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Cyprus - map on page 1 & 5 [I]

PostPosted: Mon Apr 28, 2008 5:46 am
by Ruben Cassar
Stamps:
Image

Cyprus

Territories: 28 (8 start as neutral)
Regions: 6 (there are also 2 military bases which can theoretically be considered a mini region made up of 2 territories)
Neutrals: Nicosia (capital city - 3), Kyrenia, Famagusta, Larnaca, Limassol, Paphos (regional capitals - 2) and Akrotiri, Dhekelia (British Military Bases - 2)
Bonuses: Capital City: +1, Regional Capitals: Hold 3 = +1, Hold 4 = +2, Hold 5 = +4, British Military Bases: Hold 2 = +1
Special Bonuses: Hold all Greek regions: additional +2, Hold all Turkish regions: additional +2
Impassable Objects: UN Buffer Zone (can only be crossed from Nicosia and Dhekelia)
Notes: British Military Bases can attack each other

Version 1.8 - Updated mini map and bonus legend, moved Nicosia army circle on top of UN buffer zone
Click image to enlarge.
image


Version 1.7
Click image to enlarge.
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Hi guys.

This map is still some way off before I start concretely developing it since I would like to develop my two other maps a bit more before starting it. However, I thought that opening a thread for some brainstorming sessions in the meantime would do no harm.

These are the ideas I have in mind for this map so far:

[*] UN buffer zone acts as an impassable border. The only crossable points will be Nicosia and Dhekelia which is one of 2 UK military bases on the island.
[*] UK Military bases can attack each other. Holding both of them gives you +1. They start as neutrals (2 units).
[*] Nicosia (the capital) starts as a neutral (3 units) stand alone region, with a bonus of +1 for holding it.
[*] Regional Capitals: There will be 5 of these. Holding 4 gives you +1, 5 gives you +2. Holding all 5 regional capitals and Nicosia (the capital) gives you +4. All regional capitals start as neutral (2 units).

Since the history of Cyprus has been troubled by conflicts, up to this day and age, I decided to go for a more goal oriented map. However the idea is for the player to have to work to achieve these goals and be granted a bonus. This is why all the strategic points of the map will start as neutrals. There will also be normal regional bonuses apart from these goal oriented bonuses.

Thanks in advance for your feedback which will be evaluated when the proper development of the map starts.

Re: Cyprus

PostPosted: Mon Apr 28, 2008 10:35 am
by Balsiefen
Well I'm interested for a start, looks like a good map.

My only suggestion for now is on reagonal capitals. holding five wildly spread areas surrounded by enimes doesn't seem worth a +2 at the moment, people wouldn't bother even trying to get four. I would suggest a system more like on Scotland, with a higher bonus for the capitals.

Everything else sounds good though, looking forward to seeing the map :)

Re: Cyprus

PostPosted: Mon Apr 28, 2008 6:26 pm
by rocky mountain
so the regions and region capitals are already on the map for you :) .
i also agree with balsiefan about the region capital bonuses.
when i lived there, (which is why i was interested in this map :D ) there were a couple earth quakes, so maybe there can be an "earthquake zone" teritory that gives -2?
do the regions give bonuses at all? if not, maybe make a +5 bonus for either side of the wall...
Cyprus is not all about war though... its more touristy... both really... maybe you could accommodate some touristy things along with it too? paphos and larnaca especially.

Objectives games ?!?

PostPosted: Wed Apr 30, 2008 1:55 pm
by pamoa
Nice to see you're trying to treat such a delicate zone of the world!
I have one objection about objectives games with very open position as it seems it will be the bonuses are broken very easily and you rely only on dice luck to win. But maybe i'm wrong and your future map will be a fresh new wind in mediteranean see!
let's see some sketches ;)

Re: Cyprus - Check out brand new first image on page 1

PostPosted: Sun May 04, 2008 5:24 pm
by Ruben Cassar
Here is the first draft of this map. Further details about the map can be found in the first post.

Thanks in advance for your feedback.

