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Brazil map done!! Improved!!

PostPosted: Sat Feb 18, 2006 9:28 pm
by Marvaddin
This is the link for the image:

http://i44.photobucket.com/albums/f44/M ... otalc6.jpg

Improved version of Brazil map, with some additional art, coloured backgrounds for the continents, legible names, the circles for the numbers, a bonus inscription... well, its almost done. However, I had a little problem with the album site and .jpg conversion, so I converted it to 256 colour bitmap, and because of that the map background is so ugly.

Discussion:
First, some attack routes can disappear... I pretend block some frontiers, making some borders smaller. What do you think? Which forntiers should be blocked?

Second, armies bonus for the continents. Names of continents (names can change, too) and my first suggestions:
Central Axis - 8
South - 2
Mato Grosso - 4
Northeast - 3
Central North - 6
Northwest - 5

Third, other aspects. Visualization, final art, what should be changed?

Im open to critics, suggestions, etc.

If you want see the previous version, the link is:

http://i44.photobucket.com/albums/f44/M ... pnames.jpg

PostPosted: Sat Feb 18, 2006 11:03 pm
by thegrimsleeper
Umm.... I think you really need to get rid of the patterns, and just stick with a texture/color for each "continent."

And figure out a way to keep the whole thing connected so we can actually tell it's Brazil.

PostPosted: Sat Feb 18, 2006 11:32 pm
by Marvaddin
I have an "one piece map", too. The link is:

http://i44.photobucket.com/albums/f44/M ... /total.jpg

I dont put the names in this yet. To use it I will also change some minor frontiers. People, do you prefer my cute patterns :wink: or a texture/color for continents, like grimsleeper?? That can be easily changed.

My preocupation, however, is with the playability. Problems with continents or anything?

PostPosted: Sun Feb 19, 2006 1:40 am
by ZawBanjito
I like the one piece map better... I also think the textures are a bit much. Also, in the first one, the names are far too difficult to read. Also, you know, I think of Brazil, I think of rainforests, the Amazon, mountain ranges... any chance some of those geographical features could get put in? I like the Asia map and Supermarcol's Canada map for those reasons. Purely aesthetic though.

The South needs more than 2, defending against two continents, one of them worth 8. Actually, 8 might be too much. I think you should reduce the border between Central Axis and Central North by one country and reduce the Central Axis bonus by one, then give the South 3 like Northeast has.

Also, the border from Northeast to Central Axis needs to be reduced. As it stands, Central Axis has a very strong incentive to take Northeast, not just because of the bonus but because it greatly reduces the number of
borders it needs to defend. On the other hand, Central North has less incentive to take Northeast, for the same reasons in reverse. Maybe this should be balanced out?

Hmmm... it's not bad at all. Great job!

PostPosted: Sun Feb 19, 2006 7:44 am
by Marvaddin
You are right about one piece map. Thats more beautiful, but... Central North and Mato Grosso have so many frontiers, so I think reduce those by the route attacks, like in Usa map... I also can block some frontiers with some "barricades", a sequence of "X", because Brazil have not big mountain chains (highest mountain: 3014m) :? So, I will control the borders.

About South armies, I disagree, because this is a continent which can be conquered and hold from game start, so, 2 armies is suficient. Think about it as the Oceania + Siam. The second option for a fast start conquer is Northeast... Mato Grosso has 5 countries only but can be attacked from many areas.

Well, I put names on map because I want real suggestions about which attack routes should disappear, if any. Maybe you can help me. And I will do a map with colour textures.

PostPosted: Sun Feb 19, 2006 7:52 am
by ZawBanjito
Huh, well I guess I do see your point now that I look at it. I'm still a little concerned about Northeast. Maybe you can capture it fast but with three borders it will be hard to hold. But maybe it will be good like that. A person who captures Northeast will need to quickly keep moving. It seems like a map where it will be hard to sit still and build up armies slowly.

There aren't that many problems at all... I was kind of reaching for them in the first place. Have you played it yet?

Really? No mountains in Brazil? Not even in the west? Huh. Live and learn.

PostPosted: Sun Feb 19, 2006 12:06 pm
by max is gr8
What editor are you using i'm using paint still :( :cry: :( :cry: :( :cry:

i know i am going oveer the top but it is so rubbish

Slums

PostPosted: Sun Feb 19, 2006 5:31 pm
by Pedronicus
Where are the slums?

Slums

PostPosted: Sun Feb 19, 2006 6:47 pm
by Marvaddin
Why are you so interested? Do you want to live in Brazilian slum? If so, I can design one specially to you... And I can add a dog house if you want to bring someone else.

:evil: :evil: :evil: Stop to joke my country. I never ofended any one here. :evil: :evil: :evil:

PostPosted: Sun Feb 19, 2006 8:33 pm
by oman
LET ME PLAY :mrgreen:

Re: Slums

PostPosted: Sun Feb 19, 2006 9:21 pm
by Itrade
Marvaddin wrote:Why are you so interested? Do you want to live in Brazilian slum? If so, I can design one specially to you... And I can add a dog house if you want to bring someone else.

:evil: :evil: :evil: Stop to joke my country. I never ofended any one here. :evil: :evil: :evil:


I don't think he was aiming to offend you, it's just that Brazil is stereotyped by the media as having slums and rainforests and such.

About the map, I think you definately need tighter borders. In Asia you've got mountains and the ocean (And the great wall), which makes it very interesting. In classic you've got lots of oceans and in USA it's broken apart into pieces (Although I've never played that map).

