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THE ULTIMATE SOCCER FIELD

PostPosted: Thu Jan 10, 2008 9:41 pm
by Beko the Great
Image
This is an idea (Probably much than just a simple idea) of what could be a CC map for a Soccer Field

I'll wait for more ideas to help this map grow up, and, I hope, be played as one of all the funny, addicting maps CC has...

PostPosted: Thu Jan 10, 2008 10:28 pm
by InkL0sed
I think your attacking system is way too confusing. There aren't actually any connections, so it's all way too abstract. No one will ever be able to remember all of that! I think you should go with GK attacks Defenders, who attack Midfielders, etc... Forwards would attack the other team's Forwards, and maybe referees. Maybe all of this would be one-way attacks? And keep the referees being able to attack everyone?

But I like the layout. This could work.

PostPosted: Thu Jan 10, 2008 10:32 pm
by edbeard
well the actual movement doesn't seem complicated to me.

the naming could be a lot better though. it'd probably be better to name players by their positions and possibly colour too.


eg:
BF1 blue forward one

RM2 red midfielder two

BS4 blue sub four

PostPosted: Fri Jan 11, 2008 12:44 am
by Night Strike
This has some great promise.

Consider allowing the officials to bombard players rather than out-right attack.

I could also see this map as a possible objective map: Hold both keepers or something like that.

PostPosted: Fri Jan 11, 2008 6:50 am
by Beko the Great
Night strike, I think its a good Idea Referees bombard all players... And yes the rules are complicated a bit, maybe we can change that... Perhaps, attacking only in the direction of the opponent:

BGK => BD => BM => BA

All attacks opponent GK... Its an intersting concept, because you need the control of the GK to own the elements of the team...

Maybe we could do even other update... Same position, same team can attack each other...

What you think?