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Round Limits

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Re: Round Limits

Postby shijinn on Wed Oct 05, 2011 9:51 pm

i think it's a bit misleading to compare 8 player slow cook games to the horde of 1v1 farming games. who genuinely prefers playing Risk with only 2 players if not for points?
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Re: Round Limits

Postby ender516 on Thu Oct 06, 2011 12:19 am

I prefer 2- or 3-player games because I don't have to wait up to a week for a turn like I might in one of those 8-player monsters. Also, don't I stand to win more points from seven opponents than I do from one or two, presuming I prevail?
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Re: Round Limits

Postby sannemanrobinson on Thu Oct 06, 2011 3:34 pm

You do get more points is you prevail in a 8-player monster.
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Re: Round Limits

Postby shijinn on Sat Oct 08, 2011 6:55 am

there must be a reason why the top players play so many 1v1 or team games (which are essentially 1v1 too) while those with less to lose play games with a greater variety of settings..
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Re: Round Limits

Postby denominator on Sat Oct 08, 2011 8:44 am

shijinn wrote:there must be a reason why the top players play so many 1v1 or team games (which are essentially 1v1 too) while those with less to lose play games with a greater variety of settings..


There is less left to chance. 1v1 and team games are far easier to specialize in - you can script a number of plays from start to finish and do the same thing every time. In single player games, with 3 or more players, there comes a random factor of one of the players who is not you screwing up and handing the game to someone else who is not you. So while you may not win as many points in a 1v1 game, you tend to win more frequently and have a higher net gain than in other gametypes.
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Re: Round Limits

Postby codierose on Sat Oct 08, 2011 3:20 pm

prob already covered but what happens when the sitter sits and builds sit and builds etc etc etc for say 20 rounds the rest work hard to try and win then its 20 round time and the sitter win for doing nothing,zip, f all theres a few maps that are perfect for that
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Re: Round Limits

Postby Dukasaur on Thu Oct 13, 2011 4:06 am

codierose wrote:prob already covered but what happens when the sitter sits and builds sit and builds etc etc etc for say 20 rounds the rest work hard to try and win then its 20 round time and the sitter win for doing nothing,zip, f all theres a few maps that are perfect for that

I guess the only solution to that problem is to refuse to join no-cards games on those maps.
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Re: Round Limits

Postby lackattack on Fri Oct 14, 2011 3:48 pm

UDPATE

I added 30 rounds to the existings options, based on public feedback
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Re: Round Limits

Postby drake_259 on Sat Oct 15, 2011 11:44 am

wouldn't have adding most spoils before going to who joint first been better. although unlikely to get there, if someone has more spoils, their in the better position.
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