Page 1 of 4
Tic Tac Toe - Blackboard Style

Posted:
Fri Dec 07, 2007 8:24 pm
by hecter
Here's an idea that I whipped up. Tell me what you think
Current:
72 Terits
ORIGINAL:
9 Terits

Posted:
Fri Dec 07, 2007 8:27 pm
by Gilligan
G, H, or I would have to be neutral too.

Posted:
Fri Dec 07, 2007 8:28 pm
by static_ice
Great idea!


Posted:
Fri Dec 07, 2007 8:28 pm
by hecter
Gilligan wrote:G, H, or I would have to be neutral too.
You're right... Fixed.

Posted:
Fri Dec 07, 2007 8:29 pm
by Gilligan
I think it's a good idea, I just don't think anyone will go for it. Look at mibi and DiM's random maps.
A, E, C, and I have to be neutral

Posted:
Fri Dec 07, 2007 8:30 pm
by hecter
Gilligan wrote:I think it's a good idea, I just don't think anyone will go for it. Look at mibi and DiM's random maps.
This is a little different from those... I don't know XML very well, but, if it would be possible to have to hold three in a row for X turns, then that could (and I think should) be put in there too.
Gilligan wrote:A, E, C, and I have to be neutral
No, just A, E and I do. It has to be three vertical, horizontal or diagonal for it to count. A, E and I prevent all of those.

Posted:
Fri Dec 07, 2007 8:30 pm
by RjBeals
hmm... i don't know. So a 6-player game, each would start with 1 box? Then it would be the luck of the dice i guess. And whats up with V?

Posted:
Fri Dec 07, 2007 8:37 pm
by hecter
RjBeals wrote:hmm... i don't know. So a 6-player game, each would start with 1 box? Then it would be the luck of the dice i guess.
Think "mini battle royal"


Posted:
Fri Dec 07, 2007 8:38 pm
by edbeard
I don't like this idea at all, but you'd actually only need the center square to start neutral
There's 8 other territories so in a 2 player game...
2 for player 1, 2 for player 2, 2 neutral
2 territories left will also be neutral.
Also, in the future, maps start in the idea subforum (someone will move it for you)

Posted:
Fri Dec 07, 2007 8:39 pm
by Bartoli
wuw! sweet idea. it will be like doodle earth assasin freestyle!!!
maybe it's best to give everyone just one territory.
man, there will be a very large thread on strategy though...


Posted:
Fri Dec 07, 2007 8:42 pm
by Gilligan
hecter wrote:Gilligan wrote:I think it's a good idea, I just don't think anyone will go for it. Look at mibi and DiM's random maps.
This is a little different from those... I don't know XML very well, but, if it would be possible to have to hold three in a row for X turns, then that could (and I think should) be put in there too.
Gilligan wrote:A, E, C, and I have to be neutral
No, just A, E and I do. It has to be three vertical, horizontal or diagonal for it to count. A, E and I prevent all of those.
Gotcha.

Posted:
Fri Dec 07, 2007 8:44 pm
by Keredrex
Just a quick thought....What if you made the map with both an X and O shaped territ in all nine squares.....
Basically you would fight to make the shape and get 3 shapes in a row horizontal, vertical or diagnol

Posted:
Fri Dec 07, 2007 8:47 pm
by hecter
edbeard wrote:I don't like this idea at all, but you'd actually only need the center square to start neutral
There's 8 other territories so in a 2 player game...
2 for player 1, 2 for player 2, 2 neutral
2 territories left will also be neutral.
By golly the mans right...

Posted:
Fri Dec 07, 2007 8:49 pm
by edbeard
the problem is that someone can easily be eliminated before their first turn.
that goes against the rules of maps for this site
edit: you might want to look into taking over/making a conquer four map (connect four)
with the objective possibilities in the XML and starting neutrals, you might be able to make something of it

Posted:
Fri Dec 07, 2007 8:50 pm
by hecter
Keredrex wrote:Just a quick thought....What if you made the map with both an X and O shaped territ in all nine squares.....
Basically you would fight to make the shape and get 3 shapes in a row horizontal, vertical or diagnol
So you're saying that I split each territory into two, one X and one O for each. That would be interesting... Let me think on that one for a little bit.

