Bombs Away! Naval Map

Alright, so the idea is that the primary method of attack is bombarding, like in a true naval battle.
You start out with say five armies on the cruisers and twenty on battleships. Each large ship can bombard the ships within its sphere of attack, except for the littler ships, which form a network between the larger ships that link all the sides.
The little ships (boarding parties ?) can attack and conquer the ships around it and progress towards the enemy "capital" ships.
I think it'd make the most sense that if your capital ship is destroyed or captured, you lose - That's where you're commanding the fleet from, right?
The main strategical gimmick behind this map is whether attacking from your capital ship or invading the enemy ships is more cost-effective. Obviously, a player would want to build up defenses for their capital in order to avoid getting destroyed quickly, but the added bonuses for capturing an enemy capital ship would outweigh the risks.
Main elements of gameplay:
Capital Ships
Auxiliary Ships
Boarding Parties/Island
Thematics:
Alright, AWFUL map. Please someone put it out of its misery. Orange-brown is Cap ships, Brown is battleships, light gray is ironclads (I'm thinking these are redundant), Dark gray is boarding parties, Center Island hopefully self-explanatory.
http://img89.imageshack.us/my.php?image=map1uu3.png
You start out with say five armies on the cruisers and twenty on battleships. Each large ship can bombard the ships within its sphere of attack, except for the littler ships, which form a network between the larger ships that link all the sides.
The little ships (boarding parties ?) can attack and conquer the ships around it and progress towards the enemy "capital" ships.
I think it'd make the most sense that if your capital ship is destroyed or captured, you lose - That's where you're commanding the fleet from, right?
The main strategical gimmick behind this map is whether attacking from your capital ship or invading the enemy ships is more cost-effective. Obviously, a player would want to build up defenses for their capital in order to avoid getting destroyed quickly, but the added bonuses for capturing an enemy capital ship would outweigh the risks.
Main elements of gameplay:
Capital Ships
- Every player starts out with one (XML will need to work out what happens with less than 5 players - does everyone get two?)
- Is comprised of three parts - Bridge, Battery, and Deck - If you lose the Bridge, you lose the game,
- Can bombard all other Capital ships' Batteries, and Decks, and the central island from the Battery (might pose balance issues)
- Can invade all neighboring ships from the Deck
Auxiliary Ships
- Every player will have several types of auxiliary ships.
- These ships are yet to be determined but may include gunnery ships (will be able to attack a significant portion of the boarding parties), battleships (+8 bonus on the ship every turn + very long range of attack), ironclads (can't be bombarded, must be invaded, medium range of attack), and scout ships (full range of sight on fog of war maps, can't be bombarded, must be invaded, **May cause XML problems if you have to be able to attack something in order to see it in Fog. Maybe a -20 bonus at the beginning of the turn.), among others.
- These ships would be boardable by the boarding parties and attackable by destroyers and possibly other Auxiliary ships.
Boarding Parties/Island
- Boarding Parties bridge the sea between the eight factions.
- Based around rowboats, a player will be able to use them to physically board an enemy fleet.
- The central island will have a fortress with a battery located in the middle. Maybe. Optional strategic gimmick that sounds fun.
Thematics:
- Option 1: Traditional navies from nations like Spain, England, and France. Eight-way battle.
- Option 2: Based off of a historic battle (Battle of Gravelines)
- Option 3: Competing Pirate factions fighting for a central prize.
Alright, AWFUL map. Please someone put it out of its misery. Orange-brown is Cap ships, Brown is battleships, light gray is ironclads (I'm thinking these are redundant), Dark gray is boarding parties, Center Island hopefully self-explanatory.
http://img89.imageshack.us/my.php?image=map1uu3.png