Clickable Maps

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Re: Clickable Maps

Postby Big Whiskey on Wed Mar 09, 2011 4:43 am

Night Strike wrote:
Big Whiskey wrote:
Big Whiskey wrote:I am not using this new feature and the # of troops in the assault boxes are now gone?



Assault from B.C(4) to Alaska (There should be a # of troops here)but there's not now?But when I attack from a different one there is. :-s

EDIT:It also does this when reinforcing troops.



Anyone having this problem?Does anyone have an answer?Andy?


Those numbers are placed by BOB, so you'd have to look there for answers.



Yah but Night Strike it happened as soon as the new feature was introduced.
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Re: Clickable Maps

Postby Leehar on Wed Mar 09, 2011 4:59 am

saraith wrote:I'm having the same issues with BOB... I want to use this, and have been waiting for it for a long time, but I can's click on the map when BOB is turned on. And I need bob to tell me where my and my partners' terts are.

I think I mentioned it in the bob thread. I think it was just Map inspect that interfered with clickies, so if you remove it(turn it 'off')?...

General Roy wrote:I'd better mention that the lag is less noticeable today than it was yesterday.

I have no problem with addons, by the way, but forcing the addons on everyone is a different issue. I like BOB, and couldn't be without it, but I see no reason to force it's functionality on everyone.

Like colour coding: I could not be without it either - I have big problems distinguishing between red and green, and yellow and orange. But I prefer the possibility to be able to turn it on or off as I want to, rather than having the game decide that everyone should either have it on or not have it on.

The same with clickable maps. A good idea, but I think each player should be able to decide for himself if it should be active or not.

There is the option to turn the indicators off if need be, and if it's out of sight it's out of mind. I think the drop-down errors are an unintended side effect, I haven't actually come across it, but I'm sure if there are errors with people misdeploying etc because of this feature it'd be looked at.
I don't really agree with those saying that if it's still working in the background it makes things slower and the like and with regards to disabling it fully, I'm not certain if it's that simple to have an on/off switch with a feature like this.

Also, the same with the people displaying concern with the mobile applications (DJ I think?), I think it's a pretty good feature for that considering all the touch-screen phones out there currently. Just press and attack?

Basically, the only thing I'm most interested in seeing is that both ways of playing (dropdowns and clickies) just work independently of each other, yet still simultaneously. So if the errors that people are seeing with regards to using drop-downs can be fixed, this will really be an amazing feature that was worth implementing.

I'm actually concerned with the amount of people that disliked this. It's obvious that lack spent a lot of time working on this, and to see some of the reactions, it'd suck if it caused him to spend less time developing and updating this great site, tho I do doubt it'll happen since I don't think Donatello could stay away from the techie stuff ;)
Tfo made a nice subtle point about it.

Also, I guess we should also remember that the people mentioning the bug are largely the ones here, and most who are happy/unconcerned with the feature are still going about their merry way. This is simply a nice feature thats making a great site better, and hopefully we can remember of it as such.
Big Whiskey wrote:
Night Strike wrote:
Big Whiskey wrote:
Big Whiskey wrote:I am not using this new feature and the # of troops in the assault boxes are now gone?

Assault from B.C(4) to Alaska (There should be a # of troops here)but there's not now?But when I attack from a different one there is. :-s

EDIT:It also does this when reinforcing troops.


Anyone having this problem?Does anyone have an answer?Andy?


Those numbers are placed by BOB, so you'd have to look there for answers.


Yah but Night Strike it happened as soon as the new feature was introduced.

Still, it's a scripting issue, so Sherk would need to have a look at it to go about having a work-around for it. It's best to mention it in the bob thread, since I think the admins have mentioned a few times about script issues and how to go about resolving them.
Last edited by Leehar on Wed Mar 09, 2011 5:03 am, edited 1 time in total.
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Re: Clickable Maps

Postby Bruceswar on Wed Mar 09, 2011 5:01 am

natty_dread wrote:
shieldgenerator7 wrote:Just a side note, currently there is a cow in the post right above mine, and its tongue keeps coming detached from its mouth


:lol:


This made me laugh also.... :lol: :lol: :lol: :lol:


Just saying thanks again. For those of who used CM for a long time now this is nothing to write home about. For the rest of you welcome to the world!
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Re: Clickable Maps

Postby Gillipig on Wed Mar 09, 2011 5:35 am

Well I've uninstalled click maps now! Thought I'd let you know that this isn't viewed as a "successful" update by all of it's users! I really enjoyed using it before but I can't trust it anymore! It's pure lottery where it will deploy the troops. I think this update has scared away more current users than it'll attract new!
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Re: Clickable Maps

Postby natty dread on Wed Mar 09, 2011 6:14 am

I think this update has scared away more current users than it'll attract new!


