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Trench Warfare

Postby lackattack on Mon Apr 09, 2012 12:57 pm

Trench Warfare Game Option (previously known as Adjacent Attacks)

With trench warfare you can only assault from regions held continuously since the start of your turn. If you conquer a region (or re-conquer a region) you cannot assault further from that region during the same turn. The one exception being 'killer neutrals' (explained on the Instructions -> Gameplay Notes page) from which you may continue assaulting. The game no longer involves steamrolling across the board. Instead you gradually advance your front!

This gameplay has several interesting repercussions (and there are surely more to be discovered):

  • Bottlenecks become important. By holding a buffer region you could effectively make it so nobody could break your bonus zone in one turn. Think Bangkok - Oceania area on the Classic Map. Keeping Bangkok effectively protects all of Oceania. On the flip side, bonus zones without a natural buffer region (think South America and North America, for instance) gives advantage to whoever is aggressive and attacks into their opponent's bonus zone first, since the opponent can never break into your bonus zone, and can only recapture their bonus zone if you continue to attack.
  • Spoil cashing is less about "when" and perhaps more about "where" you deploy those troops, since you want to maximize your front.
  • You may have to conduct diplomacy in game chat to work with other players to bring back a balance to the game even more so than in normal games.
  • You can protect weak teammates or your enemy's assassin target more easily by creating buffer regions.

I suggest reading this interesting report by Blinkadyblink of how gameplay changes with trench warfare.

Thanks to n00blet for suggesting this feature back in 2008 (originally suggested as Adjacent Attacks) and everyone who helped develop and play-test the concept.


Trench Warfare Medal

There is also a new achievement medal for Trench Warfare games, designed to portray the back and forth battle of trench fighting. To add an extra incentive to earn this medal quickly, we will give a free Conquer Cup III entry to a randomly selected player that has earned a bronze Trench Warfare Achievement by May 1st :P

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Trench Warfare Tournament

Gilligan, our Entertainment Coordinator, created a special tournament to be released with this new feature. You can check it out here.


Performance Improvement

I recently made progress with the longstanding nightly lag caused by processing dice statistics. It was occurring each day for a few minutes around at 5:00 AM CCTime and would freeze attacks for up to 30 seconds or more. Finally, this problem has been eliminated.
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Re: Trench Warfare

Postby rdsrds2120 on Mon Apr 09, 2012 5:44 pm

Awesome update!

I love me some new medals. 8)

-rd
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Re: Trench Warfare

Postby Victor Sullivan on Mon Apr 09, 2012 5:47 pm

*Gasp!* He's unconscious! I need a doctor over here, stat! Oliver, CAN YOU HEAR ME? This is bad, guys, he's not waking up.

-Sully
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Re: Trench Warfare

Postby Fuzzy316 on Mon Apr 09, 2012 5:48 pm

In otherwords... this would be Adjacent Attacks rule.. right?

Also... I was in the middle of creating tourney games when this one changed... I think that the No Fog Option should still be a box to check. I was so used to the box being where it was I didn't realize I was creating Trench Warfare, or Fog games when they should not have been... Good thing was it was not too many, just a few, but then I SAW it.. lol
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Re: Trench Warfare

Postby Fuzzy316 on Mon Apr 09, 2012 5:49 pm

Victor Sullivan wrote:*Gasp!* He's unconscious! I need a doctor over here, stat! Oliver, CAN YOU HEAR ME? This is bad, guys, he's not waking up.

-Sully



I think he's right!. Someone quick... call an ambulance. I dont think hes breathing now
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Re: Trench Warfare

Postby chapcrap on Mon Apr 09, 2012 5:53 pm

This is gonna be awesome!!
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Re: Trench Warfare

Postby TheCrown on Mon Apr 09, 2012 5:57 pm

I think it's in the wrong catagory... am trying to make a sunny game, but the option is gone. I was making CL4 games....
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Re: Trench Warfare

Postby Victor Sullivan on Mon Apr 09, 2012 5:58 pm

TheCrown wrote:I think it's in the wrong catagory... am trying to make a sunny game, but the option is gone. I was making CL4 games....

Sunny = No Fog, therefore just make sure the "Fog of War" box is not checked.

-Sully
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Re: Trench Warfare

Postby Fuzzy316 on Mon Apr 09, 2012 6:00 pm

Victor Sullivan wrote:
TheCrown wrote:I think it's in the wrong catagory... am trying to make a sunny game, but the option is gone. I was making CL4 games....

Sunny = No Fog, therefore just make sure the "Fog of War" box is not checked.

-Sully



Like I said... there should still be a NO Fog box option. People have gotten used to it, especially us TO's.

:D
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Re: Trench Warfare

Postby ben79 on Mon Apr 09, 2012 6:00 pm

Thanks to n00blet for suggesting this feature back in 2008 (originally suggested by the gameboard called axis and allies)
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Re: Trench Warfare

Postby TheCrown on Mon Apr 09, 2012 6:01 pm

Ok, got it... thanks.... I love the idea... what a great new option.

Peace.
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Re: Trench Warfare

Postby ben79 on Mon Apr 09, 2012 6:11 pm

ben79 wrote:Thanks to n00blet for suggesting this feature back in 2008 (originally suggested by the gameboard called axis and allies)

sorry i was wrong totally depending on the drop on a 1 vs 1

the drop wins it instantly !
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Re: Trench Warfare

Postby Army of GOD on Mon Apr 09, 2012 6:37 pm

12 player games
mrswdk is a ho
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Re: Trench Warfare

Postby WorldCup4James on Mon Apr 09, 2012 6:41 pm

This is excellent!

I think the word Trench, beneath the map, should be highlighted red or some other bright color to help players (particularly those you have hundreds of ongoing games) distinguish between those games with Trench and those without trench...
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Re: Trench Warfare

Postby Beckytheblondie on Mon Apr 09, 2012 6:42 pm

With this update, can we have a map selection setting that is called "Random minus Hive".
2011-11-07 14:19:43 - StinknLincoln: whoa, what happened?
2011-11-07 14:19:50 - Beckytheblondie: Becky happened
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Re: Trench Warfare

Postby redhawk92 on Mon Apr 09, 2012 6:55 pm

Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


+1
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Re: Trench Warfare

Postby KiIIface on Mon Apr 09, 2012 7:29 pm

haah so true
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Re: Trench Warfare

Postby Catarah on Mon Apr 09, 2012 7:39 pm

oh hell yeah!
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Re: Trench Warfare

Postby spacewrekker on Mon Apr 09, 2012 7:48 pm

sweet
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Re: Trench Warfare

Postby Serbia on Mon Apr 09, 2012 7:52 pm

kylegraves1 wrote:
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


+1


I suggested that a long time ago.
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Re: Trench Warfare

Postby SuicidalSnowman on Mon Apr 09, 2012 7:58 pm

Unbelievable...
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Re: Trench Warfare

Postby Pirlo on Mon Apr 09, 2012 8:07 pm

Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


no, just don't play random map with this setting.. or wait few more decades to see your idea done :P
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Re: Trench Warfare

Postby SaviorShot on Mon Apr 09, 2012 8:09 pm

Hard to get use to it, Playing freestyle wanting to click 60 clicks a min....
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Re: Trench Warfare

Postby Jdsizzleslice on Mon Apr 09, 2012 8:31 pm

Serbia wrote:
kylegraves1 wrote:
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


+1


I suggested that a long time ago.

Agreed!!
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Re: Trench Warfare

Postby kmhebert on Mon Apr 09, 2012 9:23 pm

nice job lackattack
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