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Conqueropoly [Back!]

PostPosted: Fri Sep 26, 2008 6:55 pm
by Gilligan

Re: Conqueropoly V.13 Pg 1+40 Back on track?

PostPosted: Tue Sep 30, 2008 5:53 pm
by MrBenn
Previous development of the Conqueropoly map can be seen here :arrow: viewtopic.php?f=241&t=34774

Re: Conqueropoly [New Thread]

PostPosted: Sun Oct 05, 2008 4:09 pm
by Juan_Bottom
Gilligan wrote:--Change 'Attack Multis' to 'Hunters'

Yes, good...
Gilligan wrote:--There were comments about flipping the Dice Deck, but I disagree. No font should be upside-down.

The font on the top of the board is driving me crazy. It looks soooo wrong to me. The deck I can overlook.

Gilligan wrote:--Different color of 'Cards Deck' so it doesn't clash with the blue or vice versa?
--Same thing with 'Dice Deck' and orange

I think that you should stick to using the color of the dice deck. It's more uniform and therefore, more aproachable.
But how you mak e that work with the territory bonus, I don't know.... maybe everything can have really high values?


'Assassin' (orange territory) needs to be caps also.
There's also something strange about the font in the top row. The other writing all comes though a bit blurry for me, but the top font doesn't. And I've refreashed a couple of times now.

Re: Conqueropoly [New Thread]

PostPosted: Sun Oct 05, 2008 7:37 pm
by wcaclimbing
Why is this thread stickied?

I know that this map is pretty far along and was already developed by someone else, but there have only been two comments within 9 days. that doesn't seem worthy of a sticky.

No offense, but this doesn't seem like a very popular idea...

Re: Conqueropoly [New Thread]

PostPosted: Sun Oct 05, 2008 7:49 pm
by Gilligan
wcaclimbing wrote:Why is this thread stickied?

I know that this map is pretty far along and was already developed by someone else, but there have only been two comments within 9 days. that doesn't seem worthy of a sticky.

No offense, but this doesn't seem like a very popular idea...


Come on man, read the thread! :D

MrBenn wrote:Previous development of the Conqueropoly map can be seen here :arrow: viewtopic.php?f=241&t=34774

Re: Conqueropoly [New Thread]

PostPosted: Sun Oct 05, 2008 8:01 pm
by lgoasklucyl
Pretty interested in the map myself- looked into the font issue that Juan has for ya:

http://www.googlecommunity.com/about10277.html

May also be of help, provides concise answers and direct link to font dl:

http://ask.metafilter.com/47780/Whats-t ... poly-board

Re: Conqueropoly [New Thread]

PostPosted: Mon Oct 06, 2008 3:50 am
by reggie_mac
Gilligan wrote:--As for hyphenated words, maybe change 'Private Messaging' to 'Control Panel'?


UCP (User Control Panel) - Its whats its referred to in other places on the site

Re: Conqueropoly [New Thread]

PostPosted: Sun Oct 12, 2008 6:03 pm
by Hotdoggie
/me votes for all the font that should be upside down to be upside down...maybe you should do a poll?

Re: Conqueropoly [New Thread]

PostPosted: Sun Oct 12, 2008 6:13 pm
by Pedronicus
stop hi jacking existing board games for a map idea. chinese checkers and connect 4 didn't make for a good game to play, so why the f*ck is everyone in the map foundry, who are desperate to make another map, failing to find an original 'map'

This looks like another shit map. don't take it any further. throw it in the bin. find a new ORIGINAL idea

Re: Conqueropoly [New Thread]

PostPosted: Sun Oct 12, 2008 6:39 pm
by Gilligan
I appreciate your opinion, Pedronicus, but there's absolutely no need to be that negative about it.

Re: Conqueropoly [New Thread]

PostPosted: Sun Oct 12, 2008 6:43 pm
by BaldAdonis
Pedronicus wrote:stop hi jacking existing board games for a map idea. chinese checkers and connect 4 didn't make for a good game to play, so why the f*ck is everyone in the map foundry, who are desperate to make another map, failing to find an original 'map'

This looks like another shit map. don't take it any further. throw it in the bin. find a new ORIGINAL idea

So if this were a constructive complaint, you might've said the layout is too linear, the connectivity is very low (most territories only have two borders), there are three dead ends out of 42 territories, and the bonuses make more sense in Monopoly. Light blue holds 5 territories for 2 armies, and teal holds 3 for 4. Because it's all linear, the territories are essentially the same, except that Feedback is a dead end, while Dice and Battle Ships can be attacked from more than 2 places! All of these make for really brutal gameplay.

If you wanted to fix all these things:
  • I remember seeing a set up that went beyond the board, including territories like money and deed cards, which were scattered haphazardly to make things less linear and more connected. It looked more like Poker Club than Connect 4.
  • The bonuses should strive to be realistic bonuses, instead of proportional to Monopoly rent values. I realize it balances out if there is enough competition for the territories (4 or more players), but a good number of games are not made that way. Compare with 1v1 on City Mogul.
  • If you're going to include Multis as a way-one, you might want to put in an exit (like a "Get out of Jail Free card" territory). Think about how much everyone hates Alcatraz, and it actually gives you a bonus.
But really I also think you're better off starting anew with an idea that is not already constrained so much.

