Twill wrote:LOL agree with you there Lack -
The first turn of every game should be 24 hours - what if you create a 5 minute game, wait for 6 people to join, but leave because it takes 5 hours for them to join....you miss your first (and probably every subsequent) turn because people didn't join.
The other option is to have a "we will start in x hour y minutes, please be here" to coordinate people being on at the same time - again, the 24 hour first turn would do that just fine.
The other option is to have any number of minutes per turn (i.e. user selectable) but require a "cerfew" time where no moves are allowed. I.e. 1 hour turns with no turns between 10pm and 11am to let people sleep.
have a "pause" button that any player can select to go do laundry or eat or, heaven forbid, use the "facilities" or something. This should be an indefinate pause, but after 24 hours, the other players have a resume button - if the person does not come back, they can all choose to pick the game back up (with a 1-2 hour lag time to get everyone there)
just some thoughts
lackattack wrote:Your score is intended to reflect your skill
But at the moment with the current scoring system the people at the top of the scoreboard aren't necessarily the most skilled.
They might be but it's difficult to tell.
moz976 wrote:How does the current scoring system not show who is the most skilled. It takes skill to win and if you win you get more points and if you get more points you move higher on the ranking.
Tr0y wrote:Aphid what do you propose for a new scoring system?
Just saying the current one sucks isnt constructive.
Aphid wrote:moz976 wrote:How does the current scoring system not show who is the most skilled. It takes skill to win and if you win you get more points and if you get more points you move higher on the ranking.
Take a player who wins on average 60% of the games they play and another who wins 90% of the time. The 60% winner can easily have a higher score simply by playing more games.
Lets say for example that a win is worth 100 points on and a loss is 20 points off your score and the starting score is 1000. After 10 games the player who wins 90% of the time would have a score of 1880. If the 60% winner had played 20 games then they would have a score of 2040.
This is how a less skilled player can have a higher score.
how many games have you played?
The more skilled player you beat, the MORE points you get.
If you play low rank people, and u lose, you will lose MORE points.
your scenario above assumes that you get a flat points per win. that is not true.
a player who wins 60% of the time vs average players, his rating will stabilize after a while, and it will remain the same no matter how many games he play.
Users browsing this forum: No registered users