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Re: Finally Some News: The Beginning

Postby Jippd on Tue Feb 19, 2013 3:52 am

Yes as dukasaur says it helps users feel appreciated. I think it will also go a long way towards making admins/coders feel more appreciated since it is known what is being worked on by you guys.

Keep up the hard work!
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Re: Finally Some News: The Beginning

Postby greenoaks on Tue Feb 19, 2013 5:25 am

rdsrds2120 wrote:
Jippd wrote:"Initially, all three of these were to be released tonight, but some last minute testing shown that items 2 & 3 weren't ready for user consumption just yet, and they will be released within the next week or so (could be tomorrow, could be a week! Either way, it will be soon). So, let's break down the first order of business:"

"within the next week or so" is where I think most people are getting the idea of a week. We are definitely in the 'or so' part now.

I think a great way to make members understand the delays is to explain to us what is going on besides. "We are working on some bugs" It will help us to understand the steps and processes that are being taken to improve our gaming experience and what exactly the hold ups are.


Sure.

1) There was an error transferring files for the free speed games, and once they had been transferred from the test build, there were some problems that needed to be fixed such as players needing to have restrictions on games joined, not only games created. Another bug was some of the error messages weren't displayed properly, and for the release time to ensure that we don't repeat past mistakes, we are now undergoing far more extensive testing to make the next Free Speed Game update as optimal as possible.

2) Hide Reserved Games
There was little foresight into seeing how this would truly affect tournament games based on user preference, so developing the option for this in place of not being able to choose at all (original) had to be rolled out quickly. We are also now testing a more optimal and fixed version that fixes the other related bugs, since we wanted to roll out the option to hide them or not ASAP, we didn't focus on fixing the actual bugs of how it works right away. That is being worked on now, and to compensate on our hastiness, is undergoing more thorough testing and feedback with the programmer than before.

Neither of those 2 things were expected to happen when I had released the original statement. The other setback was that ConquerClub now has a new test server for us Admins and Tech Team to test things on! The setup for this took a while since it is completely isolated from the live site (as the old one was not, which is what caused one of the downtimes about a month ago). The sudden stack of tasks and bugs has put the less functional medal coding behind, but it is next to-do (pending anything else, such as above!). Still working with a new programmer learning CC, and I'm still learning timing. No secrets here -- trying to get the ball rolling! :D

BMO

it's good to hear extra effort is being put into updates to get them right. seeing as the medals update has been delayed, is there any chance there'll be extra effort put into that as well before?

for instance you could plan ahead as though you expect to be around another 20 years or more from now.
show: a plan
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Re: Finally Some News: The Beginning

Postby betiko on Tue Feb 19, 2013 5:51 am

sure greenoaks, have an acheivement up to 100 000 uniques when there's an average of 15 000 unique players active on the site since a year looking at the scoreboard. by the way, is it just me, but I kind of remember there were around 40 000 active users on the scoreboard a couple of years ago?
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Re: Finally Some News: The Beginning

Postby greenoaks on Tue Feb 19, 2013 8:57 am

betiko wrote:sure greenoaks, have an acheivement up to 100 000 uniques when there's an average of 15 000 unique players active on the site since a year looking at the scoreboard. by the way, is it just me, but I kind of remember there were around 40 000 active users on the scoreboard a couple of years ago?

there were a lot more before the pc police started wielding the ban hammer. anyhow the idea is to put an end to the demands for higher levels. the current levels and the idea to bump it up a fraction will just put off the requests for a few months, at best.

the higher levels combined with qwerts great ribbon idea would satisfy every medal hunter - all-rounders & map specialists. as the blurb says it would take a lifetime to achieve. plus the work required to implement in one hit would be far less than the combined effort required to revisit it every 2nd year.
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Re: Finally Some News: The Beginning

Postby betiko on Tue Feb 19, 2013 10:10 am

greenoaks wrote:
betiko wrote:sure greenoaks, have an acheivement up to 100 000 uniques when there's an average of 15 000 unique players active on the site since a year looking at the scoreboard. by the way, is it just me, but I kind of remember there were around 40 000 active users on the scoreboard a couple of years ago?

