Page 5 of 12

PostPosted: Wed Nov 15, 2006 7:33 pm
by sfhbballnut
I have to agree Marvaddin on this one. All we're doing is turning the Periodic Table in to a map, there's nothing unique about it. Lets rethink this and make it completly unique. You're to bent on getting the map done in a short time; slow it down and lets make it good.

PostPosted: Thu Nov 16, 2006 3:56 pm
by wcaclimbing
ok. what do you think would make a "unique" periodic table map?

PostPosted: Thu Nov 16, 2006 4:05 pm
by Jargo The Axe
what do gas solid liquid and synthetic mean? as far as the map that is

PostPosted: Thu Nov 16, 2006 4:10 pm
by sfhbballnut
that particular image isn't a map, we could use some of that in the map, but as of now it means nothing to the map

PostPosted: Thu Nov 16, 2006 4:39 pm
by Jargo The Axe
THat'd be cool

PostPosted: Thu Nov 16, 2006 5:00 pm
by cowshrptrn
Well i dunno about solids and gases, but how about if you control al the liquid elements (Hg + Br) you could get a +1 bonus or something.

PostPosted: Thu Nov 16, 2006 5:08 pm
by wcaclimbing
good idea! anyone else have a good idea?

PostPosted: Thu Nov 16, 2006 5:29 pm
by sfhbballnut
We need to restructure the continents, an idea is to have the transition metals as a cetral continent where you get +1 if you control a column, and hve the othe continents surrounding it, lots of connecctions up and down

PostPosted: Fri Nov 17, 2006 7:52 pm
by cowshrptrn
that might work, like a linear version of darts, combined with a traditional map.

PostPosted: Sat Nov 18, 2006 8:29 pm
by Jargo The Axe
so how does the map look now?

PostPosted: Sat Nov 18, 2006 8:52 pm
by sfhbballnut
we're getting there

PostPosted: Sat Nov 18, 2006 8:55 pm
by wcaclimbing
the final map is currently black and white. we are letting the "playability" map sit for a few days so we can get more ideas for changes.

PostPosted: Mon Nov 20, 2006 1:06 am
by Skittlesandmnms
dont use the 110-120 ish... cuz those all have like 7 u's in the name. 113 is like ununundium\


but other than that, this has got to be one of the coolest ideas ive ever heard of

PostPosted: Mon Nov 20, 2006 3:57 pm
by sfhbballnut
as far as territories go those are a must, 120 is a perfect number of territories, it divedes enely into any game mode. and we'll take suggestions for names

PostPosted: Mon Nov 20, 2006 6:50 pm
by wcaclimbing
i think we should just use the element numbers as the names for all the unun... countries

PostPosted: Mon Nov 20, 2006 9:52 pm
by sfhbballnut
that works too, I'm pretty busy right now so I can't put up new stuff on the map, you can put something up if you like wca, I'll keep up with the thread, and when I get some time I'll get to work on this again

PostPosted: Tue Nov 21, 2006 3:51 pm
by cowshrptrn
Jsut label the country the abbreviated name on the map, and in the xml write out the full name and in parenthesis the letter (for ppl who don't knwo thier symbols)

i.e. potassium woudl be K on the map, but in the xml call it Potassium (K)

PostPosted: Tue Nov 21, 2006 6:14 pm
by wcaclimbing
if the continents are set (the most recent colors in this thread) i will start adding color over the break. the painting program i have lets me paint, but not mess up the black and white version.

think of it as the black and white version as the canvas, with a clear sheet of plastic over it. i can paint color on the clear sheet with watercolors so i can still se the canvas behind it, but to change something, all i have to do is turn off the clear layer and i can draw on the black and white version. it makes stuff really easy to do and it will not take me long at all to make the map colored.

what kind of design should we have in the background colors of the continents? solid colors? blend from dark to light? pattern? texture? other?
what do you think?

PostPosted: Tue Nov 21, 2006 7:28 pm
by sfhbballnut
our continents are all wrong the current image is scrapped and we're building up again, and I've got a sort of image of what I want it to look lie regardless of continets so I'll let you know when we get there. Go ahead and put something together, we'll see how a more centralized map will work with a massive continent. I like the idea of people establishing power bases and then fighting over the big continent, that sot of design is whatI"m currently aiming for

PostPosted: Wed Nov 22, 2006 5:15 am
by lamont
i think the periodic table map is a great idea.
bring it on

PostPosted: Wed Nov 22, 2006 12:20 pm
by wcaclimbing
cowshrptrn wrote:i.e. potassium woudl be K on the map, but in the xml call it Potassium (K)

yes this is already how we are planning it.
except it will be k (potassium) instead of Potassium (k). then it will be alphabetized by what is says on the map.

PostPosted: Wed Nov 22, 2006 12:46 pm
by lamont
i comend your cartography.
i am eager to see the result. is the continent bonus system based around the reactivity table?

PostPosted: Wed Nov 22, 2006 5:11 pm
by wcaclimbing
we havent really decided yet. we are taking suggestions, and we will combine the best ones.

PostPosted: Wed Nov 22, 2006 8:48 pm
by sfhbballnut
was that actualy a compliment?!!!?!? sweetwca, go ahead and put that image together, I'd like to see it

PostPosted: Thu Nov 23, 2006 5:48 am
by lamont
you could have reinforcments in all owned elements of the same homolugous group, chained deployments across a period, special bonuses for transition metals, loose troops per turn on radioactive elemets, the list goes on
its a great idea.