by DiM on Wed Jan 23, 2008 12:46 pm
i have a problem with the gameplay. with famine to be more exact. if i understand this right if you have 11 terits or more you have -5 bonus.
and that' a real problem because in theory nobody can win this game.
let's assume i start with cardoce castle. obviously to win i have to get out of my castle and kill the others. from cardoce obviously i'll take corn which puts me to 3 terits and a bonus of -1. which basically eliminates the corn bonus. not worth it. so i won't take corn and instead i'll build in cardoce and plan to strike the closest castle. which is elifan and the quickest route means i'll have 7 terits when i reach the castle gates. that means i'll have -3 from famine so i'll have just +1 per turn. with such a shitty bonus and with all the troops i lost battling neutrals i surely won't be able to take elifan.
basically what i'm saying is that the famine is too high. the resources are usless. if i get 5 resources i will gain nothing because i'll be so stretched famine will kill me.
so the only way to win is to sit and build on your castle and hope some guy doesn't understand what famine is and stretches too far then go on the quickest route and take his castle.
also i'm curious what will happen when a guy gets -5 for famine and +4 for castle. he'll have a negative deployment.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku