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qwert wrote:new update-new restrictions.
I dont expected nothing new-just change names of subforums.
Only thing what will be great its new aloved size limits for small maps, but this not going to hepend.
Even though I hope to see you back in the foundry
qwert wrote:Even though I hope to see you back in the foundry
double
This is not map foundry,its Announcements
qwert wrote:Even though I hope to see you back in the foundry
double
This is not map foundry,its Announcements
natty_dread wrote:I like most of the changes, but bunching the map ideas and drafts in the same melting pot is really awful. All the well-developed, working drafts get lost in an endless swamp of ideas thrown about like apes throw shit... 99% of which will never be followed through anyway.
So why? There are some really good drafts there. Buried under the rubble.
To be constructive, I propose that the working drafts (those with an image with territories, territory names, continents, legend, etc) would be stickied in the melting pot forum. I think this solution would satisfy everyone.
king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that
AgentSmith88 wrote:As an unbiased observer, I wonder why there needs to be a limit to the amount of maps one can work on. I'm working on the assumption that this is to keep people from taking on too much and not working on certain maps. If you enforce the rule that a map needs to have some develpment over 2 weeks then you shouldn't have a problem. You're working to keep maps from stalling, which is good. However, I think you implemented 2 different strategies to combat this and you probably only need 1.
AgentSmith88 wrote:As an unbiased observer, I wonder why there needs to be a limit to the amount of maps one can work on. I'm working on the assumption that this is to keep people from taking on too much and not working on certain maps. If you enforce the rule that a map needs to have some develpment over 2 weeks then you shouldn't have a problem. You're working to keep maps from stalling, which is good. However, I think you implemented 2 different strategies to combat this and you probably only need 1.
AgentSmith88 wrote:As an unbiased observer, I wonder why there needs to be a limit to the amount of maps one can work on. I'm working on the assumption that this is to keep people from taking on too much and not working on certain maps. If you enforce the rule that a map needs to have some develpment over 2 weeks then you shouldn't have a problem. You're working to keep maps from stalling, which is good. However, I think you implemented 2 different strategies to combat this and you probably only need 1.
edbeard wrote:so am I understanding correctly that one can receive idea and gameplay stamps and have very basic graphics?
seems like a good idea to me. get the gameplay done and have the graphiciticians work do their job without gameplay updates.
also good in that I can get the gameplay done and turn it over to someone who'd rather just do graphics (and the opposite).
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