saraith wrote:I'm having the same issues with BOB... I want to use this, and have been waiting for it for a long time, but I can's click on the map when BOB is turned on. And I need bob to tell me where my and my partners' terts are.
I think I mentioned it in the bob thread
. I think it was just Map inspect that interfered with clickies, so if you remove it(turn it 'off')?...
General Roy wrote:I'd better mention that the lag is less noticeable today than it was yesterday.
I have no problem with addons, by the way, but forcing the addons on everyone is a different issue. I like BOB, and couldn't be without it, but I see no reason to force it's functionality on everyone.
Like colour coding: I could not be without it either - I have big problems distinguishing between red and green, and yellow and orange. But I prefer the possibility to be able to turn it on or off as I want to, rather than having the game decide that everyone should either have it on or not have it on.
The same with clickable maps. A good idea, but I think each player should be able to decide for himself if it should be active or not.
There is the option to turn the indicators off if need be, and if it's out of sight it's out of mind. I think the drop-down errors are an unintended side effect, I haven't actually come across it, but I'm sure if there are errors with people misdeploying etc because of this feature it'd be looked at.
I don't really agree with those saying that if it's still working in the background it makes things slower and the like and with regards to disabling it fully, I'm not certain if it's that simple to have an on/off switch with a feature like this.
Also, the same with the people displaying concern with the mobile applications (DJ I think?), I think it's a pretty good feature for that considering all the touch-screen phones out there currently. Just press and attack?
Basically, the only thing I'm most interested in seeing is that both ways of playing (dropdowns and clickies) just work independently of each other, yet still simultaneously. So if the errors that people are seeing with regards to using drop-downs can be fixed, this will really be an amazing feature that was worth implementing.
I'm actually concerned with the amount of people that disliked this. It's obvious that lack spent a lot of time working on this, and to see some of the reactions, it'd suck if it caused him to spend less time developing and updating this great site, tho I do doubt it'll happen since I don't think Donatello could stay away from the techie stuff
Tfo made a nice subtle point about it.
Also, I guess we should also remember that the people mentioning the bug are largely the ones here, and most who are happy/unconcerned with the feature are still going about their merry way. This is simply a nice feature thats making a great site better, and hopefully we can remember of it as such.
Big Whiskey wrote: Night Strike wrote: Big Whiskey wrote: Big Whiskey wrote:
I am not using this new feature and the # of troops in the assault boxes are now gone?
Assault from B.C(4) to Alaska (There should be a # of troops here)but there's not now?But when I attack from a different one there is.
EDIT:It also does this when reinforcing troops.
Anyone having this problem?Does anyone have an answer?Andy?
Those numbers are placed by BOB, so you'd have to look there for answers.
Yah but Night Strike it happened as soon as the new feature was introduced.
Still, it's a scripting issue, so Sherk would need to have a look at it to go about having a work-around for it. It's best to mention it in the bob thread
, since I think the admins have mentioned a few times about script issues and how to go about resolving them.