I don't know how to fix it, really, since perhaps it'd be interesting to play a barrierless map, but if you want brazil to be more "normal" then you're definately going to have to work on those barriers.

PostPosted: Sun Feb 19, 2006 11:53 pm
by Marvaddin
Yes, I agree. But the countries are mainly based in city groups, not natural events. Anyway, I will put some "barricades", or "non-attacking frontiers"; the only difference is the lack of reality, which is a mere appeal. The question is: where to put these barricades? I want your suggestions.

PostPosted: Tue Feb 21, 2006 9:29 am
by hockeycapn
I'm impressed with it. I'd love to play.

PostPosted: Tue Feb 21, 2006 1:49 pm
by supermarcol
I think it looks like it will work very good. Maybe some balancing issues to fix, but overall it feels good. You should try playing a bit on it with friends or something. You'll get some good feedback. keep up the good work!

PostPosted: Tue Feb 21, 2006 2:07 pm
by thegrimsleeper
Maybe you could use the eastern edge of the Amazon Basin or Rainforest as a barricade? I would suggest using the Amazon River itself to break it up a bit, but that would involve restructuring your borders to make any real sense.

PostPosted: Wed Feb 22, 2006 1:12 am
by Marvaddin
Thanks, guys, for the good comments.

Supermarcol, I really expect some good feedback... and I will study classic map (winner formule) to make some decisions, too.

Thegrimsleeper, thanks for the suggestion, but I already thought about it (by the way, Im the Brazilian here :wink: ). As you say, "that would involve restructuring borders", really drastic restructuring... that is (in my map) a frontier inside a continent, not between continents, which is my target... But I dont worry about it. I know the barricades will be artificial, but Im thinking about a much more important thing, the playability. Im really worried about that. If its good, the map is a sucess, and certain lack of reality doesnt matters, I think.

More opinions please. And I really would like to know what LackAttack thinks about my map.

PostPosted: Wed Feb 22, 2006 1:55 am
by Itrade
I say you make Mato Grasso the big continent with all the countries instead of Central Axis. Northeast is like South America.

Also, make South like Australia with only one entry from one continent.

Those are just my thoughts, it looks interesting to play on the way it is, though.

PostPosted: Thu Feb 23, 2006 4:01 pm
by max is gr8
let me play

PostPosted: Sat Mar 04, 2006 8:09 pm
by Romber
This may of been answered already but it looks like Xingu can attack Aripuana. It look like it shouldnt be the case. But I could be wrong

PostPosted: Sat Mar 04, 2006 9:23 pm
by Marvaddin
Yeah, this was a legal attack... was, because Im designing a barrier there. Its impossible hold Mato Grosso as in this map version.

PostPosted: Fri Sep 01, 2006 8:28 am
by gavin_sidhu
Are we ever going to get a version 2 of this map now that Marvaddin has finished phillipines?

I find it amusing that the Middle East and this thread were at the bottom of map foundry.

PostPosted: Fri Sep 01, 2006 9:56 am
by reverend_kyle
gavin_sidhu wrote:Are we ever going to get a version 2 of this map now that Marvaddin has finished phillipines?

I find it amusing that the Middle East and this thread were at the bottom of map foundry.


NO! we dont want no stinking version 2.. I am undefeated on this one... he doesnt need to go changing shit.. plus.. I like the simplicity of it.

PostPosted: Fri Sep 01, 2006 9:45 pm
by gavin_sidhu
reverend_kyle wrote:
gavin_sidhu wrote:Are we ever going to get a version 2 of this map now that Marvaddin has finished phillipines?

I find it amusing that the Middle East and this thread were at the bottom of map foundry.


NO! we dont want no stinking version 2.. I am undefeated on this one... he doesnt need to go changing shit.. plus.. I like the simplicity of it.


Im talking about visuals not country and continent layout. So if the layout of the country and continents are the same, you shouldnt have any trouble keeping your undefeated record in it. I am also undefeated in Brazil from the 1 game i have played.

Im sure marvaddin can keep it simple and make it look better, he can get rid of the background and use a uniform coloured one, it would look better and simpler. He could also smoothen up the border lines to make it simpler and more beautiful.

PostPosted: Sat Sep 02, 2006 2:12 am
by reverend_kyle
gavin_sidhu wrote:
reverend_kyle wrote:
gavin_sidhu wrote:Are we ever going to get a version 2 of this map now that Marvaddin has finished phillipines?

I find it amusing that the Middle East and this thread were at the bottom of map foundry.


NO! we dont want no stinking version 2.. I am undefeated on this one... he doesnt need to go changing shit.. plus.. I like the simplicity of it.


Im talking about visuals not country and continent layout. So if the layout of the country and continents are the same, you shouldnt have any trouble keeping your undefeated record in it. I am also undefeated in Brazil from the 1 game i have played.

Im sure marvaddin can keep it simple and make it look better, he can get rid of the background and use a uniform coloured one, it would look better and simpler. He could also smoothen up the border lines to make it simpler and more beautiful.


I like the look... Its simple. No mountains to try and impress..


I'm like 8 or 9 and 0 on it.

PostPosted: Sat Sep 02, 2006 9:34 am
by Marvaddin
I could do it better, but I think I cant for now. I have already 3 projects: South America, going slowly, Onbekende Belgium map and a secret project :wink: But the college is troubling me...