Re: Conqueropoly [New Thread]

PostPosted: Sun Oct 12, 2008 6:50 pm
by Pedronicus
you want constructive criticism ?

search the internet for other ideas instead of just ripping off famous board games. how about a shipyard?
http://www.titanicinbelfast.com/template.aspx?pid=231&area=1&parent=154#

Re: Conqueropoly [New Thread]

PostPosted: Mon Oct 27, 2008 4:16 pm
by Gilligan
I am working on a draft, but my life has been hectic as of late.

Re: Conqueropoly [New Thread]

PostPosted: Mon Oct 27, 2008 4:35 pm
by n00blet
Does anyone else see the problem with this?

Not that I don't like the map, but seeing as Hasbro owns Risk and Monopoly.....Might be risky :?

Re: Conqueropoly [New Thread]

PostPosted: Mon Oct 27, 2008 5:32 pm
by Gilligan
The image nor names are the same.

Re: Conqueropoly [New Thread]

PostPosted: Sun Nov 02, 2008 9:07 am
by Pedronicus
wcaclimbing wrote:No offense, but this doesn't seem like a very popular idea...


Pedronicus wrote:This looks like another shit map. don't take it any further. throw it in the bin.


BaldAdonis wrote:But really I also think you're better off starting anew with an idea that is not already constrained so much.


n00blet wrote:Does anyone else see the problem with this?

Not that I don't like the map, but seeing as Hasbro owns Risk and Monopoly.....Might be risky :?


So you don't get a great deal of positive feedback, someone points out there may well be copyright issues and gilligan takes it all on board....

Gilligan wrote:I am working on a draft, but my life has been hectic as of late.


Gilligan wrote:I appreciate your opinion, Pedronicus, but there's absolutely no need to be that negative about it.

Yes there is. your idea is terrible.

Gilligan wrote:The image nor names are the same.

just how ignorant can you be? you name the map 'Conqueropoly' because it's instantly recognizable as the monopoly board. big deal that you changed the names.

This is the work and actions of a spoilt teenager who can't accept being told he's wrong.

Re: Conqueropoly [New Thread]

PostPosted: Mon Nov 03, 2008 3:37 am
by thenobodies80
This map would create some rights problems!
It's the same classic map and middle earth map.
Monopoly is an hasbro product and your map, that i find very well developed, could be a problem for CC because it is a "copy".
Have you contacted the admin for this map?
Have a nice Day
Thenobodies80

Re: Conqueropoly [New Thread]

PostPosted: Mon Nov 03, 2008 11:44 am
by 3mp3r0r
i know theres a lot of neg comments on this but, ive loved this map since i saw it

gilligan id say you should ask someone high up as they will be the deciders on whether it is too risky to use or if its fine

if hasbro has a problem with it then technically:
1) all the names are different from monopoly board
2) the game/map doesnt play the same as either risk or monopoly and if they havnt decided to combine the 2 then youre the owner of the idea not them
(might want to add the second point if an admin trys to tell ya no ;) )

Re: Conqueropoly [New Thread]

PostPosted: Mon Nov 03, 2008 12:47 pm
by Pedronicus
ffs


wikipedia copyright....
For example, the copyright to a Mickey Mouse cartoon restricts others from making copies of the cartoon or creating derivative works based on Disney's particular anthropomorphic mouse, but doesn't prohibit the creation of other works about anthropomorphic mice in general, so long as they're different enough to not be judged copies of Disney's

Re: Conqueropoly [New Thread]

PostPosted: Wed Nov 05, 2008 7:43 pm
by Gilligan
I will talk to Twill and see what he says.

Re: Conqueropoly [New Thread]

PostPosted: Thu Nov 06, 2008 2:55 pm
by Gilligan
Lack says it is fine, but I must wait three months to continue the project. Therefore this map is on a three month vacation.

:(

Re: Conqueropoly [New Thread]

PostPosted: Thu Nov 06, 2008 3:19 pm
by bryguy
Gilligan wrote:Lack says it is fine, but I must wait three months to continue the project. Therefore this map is on a three month vacation.

:(


why?

Re: Conqueropoly [Necessary 3 Month Vacation]

PostPosted: Thu Nov 06, 2008 3:22 pm
by Gilligan
That reason can not be open to the public.

Re: Conqueropoly [New Thread]

PostPosted: Thu Nov 06, 2008 3:42 pm
by MrBenn
Gilligan wrote:Lack says it is fine, but I must wait three months to continue the project. Therefore this map is on a three month vacation.

:(

In which case, this map will be moved to the scrap heap for the next 3 months.

When the relevant time has passed, and you have an update to post, one of the CAs will be able to get you back into the foundry system.

MrB

Re: Conqueropoly [Necessary 3 Month Vacation]

PostPosted: Tue Aug 18, 2009 6:58 pm
by Gilligan
So, Conqueropoly LIVES!!!!!!!!

Click image to enlarge.
image


Discuss Gameplay, and bonuses need to be worked out.

I was thinking of renaming the Battleships (Therefore removing them from their respective color bonus) to Assault, Bombardment, Reinforcement, Deploy. Or even unique ways of attacking in several maps - Such as the Dunnys (Madness), Diamonds (Conquer Man), Sub Stations (City Mogul), Ports (AoR), etc