"Opposite World" (is a working title)

Okay, I've got a semi-developed (and will do more as I type) idea for a map concept... I haven't got a draft yet sorry, but I'll get one after some gameplay discussion if anyone is interested to help out on the abstract for a short while.
So we've always seen territories as a positive. Lets flip the coin... You start off with a large number of deploys... say 50. players start far enough away from one another to avoid any first round nastiness. The first round will be deploy into your base and start building your base. Around your base will exist several interconnected technology structures... You can build them to different levels, and at different levels they will perform different functions. Holding a whole tower will be a sort of bonus.
The twist is that for every territory you hold, you get -1 deploy per turn... So your 50 deploys, effectively drops with respect to how much technology you purchase (have to keep your generators running hot). I haven't worked out special gameplay things for what the technology levels do but that will be some fun later!
After a few rounds of sorting out your technology, you will start moving out from your base onto the battlefield. Many territory features and land formations. But every one you take is poisoned ground, and penalises you deploys... There might be some exceptions to these rules for holding territs (that would almost be a bonus... a territory that doesn't give you -1? Positively glowing)
Lots of possibilities and scope of options... Loads of really intriguing gameplay if done right. Please post what you see your vision of the graphics for this map as.. And also a possible name? Opposite World is a working title.
My first visualisation is something like 8 spread out base camps, with stacked/tower territories for technologies. Then a battlefield with funky battlefield continent area bonuses. Perhaps we are on a lava planet or something.... Perhaps a quasi-magical battleground where evil nasty things (tm) happen... I dunno, possibliites are sprawling... What do you think?
So we've always seen territories as a positive. Lets flip the coin... You start off with a large number of deploys... say 50. players start far enough away from one another to avoid any first round nastiness. The first round will be deploy into your base and start building your base. Around your base will exist several interconnected technology structures... You can build them to different levels, and at different levels they will perform different functions. Holding a whole tower will be a sort of bonus.
The twist is that for every territory you hold, you get -1 deploy per turn... So your 50 deploys, effectively drops with respect to how much technology you purchase (have to keep your generators running hot). I haven't worked out special gameplay things for what the technology levels do but that will be some fun later!
After a few rounds of sorting out your technology, you will start moving out from your base onto the battlefield. Many territory features and land formations. But every one you take is poisoned ground, and penalises you deploys... There might be some exceptions to these rules for holding territs (that would almost be a bonus... a territory that doesn't give you -1? Positively glowing)
Lots of possibilities and scope of options... Loads of really intriguing gameplay if done right. Please post what you see your vision of the graphics for this map as.. And also a possible name? Opposite World is a working title.
My first visualisation is something like 8 spread out base camps, with stacked/tower territories for technologies. Then a battlefield with funky battlefield continent area bonuses. Perhaps we are on a lava planet or something.... Perhaps a quasi-magical battleground where evil nasty things (tm) happen... I dunno, possibliites are sprawling... What do you think?