I seriously doubt that.
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Re: Clickable Maps

Postby tdans on Wed Mar 09, 2011 9:03 am

Dammit, get on and play freestyle speed games.. Sheesh.. its so dead..
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Re: Clickable Maps

Postby lackattack on Wed Mar 09, 2011 9:22 am

Leehar wrote:I'm actually concerned with the amount of people that disliked this. It's obvious that lack spent a lot of time working on this, and to see some of the reactions, it'd suck if it caused him to spend less time developing and updating this great site, tho I do doubt it'll happen since I don't think Donatello could stay away from the techie stuff ;)


Don't worry, I'm not discouraged at all! Almost all complaints are about the fact that this update broke greasemonkey clickies unless you upgraded to 4.7, and clearly I should have put the note about upgrading greasemonkey in My Games from the start. Also, a deploy bug slipped through in version 4.6 (which we prepared in advance) and built-in clickies had a bug when you click 'e' inside a drop-down. But now that the bugs are fixed and almost everyone has upgraded, things are looking much more positive. I've also instructed king achilles to follow up personally with each member who complained to make sure that they have things worked out now.

I'm about to start working on the next round of updates, and they will be coming out much more quickly now that this beast is off the list :D
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Re: Clickable Maps

Postby juggler65 on Wed Mar 09, 2011 10:16 am

A big thank you to king achilles who sent me a message explaining how I could turn the the indicators off in the settings.. I now have it set so for me it is the same as it was before the changes and I am happy the clickable map is there if it gets more people playing and it has not changed the game for me :D
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Re: Clickable Maps

Postby erv on Wed Mar 09, 2011 10:37 am

any way to disable this through an option?!

it is annoying as hell when you are hovering over a map. if i wanted to script i would have gotten gm......
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Re: Clickable Maps

Postby AndyDufresne on Wed Mar 09, 2011 10:44 am

erv wrote:any way to disable this through an option?!

it is annoying as hell when you are hovering over a map. if i wanted to script i would have gotten gm......


Ahoy Erv (and others reading),

The hovering function is built in and it cannot be turned off (though you can move your mouse away from the map and the hovers will disappear).

You can, however, disable the 'Bracket Indicators' on your 'Game Settings.' Change the 'Selected Region Indicators' to 'No', and it will hide the indicators on the map.


--Andy
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Re: Clickable Maps

Postby natty dread on Wed Mar 09, 2011 12:05 pm

Any chance you could add territory names to the hover texts? Like instead of it saying "click to assault here" it would say "click to assault <territory>".
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Re: Clickable Maps

Postby The_Jerk on Wed Mar 09, 2011 12:09 pm

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Re: Clickable Maps

Postby karel on Wed Mar 09, 2011 12:11 pm

why do we have to suffer with this crap,why do we have to have it,i dont want it...its lame and screws the game up :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
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Re: Clickable Maps

Postby iamkoolerthanu on Wed Mar 09, 2011 3:27 pm

lackattack wrote:I'm about to start working on the next round of updates, and they will be coming out much more quickly now that this beast is off the list :D

=D> =D> =D> =D> =D> =D>
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Re: Clickable Maps

Postby kmhebert on Wed Mar 09, 2011 3:47 pm

king achilles wrote:
Right but when you are auto attacking with a big stack and you continue to right click you get stuck and then have to end turn instead of killing everyone like you'd planned.


When you use the auto attack, if you still have more than 3 troops left, then you can continue your turn. What do you mean by getting stuck?


I forted none instead of all. I used to be really good with freestyle and clickable maps, killing with big stacks and forting all, now you have to right-click, click, click, right-click, it's easy to screw it up.
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