moment would yu consider changing te name? I have a map i ndevelopment called feudal war, people may think that the ideas are related and could cause a class in production :wink:

PostPosted: Fri Oct 26, 2007 9:18 am
by cairnswk
Moving this map into Map Ideas now.

Ben, if you are not familiar with HOw A Map Proceeds Throught The Foundry....perhaps you might take a minute or so to have a read thanks.

Also, just wanted to say that this is a very nice piece of work to start with. Keep up the good work. :) Welcome to the Foundry!

PostPosted: Fri Oct 26, 2007 9:21 am
by gimil
cairnswk wrote:Moving this map into New Ideas now.


another job well dont cairns :P

PostPosted: Fri Oct 26, 2007 9:28 am
by cairnswk
gimil wrote:New ideas of it hte ideas sub forum

But this is a decent enougt 1st draft thou. Ill comment more later when i have time.

For the moment would yu consider changing te name? I have a map i ndevelopment called feudal war, people may think that the ideas are related and could cause a class in production :wink:


Gimil...from my perspective i don't think there is any reason for a name change on this....your map is clearly "Fuedal Wars - Classic", and upon inspection people will see that there is no relevance from the shapes of the land masses. I think there is room in the foundry for a map called Fuedal Japan, if this map continues with that theme.

What does Coleman or Andy think?

PostPosted: Fri Oct 26, 2007 9:34 am
by Telvannia
i thought this was a gimil map, from it name :lol:

I still like it though,

slightly confused at this point in time, give me a few minutes to work it out before i give you any comments on gameplay. but for now:

i not a fan of the typefont, i like fancy texts but it is slightly too hard to read.

I love the castle bonuses

I dont like the drop shadow it has, personally i have always though that japan should be done like san fransisco , a realistic image behind with a glow over it to show territories,

maybe make the legend a scroll of some sort.

the borders on pink are a bit hard to see :P

the random mountain i find a bit messy and pointless :P

that will do for now i think.

PostPosted: Fri Oct 26, 2007 9:37 am
by cairnswk
Ben...i must also say to you that there is already a map of Japan in development in this Map Ideas section, which has been on-going for the last few weeks.

It is not for us to determine which one gets through the Foundry the fastest nor is there any contest in this, but you might like to contact unit_2 and determine which way both of you are going to go so that both maps are not proegessing in the same manner and they both have something different to offer to CC as a whole. :)

PostPosted: Fri Oct 26, 2007 10:02 am
by t.e.c
ben, the map looks very good.

one thing that i noticed was that nigata should be niigata.

also you shouldn't use that japanese flag. that's the japanese naval flag and has negative connotations (a la nazi germany) according to my girlfriend. seeing as this is an edo period map you could use the normal japanese flag and the tokugawa crest

Image

and you need to put something darker behind the legend! it's very hard to distinguish the colors from one another.

PostPosted: Fri Oct 26, 2007 10:07 am
by Unit_2
i'm already making a japan map, and this is copying it.

PostPosted: Fri Oct 26, 2007 10:19 am
by Telvannia
Unit_2 wrote:i'm already making a japan map, and this is copying it.


not it is not.

the only real similarity is that it is japan :twisted:


and personally despite the earliness of this map i already think it is better

PostPosted: Fri Oct 26, 2007 11:44 am
by mibi
I like this alot better than the other japan thread. Feudal Japan is where its at from a conquering aspect. Who the hell wants to play on a modern japan.

But you need to lose the chopstick font, its degrading.

PostPosted: Fri Oct 26, 2007 11:58 am
by Gnome
I'm helping on the map Unit_2 is making but to be honest I like this idea better...Land is better organised in this map...

It needs some work though but for a first draft its looking good...

-Please change the font, I know it's cool because it looks Japanese but it's no readable enough...
-the mountains doesnt fit in this map...
-if I get this wright castles can't attack?
-I think you can move the army circles on the islands...We know there is an island...right now your circles are in the sea lines... (Oki and Sado)

I look forward to an update with all 'eye candy's' :wink:

PostPosted: Fri Oct 26, 2007 12:50 pm
by sparkyball
Unit_2 wrote:i'm already making a japan map, and this is copying it.


In reality Gnome is doing all the graphics for your map so what exactly are you making of the japan map.... besides how many maps have you started and than quit right away... this one looks much better and maybe he will actually get the map to final forge instead of 3 weeks of doing nothing (like you normally do) than abandoning the map.

