Dartboard Map

I've got another map idea. It's the Dartboard!

Most of the real action will happen in the non-Bullseye area, which is essentially a square grid, but in a circular shape. The players start off on the Double territories, and try to capture as much territory as possible... because every single territory has a bonus! 40 of them are +1, 20 are +2 (the start positions), and 20 more are +3 (the 'triple' territories.) Double and Triple territories have their bonuses auto-deployed onto them, so people don't get eliminated early on by a giant 10-man army. The normal territories start with 1 neutral, and triples start with 3. Makes sense.
The territories are named like so: Double 9, Outer 3, Triple 20, Inner 1, etc. Naturally, people would want to take doubles and kill their opponents, instead of going for the normal +1 territories. To prevent this, I have made it so doubles and triples can only attack +1 areas. After several rounds, players will start to get large chunks of the board. Since doubles and triples can't attack each other, only 4 borders need to be guarded if you want to protect your 'slice of the pie'.
The objective of the game, however, is to hold the Inner Bullseye, which has 50 neutrals. (It's worth 50 points in real life darts... get it?) A player wins by holding it for 1 turn. But, it's blocked by the Outer Bullseye, which has 25 neutrals... like 25 points in real life. The Outer Bullseye subtracts 1 bonus army for every territory, so it's naturally a bad space to have, and should only be attacked when you're going for victory. Once the Outer and Inner Bullseyes are broken, it will probably be a mad dash for the center. Or, you could hold back, and get more bonuses, hoping that someone else will break the center... but if they don't, the game is over... it's all part of the mindgames of the map.
Sorry for the long explanation... anyway, here's a table that might make it a bit clearer.
john9blue's Totally Terrific Territory Table!
Territory````````Bonus``````````Neutrals
Double`````````+2`````````````None
Outer``````````+1`````````````1
Triple``````````+3`````````````3
Inner``````````+1`````````````1
Outer Bullseye```-1 per territory```25
Inner Bullseye```Victory!`````````50
P.S. Does anybody know how to re-install the Photoshop Free Trial? I deleted it and re-downloaded it, but it still says my trial period has expired.
Anyway, let's hear your thoughts.
Original Post:

Most of the real action will happen in the non-Bullseye area, which is essentially a square grid, but in a circular shape. The players start off on the Double territories, and try to capture as much territory as possible... because every single territory has a bonus! 40 of them are +1, 20 are +2 (the start positions), and 20 more are +3 (the 'triple' territories.) Double and Triple territories have their bonuses auto-deployed onto them, so people don't get eliminated early on by a giant 10-man army. The normal territories start with 1 neutral, and triples start with 3. Makes sense.
The territories are named like so: Double 9, Outer 3, Triple 20, Inner 1, etc. Naturally, people would want to take doubles and kill their opponents, instead of going for the normal +1 territories. To prevent this, I have made it so doubles and triples can only attack +1 areas. After several rounds, players will start to get large chunks of the board. Since doubles and triples can't attack each other, only 4 borders need to be guarded if you want to protect your 'slice of the pie'.
The objective of the game, however, is to hold the Inner Bullseye, which has 50 neutrals. (It's worth 50 points in real life darts... get it?) A player wins by holding it for 1 turn. But, it's blocked by the Outer Bullseye, which has 25 neutrals... like 25 points in real life. The Outer Bullseye subtracts 1 bonus army for every territory, so it's naturally a bad space to have, and should only be attacked when you're going for victory. Once the Outer and Inner Bullseyes are broken, it will probably be a mad dash for the center. Or, you could hold back, and get more bonuses, hoping that someone else will break the center... but if they don't, the game is over... it's all part of the mindgames of the map.
Sorry for the long explanation... anyway, here's a table that might make it a bit clearer.
john9blue's Totally Terrific Territory Table!
Territory````````Bonus``````````Neutrals
Double`````````+2`````````````None
Outer``````````+1`````````````1
Triple``````````+3`````````````3
Inner``````````+1`````````````1
Outer Bullseye```-1 per territory```25
Inner Bullseye```Victory!`````````50
P.S. Does anybody know how to re-install the Photoshop Free Trial? I deleted it and re-downloaded it, but it still says my trial period has expired.
Anyway, let's hear your thoughts.

Original Post:
Most of the real action will happen in the non-Bullseye area, which is essentially a square grid, but in a circular shape. The players start off on the Double territories, and try to capture as much territory as possible... because every single territory has a bonus! 40 of them are +1, 20 are +2 (the start positions), and 20 more are +3 (the 'triple' territories.) The normal territories start with 1 neutral, and triples start with 3. Makes sense.
The territories are named like so: Double 9, Outer 3, Triple 20, Inner 1, etc. Naturally, people would want to take doubles and kill their opponents, instead of going for the normal +1 territories. To prevent this, I have made it so doubles and triples can only attack +1 areas. After several rounds, players will start to get large chunks of the board. Since doubles and triples can't attack each other, only 4 borders need to be guarded if you want to protect your 'slice of the pie'.
The objective of the game, however, is to hold the Inner Bullseye, which has 50 neutrals. (It's worth 50 points in real life darts... get it?) A player wins by holding it for 1 turn. But, it's blocked by the Outer Bullseye, which has 25 neutrals... like 25 points in real life. The Outer Bullseye subtracts 1 bonus army for every territory, so it's naturally a bad space to have, and should only be attacked when you're going for victory. Once the Outer and Inner Bullseyes are broken, it will probably be a mad dash for the center. Or, you could hold back, and get more bonuses, hoping that someone else will break the center... but if they don't, the game is over... it's all part of the mindgames of the map.
Sorry for the long explanation... anyway, here's a table that might make it a bit clearer.
john9blue's Totally Terrific Territory Table!
Territory````````Bonus``````````Neutrals
Double`````````+2`````````````None
Outer``````````+1`````````````1
Triple``````````+3`````````````3
Inner``````````+1`````````````1
Outer Bullseye```-1 per territory```25
Inner Bullseye```Victory!`````````50
P.S. Does anybody know how to re-install the Photoshop Free Trial? I deleted it and re-downloaded it, but it still says my trial period has expired.
Anyway, let's hear your thoughts.