there were a lot more before the pc police started wielding the ban hammer. anyhow the idea is to put an end to the demands for higher levels. the current levels and the idea to bump it up a fraction will just put off the requests for a few months, at best.

the higher levels combined with qwerts great ribbon idea would satisfy every medal hunter - all-rounders & map specialists. as the blurb says it would take a lifetime to achieve. plus the work required to implement in one hit would be far less than the combined effort required to revisit it every 2nd year.


how many people on the site have full gold? how many years did it take for those people to earn full gold? what % of the cc population does it represent to get full gold? we've tripled the bar here and I'm sure no one will have full diamond before a certain time. Getting new uniques is not exponential, quite the opposite..
anyway, I'm very curious to see what the medal counts will look like for the most hardcore gamers from the site when this gets implemented.
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Re: Finally Some News: The Beginning

Postby Leehar on Tue Feb 19, 2013 11:35 am

betiko wrote: by the way, is it just me, but I kind of remember there were around 40 000 active users on the scoreboard a couple of years ago?

20 000 is the most I've seen

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Re: Finally Some News: The Beginning

Postby Gilligan on Tue Feb 19, 2013 11:40 am

Using the wayback machine it seems like it capped out around 22000. Of course it doesn't have every sampling of the scoreboard but it was generally around there.
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Re: Finally Some News: The Beginning

Postby betiko on Tue Feb 19, 2013 11:55 am

oh yeah I remember where I got that from! I used to look at the amount of recipients of the standard acheivement. 40K back then and 46K today; wasn't the active users on the scoreboard!
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Re: Finally Some News: The Beginning

Postby rdsrds2120 on Tue Feb 19, 2013 1:23 pm

betiko wrote:thanks for the answer rds! how many programmers are working full time for the site by the way?


1 full-time, 2 with minor things/part time/volunteer code projects. I actually have a giant list of bugs/minor updates that have been fixed that I planned to release with medal updates :).

BMO
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Re: Finally Some News: The Beginning

Postby Bernoulli on Tue Feb 19, 2013 2:38 pm

Don't forget to update the UPGRADE page to include "No More ADS" in membership perks.
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Re: Finally Some News: The Beginning

Postby rdsrds2120 on Tue Feb 19, 2013 2:39 pm

Bernoulli wrote:Don't forget to update the UPGRADE page to include "No More ADS" in membership perks.


That's actually a great thing to notice! Thanks!

BMO
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Re: Finally Some News: The Beginning

Postby greenoaks on Wed Feb 20, 2013 4:07 am

betiko wrote:
greenoaks wrote:
betiko wrote:sure greenoaks, have an acheivement up to 100 000 uniques when there's an average of 15 000 unique players active on the site since a year looking at the scoreboard. by the way, is it just me, but I kind of remember there were around 40 000 active users on the scoreboard a couple of years ago?

there were a lot more before the pc police started wielding the ban hammer. anyhow the idea is to put an end to the demands for higher levels. the current levels and the idea to bump it up a fraction will just put off the requests for a few months, at best.

the higher levels combined with qwerts great ribbon idea would satisfy every medal hunter - all-rounders & map specialists. as the blurb says it would take a lifetime to achieve. plus the work required to implement in one hit would be far less than the combined effort required to revisit it every 2nd year.


how many people on the site have full gold? how many years did it take for those people to earn full gold? what % of the cc population does it represent to get full gold? we've tripled the bar here and I'm sure no one will have full diamond before a certain time. Getting new uniques is not exponential, quite the opposite..
anyway, I'm very curious to see what the medal counts will look like for the most hardcore gamers from the site when this gets implemented.

why do we have to have full gold, diamond or whatever? i already have Diamond in 6 categories. i want higher levels in those areas i specialise in.

