Moderator: Cartographers
Gillipig wrote:May I suggest you have some darts attached to the dart board! You could make some interesting bonuses and game play if you include darts! I'd also like to see a more rugged dart board. Something with more character. I'm not too fond with the unused dartboard look. I think this can be an awesome map if made with care!
thenobodies80 wrote:Let me change this thread to sticky for a couple of days, then I'll move it to the main foundry workshop, where the gameplay will be discussed properly
Nobodies
Victor Sullivan wrote:Hello! Hello! Always delighted to see a map get back into the production line, or what have you. I'll admit, symmetry has its deficits, but, I think we can, in the words of Tim Gunn, "make it work".
Sort of building off of what DiM suggested, I think an objective would work well here, where you have to get 301 points (or something of the like) to achieve victory, and have bonuses scored by means other than the face values of the dartboard sections. I think if you perhaps reorganized the colors a bit, you could use those as bonus areas (perhaps +X per Y of one color). Some other things to think about are potentially having each section have more than one "territory" within itself, since multiple darts could theoretically hit the same section of the target, and perhaps a simulation of limited dart 'throws' via starting positions, where each player has three darts that can each access a different portion of the dartboard, and the bullseye could perhaps attack the darts - losing conditions could be used here... Idk, it's a lot to think about, but there are some ideas for you gameplay-wise.
-Sully
MrBenn wrote:Victor Sullivan wrote:Hello! Hello! Always delighted to see a map get back into the production line, or what have you. I'll admit, symmetry has its deficits, but, I think we can, in the words of Tim Gunn, "make it work".
Sort of building off of what DiM suggested, I think an objective would work well here, where you have to get 301 points (or something of the like) to achieve victory, and have bonuses scored by means other than the face values of the dartboard sections. I think if you perhaps reorganized the colors a bit, you could use those as bonus areas (perhaps +X per Y of one color). Some other things to think about are potentially having each section have more than one "territory" within itself, since multiple darts could theoretically hit the same section of the target, and perhaps a simulation of limited dart 'throws' via starting positions, where each player has three darts that can each access a different portion of the dartboard, and the bullseye could perhaps attack the darts - losing conditions could be used here... Idk, it's a lot to think about, but there are some ideas for you gameplay-wise.
-Sully
Why not make it "hold 301/501 to win", but if you hold *more* than 301/501 you go bust and are eliminated? That can be done with the xml - and there are not enough maps with losing conditions...
lostatlimbo wrote:I like Mr Benn's suggestions. This could turn into a great map.
natty_dread wrote:If you make the victory condition so that you have to get 301 points, you have to code every possible way you can get that amount, every possible combination of territories that gives that amount... the XML will be huge. I don't think it's feasible with the current XML.
natty_dread wrote:If you make the victory condition so that you have to get 301 points, you have to code every possible way you can get that amount, every possible combination of territories that gives that amount... the XML will be huge. I don't think it's feasible with the current XML.
jcarter1 wrote:natty_dread wrote:If you make the victory condition so that you have to get 301 points, you have to code every possible way you can get that amount, every possible combination of territories that gives that amount... the XML will be huge. I don't think it's feasible with the current XML.
well you can write a script that creates the xml for you... i also doubt the xml will be > 2GB seeing that its just some text, so there is no problem fitting it into a DOM tree (i assume thats being used to parse the XML!?). It would indeed look pretty ugly and it is definitely easier to change the current XML parser (no idea what its capabilities are) to accomodate something like this much easier.
jcarter1 wrote:Thats simply not true - it can even be much bigger than that and still be searched rather quickly (but then you need something like a SAX parser as opposed to DOM). DOM loads the whole XML file into the memory - standard computers (and definitely servers!!) have double that and more nowadays.
And then again: I HIGHLY!!! doubt the file would get that big anyways.
natty_dread wrote:jcarter1 wrote:Thats simply not true - it can even be much bigger than that and still be searched rather quickly (but then you need something like a SAX parser as opposed to DOM). DOM loads the whole XML file into the memory - standard computers (and definitely servers!!) have double that and more nowadays.
And then again: I HIGHLY!!! doubt the file would get that big anyways.
The CC server is not able to handle XML files of that size. The maximum is around 300-400 kilobytes.
If the map has NOT received at least the Draft Stamp, it will be considered just an advanced idea and therefore it will be moved back to the Idea Subforum.
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