PostPosted: Fri Oct 26, 2007 3:14 pm
by jako
sparkyball wrote:
Unit_2 wrote:i'm already making a japan map, and this is copying it.


In reality Gnome is doing all the graphics for your map so what exactly are you making of the japan map.... besides how many maps have you started and than quit right away... this one looks much better and maybe he will actually get the map to final forge instead of 3 weeks of doing nothing (like you normally do) than abandoning the map.


QFT.

im glad some1 competent finally decided to do japan, and i personally like feudal japan as a CC map than modern japan.

i love the font but like everyone else said, its not readable.

i would rather u try a sea background or something else than just have it floating on white.

t.e.c is right about the flag. that is a 1940s time period flag from WWII that the japanese navy used, and it doesnt represent japan in the right way. try for an old flag or use the white with red dot in middle one. either way is better than the current flag.

ur gonna need better mountains, and use a differnt colour for the pink region.

if this is ur large, are u able to make the terts clear on the small and fit all those army circles and names?

PostPosted: Fri Oct 26, 2007 3:41 pm
by pepperonibread
As others have said, the font needs to be more readable. Also, I think dark blue (Kanto) should be worth 2. Three is too much IMO, especially with Edo right next to it.
Besides that, great first draft!

PostPosted: Fri Oct 26, 2007 4:25 pm
by Coleman
I don't think the font needs to change. I don't see anywhere I might get confused.

There is no problem calling this Feudal Japan, sorry gimil.

As for the multiple Japan map issue...

My impression was that Unit_2 & Gnome's Japan map was to be Modern Japan and would lack gimmicks except for maybe teleportation via the rail/subway stations.

This is going to be Feudal Japan, with capitols in the form of castles with Alcatraz functionality with the only teleport being the port city. This is different gameplay.

So I feel both maps are different enough that they could both be quenched eventually even though they represent the same geographic region.

PostPosted: Fri Oct 26, 2007 8:51 pm
by cairnswk
Coleman wrote:I don't think the font needs to change. I don't see anywhere I might get confused.

There is no problem calling this Feudal Japan, sorry gimil.

As for the multiple Japan map issue...

My impression was that Unit_2 & Gnome's Japan map was to be Modern Japan and would lack gimmicks except for maybe teleportation via the rail/subway stations.

This is going to be Feudal Japan, with capitols in the form of castles with Alcatraz functionality with the only teleport being the port city. This is different gameplay.

So I feel both maps are different enough that they could both be quenched eventually even though they represent the same geographic region.


Thanks Coleman...I also feel they could co-exist. :)

PostPosted: Sat Oct 27, 2007 11:31 am
by gimil
Coleman wrote:There is no problem calling this Feudal Japan, sorry gimil.


I have no problem with it either, i just saw the possibility of confusion :wink:

PostPosted: Tue Oct 30, 2007 6:20 am
by yamahafazer
Looking good so far. 8)

PostPosted: Tue Oct 30, 2007 6:16 pm
by d.gishman
The font looks like it's from a chinese menu


get rid of that stupid rising sun symbol - it has nothing to do with feudal japan


hmm... commenting on the colours: it doesn't feel like it's a map of feudal japan, but i guess it could work. Those two other ones are of greater priority

PostPosted: Tue Oct 30, 2007 7:43 pm
by oaktown
a general problem with Japan maps has been the shape of the landmass you're working with... little of the total image is playable land, and there is a lot of dead space. This looks better than past attempts, but beware the small map.

PostPosted: Tue Oct 30, 2007 7:55 pm
by ben.carbery
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Re: Feudal Japan - development thread

PostPosted: Sat May 03, 2008 4:01 am
by ben.carbery
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Graphic comments

PostPosted: Sat May 03, 2008 4:30 am
by pamoa
Nice work, i like to see someone taking the japanese job in hands again!

First of all you should post the new vesion of your map in your first thread by edting it so all can see the job evolution!

About graphics i would say you made a decissive step from your 1st version. But...
I do not feel the ancient japanese graphic style in your map.

Some suggestions:
Work on the basis of a dark line (japanese ink) on a clear background, maybe like old paper or even wood panels.
And then make some watercolor effects in your color filling with maybe some little details like pine or montains in a darker ink.
Give more white space to your lists, white space is very important in japanese painting.
Crests are great, they are really fond of such things and so do I.

If you pm me an e-mail adress i can send you some images wich can help you!

Go on =D>

Re: Feudal Japan - development thread

PostPosted: Sat May 03, 2008 5:41 am
by t-o-m