by Tennisie on Sun Jun 12, 2011 8:24 pm
No doubt the statistics will show that everyone has about the same "luck" and will help convince skeptics that the dice are truly random. However, it does not solve the real dice problem, which is streakiness. To clarify, streakiness is the wild swings in luck that occur over short spans of dice rolls, typically less than 20. Over spans of more than about 20 rolls, lucky and unlucky streaks tends to cancel each other.
The problem is that most Conquer Club games involve short spans of dice rolls which exacerbates the streakiness and is very frustrating when one is trying to develop a winning strategy. One solution to this problem is to add the following selection to the Start A Game form:
"Intensity Cubes" with two options:
1. "Classic" - this would use the current system of 3 attack dice and 2 defense dice maximum.
2. "One Die Per Army" - this would use the Axis and Allies system of one die per army for both attacker and defender (no predetermined maximum). The current method of comparing the highest dice, next highest dice, etc. could still be used to determine how many armies the attacker and defender each lose.