guerrilla warfare - a new tactical twist

Idea: two part bonus based on relative regional strength. A basic "possession" bonus for pairs of resources. A second "shifting" bonus based on regional occupation levels as a fraction of the number of neutral's (i.e., civilian population) residing within the region, and an "insurgent" troop reduction for urban centers in regions with enemy forces present.
Possible map applications:
Imaginary guerrilla war scenarios - Humaniod Sci-fi Resistance; Fictitous rural uprising; Overthrow [state of choice].
Historical scenarios - Polish underground WWII; US-Vietnam Conflict; Iraq/Bagdad cir. 2003; Afganistan.
I will post some kind of "hypothetical" map sketch with formulas seperately. A PROTOTYPE SKETCH IS BELOW... (Someone please be so kind as tell me how to upload an image?) I guess everybody building maps here already has their own web domain, eh?I'll need some tech help, so if you think the idea is appealing, please speak up. I'm not a complete tech neophite... I could probably code the functionality but need some help getting up to speed with the graphical and development applications used by y' all. Thanks[/b]
Possible map applications:
Imaginary guerrilla war scenarios - Humaniod Sci-fi Resistance; Fictitous rural uprising; Overthrow [state of choice].
Historical scenarios - Polish underground WWII; US-Vietnam Conflict; Iraq/Bagdad cir. 2003; Afganistan.
I will post some kind of "hypothetical" map sketch with formulas seperately. A PROTOTYPE SKETCH IS BELOW... (Someone please be so kind as tell me how to upload an image?) I guess everybody building maps here already has their own web domain, eh?I'll need some tech help, so if you think the idea is appealing, please speak up. I'm not a complete tech neophite... I could probably code the functionality but need some help getting up to speed with the graphical and development applications used by y' all. Thanks[/b]