the proposal is about giving a goal for everyone, not just the alrounders.
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Re: Finally Some News: The Beginning

Postby betiko on Wed Feb 20, 2013 8:23 am

well, extra uniques today might mean new medals tomorrow greenoaks: ;)
I don't see yet any diamond on your medals and i'm sure you'll have plenty to work on with those!
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Re: Finally Some News: The Beginning

Postby greenoaks on Wed Feb 20, 2013 4:32 pm

betiko wrote:well, extra uniques today might mean new medals tomorrow greenoaks: ;)
I don't see yet any diamond on your medals and i'm sure you'll have plenty to work on with those!

as i just said, with the new levels proposed i already have achievement 6 of them. i couldn't give a shit what level it is to get Speed or Trench as i don't play them.

i want higher levels in the game settings i play. i want higher levels for the settings other people play. i don't want those higher settings to be delayed until a bunch of people have achieved the highest level in every category.

why do we have to wait for alrounders to achieve everything before the site sets a new level? the earlier proposal was broad enough to allow everyone to display what they do.

alrounders can show they have achieved all of a certain level and then go for the next. specialists can display their dedication to a single category such as Speed, Freestyle or Trench.
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Re: Finally Some News: The Beginning

Postby Pirlo on Wed Feb 20, 2013 7:55 pm

greenoaks wrote:
betiko wrote:well, extra uniques today might mean new medals tomorrow greenoaks: ;)
I don't see yet any diamond on your medals and i'm sure you'll have plenty to work on with those!

as i just said, with the new levels proposed i already have achievement 6 of them. i couldn't give a shit what level it is to get Speed or Trench as i don't play them.

i want higher levels in the game settings i play. i want higher levels for the settings other people play. i don't want those higher settings to be delayed until a bunch of people have achieved the highest level in every category.

why do we have to wait for alrounders to achieve everything before the site sets a new level? the earlier proposal was broad enough to allow everyone to display what they do.

alrounders can show they have achieved all of a certain level and then go for the next. specialists can display their dedication to a single category such as Speed, Freestyle or Trench.


I see your point.. a couple of years ago, I made a suggestion in a post (didn't made a thread in suggestion forum for it) to replace the coloring system with digits. i.e. we could have a standard color for all medals instead of silver, bronze...etc. and you can a new medal for a given number of unique defeats. For example, a new medal to be awarded for every 250 unique, if you have 2000 defeats on terminator, your terminator medal would read "8" instead of getting its color turned to a different one. This would make you able to tell which setting I'm best at when you look at my profile and read the numbers on my medals. I doubt it would be implemented though, or even considered!
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Re: Finally Some News: The Beginning

Postby greenoaks on Wed Feb 20, 2013 10:34 pm

Pirlo wrote:I see your point.. a couple of years ago, I made a suggestion in a post (didn't made a thread in suggestion forum for it) to replace the coloring system with digits. i.e. we could have a standard color for all medals instead of silver, bronze...etc. and you can a new medal for a given number of unique defeats. For example, a new medal to be awarded for every 250 unique, if you have 2000 defeats on terminator, your terminator medal would read "8" instead of getting its color turned to a different one. This would make you able to tell which setting I'm best at when you look at my profile and read the numbers on my medals. I doubt it would be implemented though, or even considered!

yes, the concept is similar.

however the increments being fixed would lead to ridiculous numbers for someone like myself or too hard to obtain for beginners if set at a level appropriate for old-timers. you sug would have to have a tiered structure, even if it was only displayed on our profiles as a number.
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Re: Finally Some News: The Beginning

Postby spiesr on Thu Feb 21, 2013 12:18 pm

The obvious bridge between that idea and the current setup is to simply make it so that you can receive additional diamond medals. So for the rating medal for example, you would get another diamond ratings medal every 1500 ratings beyond the first.
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Re: Finally Some News: The Beginning

Postby betiko on Thu Feb 21, 2013 11:39 pm

spiesr wrote:The obvious bridge between that idea and the current setup is to simply make it so that you can receive additional diamond medals. So for the rating medal for example, you would get another diamond ratings medal every 1500 ratings beyond the first.


