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World War I - The Trenches SOMEONE TAKE OVER

PostPosted: Wed Nov 14, 2007 4:55 pm
by Reel_Big_Fish
This is an idea I came up with while I was sitting in the back of Social Studies. Just wondering about interest.


Update 1
Image

Original
Image

I am currently wokring on a better model.

PostPosted: Wed Nov 14, 2007 5:02 pm
by AndyDufresne
I mentioned a similar idea to cairnswk a few weeks back.

One idea I had envisioned revolved around two sides of the map...the two trenches...and a central "No Man's Land" area that could be bomarded by each side. In the "No Man's Land" there would be various barbed wire obstacles, etc, but also a few "Safe Haven" trenches/holes that couldn't be hit by bomardments from either side.

The idea was to really try to play up the theme that once you leave the "Trench"...you are risking a lot. :)


--Andy

PostPosted: Wed Nov 14, 2007 5:04 pm
by Reel_Big_Fish
Yeah that's what I was thinking. You lose armies in No Man's Land except for said Safe Havens. Is that already started, or can I continue on it?

PostPosted: Wed Nov 14, 2007 5:07 pm
by AndyDufresne
It's not started, so by all means go ahead. I don't make maps, I just move them through the creation process. :)

Goodluck!


--Andy

PostPosted: Wed Nov 14, 2007 5:22 pm
by militant
I really like your map so far, Your draft is looking good :D

PostPosted: Wed Nov 14, 2007 5:23 pm
by Reel_Big_Fish
Thanks. :)

PostPosted: Wed Nov 14, 2007 5:27 pm
by Qwert
One problem.
Every map who have botleneck profile is not good,belive me i try with Ancient Egypt map.

PostPosted: Wed Nov 14, 2007 5:30 pm
by Reel_Big_Fish
All right, I'll work on a couple entrance / exits.

PostPosted: Wed Nov 14, 2007 5:35 pm
by unriggable
Only problem is the fact that its a six playre game and not a 2 player game.

PostPosted: Wed Nov 14, 2007 5:47 pm
by Reel_Big_Fish
Well, in all honesty, so was Siege!

PostPosted: Wed Nov 14, 2007 5:49 pm
by Herakilla
werent there tunnels that were meant to undermine trenches and counter tunnels?

what i mean is they are a good excuse to add entrances and stuff

PostPosted: Wed Nov 14, 2007 5:53 pm
by Reel_Big_Fish
Yeah, I'll put that in the next version. From the trench to the other trench or to the middle of no mans land is the question.

PostPosted: Thu Nov 15, 2007 1:24 am
by insomniacdude
AndyDufresne wrote:I mentioned a similar idea to cairnswk a few weeks back.

One idea I had envisioned revolved around two sides of the map...the two trenches...and a central "No Man's Land" area that could be bomarded by each side. In the "No Man's Land" there would be various barbed wire obstacles, etc, but also a few "Safe Haven" trenches/holes that couldn't be hit by bomardments from either side.

The idea was to really try to play up the theme that once you leave the "Trench"...you are risking a lot. :)


--Andy


Fog of War...... :shock:

PostPosted: Thu Nov 15, 2007 7:37 am
by Reel_Big_Fish
insomniacdude wrote:
AndyDufresne wrote:I mentioned a similar idea to cairnswk a few weeks back.

One idea I had envisioned revolved around two sides of the map...the two trenches...and a central "No Man's Land" area that could be bomarded by each side. In the "No Man's Land" there would be various barbed wire obstacles, etc, but also a few "Safe Haven" trenches/holes that couldn't be hit by bomardments from either side.

The idea was to really try to play up the theme that once you leave the "Trench"...you are risking a lot. :)


--Andy


Fog of War...... :shock:


Huh?

PostPosted: Thu Nov 15, 2007 10:28 am
by tim02
meens you don't know if hes in nomans land

PostPosted: Thu Nov 15, 2007 3:32 pm
by Reel_Big_Fish
Yeah, I suppose. I have always hated FoW tho personally...

PostPosted: Thu Nov 15, 2007 4:43 pm
by AndyDufresne
FoW would make bombarding into the No-Man's land interesting...but that is aside the point for now.

Back on map topic. :)


--Andy

PostPosted: Fri Nov 16, 2007 3:23 pm
by Reel_Big_Fish
bump!

PostPosted: Fri Nov 16, 2007 3:26 pm
by yeti_c
AndyDufresne wrote:FoW would make bombarding into the No-Man's land interesting...but that is aside the point for now.

Back on map topic. :)


--Andy


If you can bombard somewhere - you can see it...

C.

PostPosted: Fri Nov 16, 2007 6:26 pm
by MPL
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PostPosted: Fri Nov 16, 2007 6:30 pm
by RobinJ
Great idea. We already have several of WWII. The First War would make a nice difference

PostPosted: Sat Nov 17, 2007 12:17 pm
by Reel_Big_Fish
bump

PostPosted: Sat Nov 17, 2007 12:22 pm
by tim02
can you give another update

PostPosted: Sat Nov 17, 2007 3:31 pm
by Reel_Big_Fish
working on it. I have a huge paper for english to work on and whenever I work on it my mom comes in and checks on me to make sure that i'm not doing this. Update soon.

PostPosted: Sun Nov 18, 2007 11:34 am
by Reel_Big_Fish
New update in 5 minutes!