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The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]

PostPosted: Tue Jan 08, 2008 7:02 am
by heirware
V6
Image

Code: Select all
V4.5
http://i4.tinypic.com/6q90h6w.png

V3
http://i3.tinypic.com/7xtao0o.png



Unit 2 has volunteered to do the XML on this one by the way.

39 Territories
6 Continents

Even though most of the continents still have lots of entrances, I think the idea that most players will go for is to hold a passageway piece that is connected to a lot of their territories to fortify only that border (and the cont. territories who aren't connected to the big passage).

The names are still generic, they will most probably change in the future.


What do you guys think?

PostPosted: Tue Jan 08, 2008 7:50 am
by gimil
A full set of working graphics is advised before anyone will give you real feedback.

May i suggest you incude your terr names and legends in the next update :)

best way i see to name them could be a play on real retail outlets,

e.g. Topgirl, McRonalds, Pizza shed etc

the best way to group them for continents may be by their retail type,

e.g. Foodcourt, clothing retail etc

PostPosted: Tue Jan 08, 2008 8:10 am
by heirware
Yep alright, I'll add tentative names/bonuses/conts next update. Should I make like doors to define borders or just leave it open?

PostPosted: Tue Jan 08, 2008 9:32 am
by Coleman
heirware wrote:Yep alright, I'll add tentative names/bonuses/conts next update. Should I make like doors to define borders or just leave it open?
I would think that the purple is some sort of hall and all the greens are stores.

So I assumed that the stores only connected to one or more of the hall and not other stores, and the halls all connected to all their bordering halls.

PostPosted: Tue Jan 08, 2008 10:36 am
by bryguy
can we rent out store names??

PostPosted: Tue Jan 08, 2008 9:36 pm
by heirware
How big are territory names usually? I've got 14 pt Arial Black, but it's probably too big.

PostPosted: Tue Jan 08, 2008 11:13 pm
by Coleman
Whatever fits and you think looks best.

PostPosted: Tue Jan 08, 2008 11:21 pm
by Herakilla
one store MUST be called "Wicked's Secret" or this map will be a disaster!

PostPosted: Wed Jan 09, 2008 3:36 am
by heirware
updated.

If I'm going to rent out spaces, it won't be here.

PostPosted: Wed Jan 09, 2008 3:54 am
by Incandenza
You're probably going to want to think about the use of impassable borders, as it's considered bad when every single continent can only be held by defending every single country therein.

Plus the cinema should be bigger.

And a fish market? That seems somewhat not in keeping with a mall.

Please do keep working on this. I think a CC Mall would be entertaining. You might want to take cues from various mall-related movies (i.e. Mallrats, Dawn of the Dead) and games (i.e. Dead Rising, State of Emergency) and really have fun with it.

Maybe you could put in 2 ATMs that each auto-deploy 1 army per turn.

PostPosted: Wed Jan 09, 2008 4:05 am
by Balsiefen
Possibly you could have it so each store can only be attacked from the corridr, not each other. then all you would have to cointrol is the corridores (obviously this would require a good bit of continant changes and other differennces to make it work fully)

PostPosted: Wed Jan 09, 2008 4:13 am
by heirware
Haven't watched or played those 'denza. That ATM idea sounds good. Maybe make them small countries. Or have one border the bank and the triangle. Well we have fish markets in our shopping centers in australia so yeah <_<.
I can't think of another big shop that would fit there.

Balsiefen: I thought about that, but then that would be too many dead ends and it would be really lame and such.

PostPosted: Wed Jan 09, 2008 7:47 am
by mibi
Herakilla wrote:one store MUST be called "Wicked's Secret" or this map will be a disaster!


how original.

PostPosted: Wed Jan 09, 2008 9:03 am
by bryguy
if u end up letting us rent out spots, than i would want:


Bryguy's $100 Store




hehe, and my slogan would be:

Where everything is $100 or more!!





The slogan thing is a joke, but the name is a real suggestion

PostPosted: Wed Jan 09, 2008 11:05 am
by Coleman
I think you need to clear up how movement works, right now it looks like everything touches everything which is really open and usually not good for gameplay.

When your border territories are the same as your continents total territory count things are usually uncomfortable. (with a few exceptions)

PostPosted: Wed Jan 09, 2008 7:18 pm
by heirware
Yeah coleman, I'm going to add some unpassables in a few. Not sure how I'll do that as this is a shopping center and you'd expect the shops to connect to the walkways... hmm..

PostPosted: Wed Jan 09, 2008 7:26 pm
by AndyDufresne
For impassables, you want to consider a few options:

Fountains (a lot of shopping centers/malls have them inside)
Inside Greenery (I've seen trees and plant life in some areas)
Staircases
Stores Under-Construction

Also consider a similar idea to CCU and Madness...doors. Some stores are connected via doors inside, some aren't.


--Andy

PostPosted: Wed Jan 09, 2008 7:35 pm
by Blitzaholic
Incandenza wrote:You're probably going to want to think about the use of impassable borders, as it's considered bad when every single continent can only be held by defending every single country therein.

Plus the cinema should be bigger.

And a fish market? That seems somewhat not in keeping with a mall.

Please do keep working on this. I think a CC Mall would be entertaining. You might want to take cues from various mall-related movies (i.e. Mallrats, Dawn of the Dead) and games (i.e. Dead Rising, State of Emergency) and really have fun with it.

Maybe you could put in 2 ATMs that each auto-deploy 1 army per turn.


good suggestions incandenza

yes, keep working, has potential

PostPosted: Wed Jan 09, 2008 7:38 pm
by bryguy
how about 2 floors?? and the only way to get from one to another is elevators/escalators?

PostPosted: Wed Jan 09, 2008 7:44 pm
by heirware
How will I fit two floors in this map?

PostPosted: Wed Jan 09, 2008 7:46 pm
by Herakilla
heirware wrote:How will I fit two floors in this map?


well for one, you could reduce the size of the stores then make another floor and put it side by side, would be tough on the small map then though

PostPosted: Wed Jan 09, 2008 7:51 pm
by heirware
Hmm... I'd rather not.

Code: Select all
[img]http://i9.tinypic.com/8e0vomx.png[/img]


I've added doors (now all lines will be unpassables, can only go through doors) to the western continents and a bit of the southeast. Should I make the 'doors' a different colour, like a different shade of that continents colour, or just leave it as is?

PostPosted: Wed Jan 09, 2008 8:30 pm
by RjBeals
You could make some escalators so we could slide down them like on Gleaming The Cube.

PostPosted: Wed Jan 09, 2008 11:15 pm
by AndyDufresne
You'll have to do something to make the doors stand out a little. It may also be beneficial to spruce them up a little, perhaps by adding:

====| |==== <---- Something like that, where the doors stick out one way or the other.


--Andy

PostPosted: Wed Jan 09, 2008 11:29 pm
by Incandenza
heirware wrote:Haven't watched or played those 'denza. That ATM idea sounds good. Maybe make them small countries. Or have one border the bank and the triangle. Well we have fish markets in our shopping centers in australia so yeah <_<.
I can't think of another big shop that would fit there.

Balsiefen: I thought about that, but then that would be too many dead ends and it would be really lame and such.


You might want to brush up on mall movies, as the largest demographic segment of CC is American teenagers that spend ridiculous amounts of time at the mall. :D