Posted:
Fri Dec 07, 2007 8:51 pm
by hecter
edbeard wrote:the problem is that someone can easily be eliminated before their first turn.
that goes against the rules of maps for this site
Somebody can easily be eliminated in Doodle Earth as well. There's also Keredrex's idea of splitting each territory into two, which I'm liking more and more.

Posted:
Fri Dec 07, 2007 8:53 pm
by Kaplowitz
its interesting, but there will be too many 1st turn eliminations, and too much luck involved. It would probably work better if it were a biggere Tic Tac Toe board, but then it might be too smiliar to Conquer 4....idk- doesnt seem too playable right now.

Posted:
Fri Dec 07, 2007 9:00 pm
by Bartoli
hecter wrote:edbeard wrote:the problem is that someone can easily be eliminated before their first turn.
that goes against the rules of maps for this site
Somebody can easily be eliminated in Doodle Earth as well. There's also Keredrex's idea of splitting each territory into two, which I'm liking more and more.
and the great thing about it is that you have to hold it for one turn if it's an objective; so everyone will attack you if you have it


Posted:
Fri Dec 07, 2007 9:11 pm
by edbeard
hecter wrote:Somebody can easily be eliminated in Doodle Earth as well. There's also Keredrex's idea of splitting each territory into two, which I'm liking more and more.
huge difference between starting with only one territory and starting with three (minimum on doodle earth)
splitting I guess makes sense (I still don't like this idea at all), but you'd also need more neutral to start since each player gets more starting territories
You'd need three territories on each plane to start neutral (each would have to be a diagonal (eg: top left, center and bottom right) to prevent starting with a win)
So, 18 territories, 6 neutral to start so only 12 for players.

Posted:
Fri Dec 07, 2007 9:18 pm
by hecter
There's the variation.

Posted:
Fri Dec 07, 2007 9:18 pm
by Bartoli
You can also split it in 4 territory, and make it a win for anyone who does make a line -- that will be 12 territory then.
it's also possible to make connection like that; so , for instance the left two have connection to the right to of the box on the right...
or something like that


Posted:
Fri Dec 07, 2007 9:47 pm
by Ronaldinho
Complete cack map. Simple.

Posted:
Fri Dec 07, 2007 9:48 pm
by BaldAdonis
hecter wrote:There's the variation.
Your lines on D and F should be vertical: it's a symmetric map, might as well make it clear right away.
*edit* Wait, C-o can attack B, E, or F -x or -o ?
Why not just forget the objective and give bonuses for lines?

Posted:
Fri Dec 07, 2007 10:20 pm
by hecter
BaldAdonis wrote:hecter wrote:There's the variation.
Your lines on D and F should be vertical: it's a symmetric map, might as well make it clear right away.
*edit* Wait, C-o can attack B, E, or F -x or -o ?
Why not just forget the objective and give bonuses for lines?
The way I was thinking it *could* be, was AX or AO can attack any B, D or E territory. Hence my second line of text, "Each territory is split up into two, X and O"

Posted:
Sat Dec 08, 2007 12:54 am
by Keredrex
hecter wrote:Keredrex wrote:Just a quick thought....What if you made the map with both an X and O shaped territ in all nine squares.....
Basically you would fight to make the shape and get 3 shapes in a row horizontal, vertical or diagnol
So you're saying that I split each territory into two, one X and one O for each. That would be interesting... Let me think on that one for a little bit.
No what i mean is make the army circles form the shape of the letters ...they can be overlaid ...... the x on top of the circle and you make the o/X its own continent in each of the nine squares.....combine three complete shapes in a row if you got an email i can send you an image