Click image to enlarge.
image

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Sun May 04, 2008 6:42 pm
by t-o-m
the background needs fixing obvs.
the font ur using for "Cyprus" is the same that cairns is using for his egypt maps, just to let you know
i thought that you could have gone for a 'hotter' theme, after all i thought cyprus was a hot place?
ur bringing polotics into this, nice touch i think :)
good start

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Sun May 04, 2008 7:18 pm
by edbeard
I like how no bonus can be held from the drop


I think you need to clear up the part about the two territories that can pass the UN borders.

Do you just mean that they can attack each other? If so, then just say ____ can attack ____

If you mean that those territories can attack through UN borders, then just say that.

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Sun May 04, 2008 7:35 pm
by rocky mountain
if ur going to have that wall thing through nicosia, it looks like another territory on the other side. maybe make nicosia like you did Dhekelia: a whole territory undivided.
how come the larnaca region is worth 4?
so the whole greek bonus is only +2? i say at least +3...
lastly, on the key, just put "hold both" for the military bases. there is only 2, so its kindof weird to say "hold 2"
Go Cyprus!

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Sun May 04, 2008 7:55 pm
by Ruben Cassar
t-o-m wrote:the background needs fixing obvs.
the font ur using for "Cyprus" is the same that cairns is using for his egypt maps, just to let you know
i thought that you could have gone for a 'hotter' theme, after all i thought cyprus was a hot place?
ur bringing polotics into this, nice touch i think :)
good start


The background can be improved. I am still thinking about it actually...

As for the font...I use it in all of my maps somewhere...it's one of my favourites. You never noticed before? :)

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Sun May 04, 2008 7:56 pm
by Ruben Cassar
edbeard wrote:I like how no bonus can be held from the drop


I think you need to clear up the part about the two territories that can pass the UN borders.

Do you just mean that they can attack each other? If so, then just say ____ can attack ____

If you mean that those territories can attack through UN borders, then just say that.


Yes, I meant they can attack through UN borders...maybe I need to explain that better in the legend.

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Sun May 04, 2008 8:01 pm
by Ruben Cassar
rocky mountain wrote:if ur going to have that wall thing through nicosia, it looks like another territory on the other side. maybe make nicosia like you did Dhekelia: a whole territory undivided.
how come the larnaca region is worth 4?
so the whole greek bonus is only +2? i say at least +3...
lastly, on the key, just put "hold both" for the military bases. there is only 2, so its kindof weird to say "hold 2"
Go Cyprus!


The wall thing is the actual UN buffer zone area in present day Cyprus. Think of it as an invisible border to separate the Greek part of Cyprus from the Turkish part. That buffer zone passes through Nicosia in real life since Nicosia is divided between the two parts. Dhekelia is a British base with no UN buffer zone...that's the difference.

Larnaca...4 territories and all adjacent to other territories. That's why it's +4. Perhaps you did not notice Paralimni which is separated from the other 3 territories by a British military base?

Greek bonus...well yes, they still need to be discussed so I may up that to 3 but I will see what others have to say as well.

Sure I can change the wording to hold both. I was just trying to be a bit more clear believe it or not...but maybe I achieved the opposite result? Hehe.

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Sun May 04, 2008 10:13 pm
by rocky mountain
Ruben Cassar wrote:The wall thing is the actual UN buffer zone area in present day Cyprus. Think of it as an invisible border to separate the Greek part of Cyprus from the Turkish part. That buffer zone passes through Nicosia in real life since Nicosia is divided between the two parts. Dhekelia is a British base with no UN buffer zone...that's the difference. I mainly just meant that its not very clear that the little territory on the other side of the buffer zone is nicosia... it took me a little time to figure it out.

Larnaca...4 territories and all adjacent to other territories. That's why it's +4. Perhaps you did not notice Paralimni which is separated from the other 3 territories by a British military base? I saw paralimni. i see your logic, but i just thought it should be worth 3... i guess 4 is fine.

Greek bonus...well yes, they still need to be discussed so I may up that to 3 but I will see what others have to say as well.

Sure I can change the wording to hold both. I was just trying to be a bit more clear believe it or not...but maybe I achieved the opposite result? Hehe.

Sunny Cyprus

PostPosted: Mon May 05, 2008 4:21 am
by pamoa
As said before i really like the idea. But as t-o-m said it would be nice to have a sunny mediteranean feeling in your color scheme, something like yellow-brown earth tone with olive tree contrast and sea blues.
The inner nicosia border problem could be fixed by putting some check point symbol which will be an interuption of the UN buffer zone.

