Feudal Japan - Version 4 - June 08

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Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=63&t=30861
cairnswk wrote:Moving this map into New Ideas now.
gimil wrote:New ideas of it hte ideas sub forum
But this is a decent enougt 1st draft thou. Ill comment more later when i have time.
For the moment would yu consider changing te name? I have a map i ndevelopment called feudal war, people may think that the ideas are related and could cause a class in production
Unit_2 wrote:i'm already making a japan map, and this is copying it.
Unit_2 wrote:i'm already making a japan map, and this is copying it.
sparkyball wrote:Unit_2 wrote:i'm already making a japan map, and this is copying it.
In reality Gnome is doing all the graphics for your map so what exactly are you making of the japan map.... besides how many maps have you started and than quit right away... this one looks much better and maybe he will actually get the map to final forge instead of 3 weeks of doing nothing (like you normally do) than abandoning the map.
Coleman wrote:I don't think the font needs to change. I don't see anywhere I might get confused.
There is no problem calling this Feudal Japan, sorry gimil.
As for the multiple Japan map issue...
My impression was that Unit_2 & Gnome's Japan map was to be Modern Japan and would lack gimmicks except for maybe teleportation via the rail/subway stations.
This is going to be Feudal Japan, with capitols in the form of castles with Alcatraz functionality with the only teleport being the port city. This is different gameplay.
So I feel both maps are different enough that they could both be quenched eventually even though they represent the same geographic region.
Coleman wrote:There is no problem calling this Feudal Japan, sorry gimil.