sounds better, mostly because keeping the medals exponential after diamond is ridiculous, we're talking about unique kills here and the more you have the more you will struggle. not to mention that a lot of players foe people when they medal hunt, foe lists for medal hunting could just turn out to be ridiculously high and games really hard to join.
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Re: Finally Some News: The Beginning

Postby b00060 on Mon Feb 25, 2013 9:27 am

Any update on the new medal release date??
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Re: Finally Some News: The Beginning

Postby CJ Lues on Thu Feb 28, 2013 4:04 am

b00060 wrote:Any update on the new medal release date??


I guess you have to take that as a no...
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Re: Finally Some News: The Beginning

Postby rdsrds2120 on Thu Feb 28, 2013 4:14 am

b00060 wrote:Any update on the new medal release date??


I can confirm that there is exactly 1 bug encountered on the test site with adding the next one. Should see a release, soon :)

BMO
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Re: Finally Some News: The Beginning

Postby HardAttack on Thu Feb 28, 2013 5:25 am

betiko wrote:
spiesr wrote:The obvious bridge between that idea and the current setup is to simply make it so that you can receive additional diamond medals. So for the rating medal for example, you would get another diamond ratings medal every 1500 ratings beyond the first.


sounds better, mostly because keeping the medals exponential after diamond is ridiculous, we're talking about unique kills here and the more you have the more you will struggle. not to mention that a lot of players foe people when they medal hunt, foe lists for medal hunting could just turn out to be ridiculously high and games really hard to join.


foe is an option for medal hunters to use,
i am not fan of doing it that way but there is no other way to get there...
maybe, something can be done at creation on games, say there is a field once checked/activated, then these games can not be joined by players i already have unique defeats on. This means definition of a new foe list, to be used on medal hunting purposes only. And with this option, you will click/choose games while creating games, this way player is not blocking other players to join in all games but only games he means to medal hunt only.
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Re: Finally Some News: The Beginning

Postby greenoaks on Thu Feb 28, 2013 6:03 am

HardAttack wrote:
betiko wrote:
spiesr wrote:The obvious bridge between that idea and the current setup is to simply make it so that you can receive additional diamond medals. So for the rating medal for example, you would get another diamond ratings medal every 1500 ratings beyond the first.


sounds better, mostly because keeping the medals exponential after diamond is ridiculous, we're talking about unique kills here and the more you have the more you will struggle. not to mention that a lot of players foe people when they medal hunt, foe lists for medal hunting could just turn out to be ridiculously high and games really hard to join.


foe is an option for medal hunters to use,
i am not fan of doing it that way but there is no other way to get there...
maybe, something can be done at creation on games, say there is a field once checked/activated, then these games can not be joined by players i already have unique defeats on. This means definition of a new foe list, to be used on medal hunting purposes only. And with this option, you will click/choose games while creating games, this way player is not blocking other players to join in all games but only games he means to medal hunt only.

how will the button know what you are medal hunting for?

say i have defeated you in fog but not trench. how will the button know if i want you to join so i can get trench or not join because i am going for fog?
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Re: Finally Some News: The Beginning

Postby Paddy The Cat on Thu Feb 28, 2013 3:37 pm

meh i never understood foe for medal hunting... why not just go out and join some public games against people you havent played?
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Re: Finally Some News: The Beginning

Postby Gilligan on Thu Feb 28, 2013 4:07 pm

Paddy The Cat wrote:meh i never understood foe for medal hunting... why not just go out and join some public games against people you havent played?


To get to the new level you'd have to foe A LOT of people. The disadvantage to this is you are foeing someone for a Random, say, but you can still beat them in Fog - as a foe, you can't do that. In a way it slows you down; I only foe users when I'm 10 or so away and play 1v1 speed games till I get the medal, just so they don't join some back to back. When I do get the medal, though, foes are removed.
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