Go on ! =D>

Re: Sunny Cyprus

PostPosted: Mon May 05, 2008 11:44 am
by Ruben Cassar
pamoa wrote:The inner nicosia border problem could be fixed by putting some check point symbol which will be an interuption of the UN buffer zone.


Would it be more clear if the Nicosia army circle was placed on top of the UN buffer zone overlapping both sides?

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Mon May 05, 2008 12:12 pm
by AndyDufresne
For some reason, the graphics oddly don't feel like Cyprus to me...!


--Andy

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Mon May 05, 2008 12:23 pm
by Ruben Cassar
AndyDufresne wrote:For some reason, the graphics oddly don't feel like Cyprus to me...!


--Andy


In what sense?

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Mon May 05, 2008 1:48 pm
by yeti_c
I'm a bit concerned about the 2 territory choke points...

However on the flip side - I like the gameplay "gimmick" that it provides...

Hmmmm!!

C.

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Mon May 05, 2008 1:56 pm
by Ruben Cassar
yeti_c wrote:I'm a bit concerned about the 2 territory choke points...

However on the flip side - I like the gameplay "gimmick" that it provides...

Hmmmm!!

C.


I don't think that those will be a problem. Remember the UN buffer zone divides the map in two. There are many bonuses to pursue which will not be affected by the buffer zone. I don't think it makes sense to hold them as a sort of defensive position.

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Tue May 06, 2008 12:16 pm
by pamoa
pamoa wrote:The inner nicosia border problem could be fixed by putting some check point symbol which will be an interuption of the UN buffer zone.

Ruben Cassar wrote:Would it be more clear if the Nicosia army circle was placed on top of the UN buffer zone overlapping both sides?

I tought more somthing like a bridge symbol ][ build like walls but if you prefer army circle show it to us!

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Tue May 06, 2008 12:54 pm
by Ruben Cassar
pamoa wrote:
pamoa wrote:The inner nicosia border problem could be fixed by putting some check point symbol which will be an interuption of the UN buffer zone.

Ruben Cassar wrote:Would it be more clear if the Nicosia army circle was placed on top of the UN buffer zone overlapping both sides?

I tought more somthing like a bridge symbol ][ build like walls but if you prefer army circle show it to us!


Okay I will show it to you in the next update.

colors

PostPosted: Tue May 06, 2008 2:51 pm
by pamoa
Ah by the way if you really are completly color blind you ask someone help you setting up your colorscheme or make a b/w version it like your signature! 8-)

Re: colors

PostPosted: Tue May 06, 2008 2:53 pm
by Ruben Cassar
pamoa wrote:Ah by the way if you really are completly color blind you ask someone help you setting up your colorscheme or make a b/w version it like your signature! 8-)


Hehe. No I'm not "completely colour blind" whatever that means. :) Actually I did not understand what you meant exactly by this comment.

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Tue May 06, 2008 2:58 pm
by t-o-m
Ruben Cassar wrote:
AndyDufresne wrote:For some reason, the graphics oddly don't feel like Cyprus to me...!


--Andy


In what sense?

in the sense that cyprus is a hot place and your graphics are fairly cold

Re: colors

PostPosted: Tue May 06, 2008 3:03 pm
by pamoa
Ruben Cassar wrote:
pamoa wrote:Ah by the way if you really are completly color blind you ask someone help you setting up your colorscheme or make a b/w version it like your signature! 8-)

Hehe. No I'm not "completely colour blind" whatever that means. :) Actually I did not understand what you meant exactly by this comment.

Then CHANGE your colorscheme in something like yellowish and dark green palette ! That blue in SIBERIAN !

Re: Cyprus - Check out first draft on page 1 - Update: 05.05.08

PostPosted: Tue May 06, 2008 3:04 pm
by Ruben Cassar
t-o-m wrote:
Ruben Cassar wrote:
AndyDufresne wrote:For some reason, the graphics oddly don't feel like Cyprus to me...!


--Andy


In what sense?

in the sense that cyprus is a hot place and your graphics are fairly cold


I already read your earlier post about this. This question was directed at Andy and I'd like him to answer it if you don't mind since he could have meant anything with that comment and not necessarily what you have in mind.