Control Centre Assault

An objective-based map - Invade the Control Centre through the air vents (not as unlikely as a hole in a death star):
Yes, the graphics are messy - very early stage at the minute - I've no idea how to get the background and the inside of the command centre to work together visually?
Anyway:
The gameplay is a mix of the Space Escape map that stalled (itself similar to St Pat's) and Battle for Iraq.
In a nutshell:
Players start on a landing craft (LC) and head for the Control Rooms via the vents (VE then VS). They can then take resources (Iraq-style) and meet opponents on the lift system.
The lifts have decay, so not a place to hang around.
From the lifts, players can take the security tower and bombard landing craft (just to make sure they can kill one another as the vents are one-way).
Players can also progress to the reactor, perhaps stopping off at the observation decks to bombard opponents on the ground floor next to the reactor.
Overall, its a bit like St Patrick's with extra options.

Atomic Diagram of Attack Routes:
Yes, the graphics are messy - very early stage at the minute - I've no idea how to get the background and the inside of the command centre to work together visually?
Anyway:
The gameplay is a mix of the Space Escape map that stalled (itself similar to St Pat's) and Battle for Iraq.
In a nutshell:
Players start on a landing craft (LC) and head for the Control Rooms via the vents (VE then VS). They can then take resources (Iraq-style) and meet opponents on the lift system.
The lifts have decay, so not a place to hang around.
From the lifts, players can take the security tower and bombard landing craft (just to make sure they can kill one another as the vents are one-way).
Players can also progress to the reactor, perhaps stopping off at the observation decks to bombard opponents on the ground floor next to the reactor.
Overall, its a bit like St Patrick's with extra options.

Atomic Diagram of Attack Routes: