This is my first ever attempt on a map, you all will probably notice this. I hope I am in the right place I have read many guides tonight but its impossible remember everything so I figured I better get this idea and draft out of my head and then focus on the details.
Im a novice programmer so I dont think XML should be too hard for me or Genevra. But if the graphical workload becomes too much I might need some help. Advices and tips are always welcomed. Read the XML guides and it seems simple enough
I'm sure have missed some things now.... Critique away!
Re: Realms of Fatiko(?) - Grid system map
Posted: Sun Aug 30, 2009 10:40 pm
by Evil DIMwit
The bonus drop chances for the half-continents would be tremendous. In fact, I think the chances of a game starting on this map where someone doesn't have a bonus to begin with might just be close to zero. You might consider dropping the half bonuses altogether; you seem to have enough going on in this map without them.
Re: Realms of Fatiko(?) - Grid system map
Posted: Sun Aug 30, 2009 10:51 pm
by Rakio
Yeah, the small zones(8 regions) would be easy to get half bonuses on. I could definitely drop half on those. Then the questions would be if it would be worth the graphical space for just some half bonuses. I do like the concept. Alternatively I could make this an Island, so the current map would get a beach border. 1 line added to each side so total of 10x10 regions. And you would only be able to start on the beach. Kinda of like Settlers Red Blood and Brown Swamp area would have to be moved or have their bonuses relatively adjusted then + the rest too. I dont think determined starting area would complicate things further?
Re: Realms of Fatiko(?) - Grid system map
Posted: Sun Aug 30, 2009 11:21 pm
by Evil DIMwit
That depends on what you mean by "complicate things". It would make the gameplay less simple but would certainly save headaches on calculating bonus drop chances.
Re: Realms of Fatiko(?) - Grid system map
Posted: Mon Aug 31, 2009 12:41 am
by Rakio
I forgot to add a note about the potential new starting positions(beach area). Would it be needed? This would allow the half bonuses without over-complicating things for the player. Nothing more to track during the game, only the start is different.
Makes a nicer story as well. A settlers story. Change the title to "Discovering Land of Fatiko " or something similar. More original than Realm, since that is already used. Could change the stars into gold mines and a diamond/gem mine to fit as well.
Re: Realms of Fatiko(?) - Grid system map
Posted: Mon Aug 31, 2009 12:52 am
by Evil DIMwit
Maybe in this case you shouldn't have regions of the land titled "sea" and "ocean."
Re: Realms of Fatiko(?) - Grid system map
Posted: Mon Aug 31, 2009 1:08 am
by Rakio
Well, they could be okey since this would only be a part of a larger island. At least one of them. Tried to differentiate between a shallow and a deep sea/ocean. Could turn the sea into a lake/shore/bay, I suppose. Would be the easiest.
Re: Realms of Fatiko(?) - Grid system map
Posted: Wed Sep 02, 2009 1:13 am
by Rakio
Major graphic work , for this stage. Added a poll.
Viewed the map in black and white to see if a colour blind person would be able to distinguis terrains. Not sure if it works like that though...
Re: Realms of Fatiko(?) - Grid system map
Posted: Wed Sep 09, 2009 6:37 am
by Rakio
One week and no more comments
Are the graphics workable?
Is the gameplay attractive enough? Maybe a plain grid system isnt so fun. That could easily be changed to make the lines more fluid or even implement borders. So long as the general graphics get approved, there can be many adjustments.
Re: Discover & Settle - a new land.
Posted: Wed Sep 09, 2009 9:21 am
by Kabanellas
Hi Rakio!
Let’s see….. I really think that the Graphics need a push, a very big one in my opinion. Once you do that, try to make zone bonus more identifiable – i.e. those 2 regions that confront the lake, to which zone bonus do they belong? Fields or Lake?
Also, Evil might be right. Having a long shore line with sea and beach, makes it somewhat incoherent to have an inside zone named Sea. Maybe you should have 8 beach starting points around the edges of your square map (corners and middles). And they should not connect each other, so a player doesn’t kill the other in the first move.
I like the name "Discovering Land of Fatiko "
Re: Discover & Settle - a new land.
Posted: Thu Sep 10, 2009 4:03 pm
by Rakio
Thanks for the comments Kabanellas.
In what direction do you think the graphics needs to be pushed? More details? Naturalistic? Features? Note that the latest map is only a .jpg and that a better quality .png is avaible if thats the issue...
About the confronted borders, they are supposed to be conflicted, they belong to both the Lake and Fields zones. So only one of the whole bonus would be active.
About the confusing Lake, Sea and Beach coords: Imo a lake is smallar and more shallow than a sea, thus the difference in colour representing depth. The Lake is confined while the Sea is much bigger. For the beaches, they are next to the ocean. An ocean is huge compared to a sea or a lake. But yeah, if it is confusing, I could do other terrains.
Re: Discover & Settle - a new land.
Posted: Sun Sep 27, 2009 11:47 pm
by army of nobunaga
i like this a lot... i like the graphics... sometimes simple is better and more fun
Re: Discover & Settle - a new land.
Posted: Mon Sep 28, 2009 12:11 am
by SuicidalSnowman
army of nobunaga wrote:i like this a lot... i like the graphics... sometimes simple is better and more fun
I agree, this reminds me of an old PC strategy game.
I am really interested to see where this goes.
Re: Discover & Settle - a new land.
Posted: Fri Oct 09, 2009 10:04 am
by thenobodies80
Poll Result
What name/theme should it be?
Fantasy is Fine(Blood & Magic).....3.....19%
Natural is Nice.....2.....13%
Names: Realms Of Fatiko.....2.....13%
Settling of Fatiko.....1.....6%
Discovering of Fatiko.....2.....13%
Not Fatiko!.....1.....6%
Discover & Settle.....5.....31%
Total votes : 16
Re: Discover & Settle - a new land.
Posted: Fri Oct 09, 2009 10:06 am
by thenobodies80
[Moved]
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
Re: Discover & Settle - a new land.
Posted: Mon Jan 11, 2010 7:16 pm
by Rakio
how long can a map be in the trash can?
Re: Discover & Settle - a new land.
Posted: Mon Jan 11, 2010 7:16 pm
by natty dread
Rakio wrote:how long can a map be in the trash can?