Conquer Club

Trench Warfare

Archival storage for Announcements. Peruse old Announcements here!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

Re: Trench Warfare

Postby Keredrex on Fri Apr 13, 2012 8:07 pm

love this idea. gonna try it soon. ......
any possibility of unlimited Adjacent Fortifications... the ability to fortify troops from any one territ to an adjacent territ... but instead of just once... you can do it for any territory that has troops. each territ would only be able to move to one adjacent territ and both territs involved would be locked off, that way you can't leap frog troops as if it were chained. just a thought
User avatar
Sergeant 1st Class Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York

Re: Trench Warfare

Postby eddie2 on Sat Apr 14, 2012 5:35 am

sorry i still do not see the thing with stalemates i can see it could be possible but to get yourself into that kind of situation means you have not played the best strategy for the setting.
User avatar
Lieutenant eddie2
 
Posts: 4262
Joined: Sun Sep 20, 2009 10:56 am
Location: Southampton uk

Re: Trench Warfare

Postby codierose on Sat Apr 14, 2012 6:21 am

or all your opponents are playing the best strategy happened to me many of times in a 3 player game or when theres 3 players left reason why i like round limits
Major codierose
 
Posts: 1561
Joined: Sun Jul 27, 2008 5:50 pm
Location: RANDOMBULLSHIT.ORG

Re: Trench Warfare

Postby OliverFA on Sat Apr 14, 2012 7:55 am

eddie2 wrote:sorry i still do not see the thing with stalemates i can see it could be possible but to get yourself into that kind of situation means you have not played the best strategy for the setting.


+1. We have been playing those games for years with the honour rules, and any deadlock we found was in fact a temporal one. If you see a "stalemate" its more likely because both players have trully similar skill levels.

And which map has only 1 border that divides two equally reinforced areas?
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Trench Warfare

Postby Kaskavel on Sat Apr 14, 2012 10:30 am

you dont need one. Can happen with 2 or 3. I dont say trench is bad, I like it. I just say it adds a new senario.
Colonel Kaskavel
 
Posts: 395
Joined: Wed Jun 30, 2010 8:08 pm
544

Re: Trench Warfare

Postby Extreme Ways on Sat Apr 14, 2012 10:32 am

I like CM when beginning last with AA or AoR3 with AA when spawning on Xi and Figye :mrgreen:

Still a good feature.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
User avatar
General Extreme Ways
 
Posts: 1723
Joined: Sun Nov 19, 2006 10:02 am
2

Re: Trench Warfare

Postby Roussallier on Sat Apr 14, 2012 5:00 pm

Sweet, I'm going to have to try this! Awesome addition.
Image
If my timer is low, please contact Violet or Stotzi
User avatar
Major Roussallier
 
Posts: 183
Joined: Sat Jan 08, 2011 10:05 am
Location: Land of Smiles

Re: Trench Warfare

Postby Victor Sullivan on Sat Apr 14, 2012 9:12 pm

Roussallier wrote:Sweet, I'm going to have to try this! Awesome addition.

"Awesome" doesn't do it justice. We need a new word... Kerflafflinall. Yes, this is a kerflafflinall addition.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Trench Warfare

Postby AndyDufresne on Mon Apr 16, 2012 9:30 am

I think Trench Warfare actually mimics the kind of gameplay I usually employ in my games anyways...haha.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Trench Warfare

Postby Onagras on Mon Apr 16, 2012 9:51 am

awesome, so many new tactic options, but almost all games starts and ends in dice lucky :) of course before dice, you can loss your game due to not equal drop, but it is "nice" to imagine that new options can make this game more tactical :) lets continue draeaming more :)
Corporal 1st Class Onagras
 
Posts: 510
Joined: Sat Jan 24, 2009 5:16 am

Re: Trench Warfare

Postby AndyDufresne on Mon Apr 16, 2012 2:12 pm

Onagras wrote:awesome, so many new tactic options, but almost all games starts and ends in dice lucky :) of course before dice, you can loss your game due to not equal drop, but it is "nice" to imagine that new options can make this game more tactical :) lets continue draeaming more :)

Definitely is nice to see a new feature introduce some new tactics and strategy into the mix. :D


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Trench Warfare

Postby skychaser on Mon Apr 16, 2012 2:45 pm

It's jut like Risk here in Brazil where they took the game and worsened the rules and created the more inbalanced game ever. Defence plays whith 3 dices and all. It's called "WAR".


It's risk so it may be good after all.
User avatar
Colonel skychaser
 
Posts: 138
Joined: Mon Aug 01, 2011 11:22 pm

Re: Trench Warfare

Postby Great-Ollie on Mon Apr 16, 2012 3:01 pm

Got my silver medal already am i first?
Major Great-Ollie
 
Posts: 1024
Joined: Sun Feb 21, 2010 9:53 pm
Location: Great white north.
2233

Re: Trench Warfare

Postby chapcrap on Mon Apr 16, 2012 3:39 pm

Great-Ollie wrote:Got my silver medal already am i first?

Yes.
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: Trench Warfare

Postby Swifte on Mon Apr 16, 2012 3:40 pm

Great-Ollie wrote:Got my silver medal already am i first?


Based on there currently being 44 Trench Warfare medals awarded to 43 people, I would guess that yes, you are first to silver. Congrats! Go for the Gold Ollie!
User avatar
Colonel Swifte
 
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
3

Re: Trench Warfare

Postby eddie2 on Tue Apr 17, 2012 5:09 am

balls you just beat me.
User avatar
Lieutenant eddie2
 
Posts: 4262
Joined: Sun Sep 20, 2009 10:56 am
Location: Southampton uk

Re: Trench Warfare

Postby AndyDufresne on Tue Apr 17, 2012 12:47 pm

Oooh, nice work! Is Ollie on the fast track now to getting gold, or will someone else swoop in? :D


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Trench Warfare

Postby trinicardinal on Tue Apr 17, 2012 2:08 pm

eddie's trying to give him a run for his money... especially since Ollie beat him to silver :lol:
10:16:35 ‹Ace Rimmer› haven't looked at work in ages
10:42:43 ‹Sackett58› fine, I'll take my panties elsewhere
User avatar
Captain trinicardinal
 
Posts: 2911
Joined: Wed Nov 05, 2008 7:59 am
Location: On a Tropical Island - Coconut anyone?

Re: Trench Warfare

Postby codierose on Tue Apr 17, 2012 3:20 pm

is the medal going to be added to map rank
Major codierose
 
Posts: 1561
Joined: Sun Jul 27, 2008 5:50 pm
Location: RANDOMBULLSHIT.ORG

Re: Trench Warfare

Postby Swifte on Tue Apr 17, 2012 3:52 pm

codierose wrote:is the medal going to be added to map rank

From the MapRank thread...
ender516 wrote:
Sniper08 wrote:is there gonna be a competition running to support the new trench feature?

I haven't heard about one, and considering that it will be quite easy to add, and the response to the previous competition was not huge, I would be surprised if a new competition were to be held for this.


Emphasis added... sounds like it should be an easy change to maprank... so hopefully, yes.
User avatar
Colonel Swifte
 
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
3

Re: Trench Warfare

Postby kmhebert on Wed Apr 18, 2012 8:04 am

After playing a number of these games I have to say I think it makes for entirely crappy and one-sided games.
Image
User avatar
Sergeant kmhebert
 
Posts: 458
Joined: Tue Jan 23, 2007 1:13 pm
Location: Brimfield Massachusetts USA

Re: Trench Warfare

Postby AndyDufresne on Wed Apr 18, 2012 8:27 am

kmhebert wrote:After playing a number of these games I have to say I think it makes for entirely crappy and one-sided games.

It may not be a stellar 1vs1 setting (which all of your 16 games seem to be), but with even 3 players (and more probably) it is quite fun I think. Try it again, this time with a few more players.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Trench Warfare

Postby dr.lucas on Wed Apr 18, 2012 4:44 pm

Great-Ollie wrote:Got my silver medal already am i first?


Damn you beat me to it :(
User avatar
Sergeant 1st Class dr.lucas
 
Posts: 721
Joined: Tue Jul 27, 2010 11:10 am

Re: Trench Warfare

Postby denominator on Wed Apr 18, 2012 5:20 pm

AndyDufresne wrote:
kmhebert wrote:After playing a number of these games I have to say I think it makes for entirely crappy and one-sided games.

It may not be a stellar 1vs1 setting (which all of your 16 games seem to be), but with even 3 players (and more probably) it is quite fun I think. Try it again, this time with a few more players.


--Andy


Agreed. The drop and first turn are even further emphasized in [strike]Adjacent Attacks[/strike] Trench Warfare for 1v1 games. It's more balanced in teams games, and particularly the "starting point" maps become very interesting with multiple players.

Try an 8-player on Feudal Epic.
Image
User avatar
Lieutenant denominator
 
Posts: 1795
Joined: Thu May 24, 2007 9:41 am
Location: Fort St John

Re: Trench Warfare

Postby OliverFA on Wed Apr 18, 2012 6:06 pm

Yes. 8p Feudal Epic or 8p New World are full of strategy and enjoyment.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

PreviousNext

Return to Announcement Archives

Who is online

Users browsing this forum: No registered users