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Colour Committee 2013 & A Sneak Peek

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Re: Colour Committee 2013 & A Sneak Peek

Postby kuma32478 on Fri Aug 02, 2013 11:52 am

Just curious on a couple things:

1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
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Re: Colour Committee 2013 & A Sneak Peek

Postby blakebowling on Fri Aug 02, 2013 12:38 pm

kuma32478 wrote:Just curious on a couple things:

1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)

We do have the options for 9, 10, and 11.

We haven't added 5 or 6 player teams (yet), but we have increased the number of teams that can be in a game.
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Re: Colour Committee 2013 & A Sneak Peek

Postby Fewnix on Fri Aug 02, 2013 5:27 pm

\:D/ \:D/ \:D/ \:D/ =D> =D> =D> =D> WOW WOW WOW \:D/ \:D/ \:D/ \:D/ =D> =D> =D> =D>

So we could have 12 people in a game with settings like Assassin Terminator or Escalating spoils or Team???


\:D/ \:D/ \:D/ \:D/ =D> =D> =D> =D> WOW WOW WOW \:D/ \:D/ \:D/ \:D/ =D> =D> =D> =D>
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Re: Colour Committee 2013 & A Sneak Peek

Postby Fewnix on Fri Aug 02, 2013 6:15 pm

BOB provides many useful things including a stats table that shows all the terts held by different players.

r:Fewnix 4.9 5 12 3
g umbrellaman 4.9 70 117 12

Hover your mouse over the r: Fewnix (r is for red :D ) or the g: Umbrellaman (g is for green :D ) and Bob will highlight on the Map all terts held by those players - the red Fewnix, the green Umbrellaman. It should be possible for colour challenged people to play any game with about the same access to info as the colour enabled.
;)


show


viewtopic.php?f=527&t=161049
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Re: Colour Committee 2013 & A Sneak Peek

Postby greenoaks on Fri Aug 02, 2013 7:04 pm

kuma32478 wrote:Just curious on a couple things:

1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)

5 player teams would be Quints and 6 player teams Sexts

blakebowling wrote:We do have the options for 9, 10, and 11.

We haven't added 5 or 6 player teams (yet), but we have increased the number of teams that can be in a game.

i may have to redo my 4 Dubs R Beta tournament series as

6 Dubs R Awesome
4 Trips R Terrific
3 Quads R Craaaazy

:D
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Re: Colour Committee 2013 & A Sneak Peek

Postby Bruceswar on Fri Aug 02, 2013 10:03 pm

add me for a map makers perspective please
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Re: Colour Committee 2013 & A Sneak Peek

Postby chapcrap on Fri Aug 02, 2013 10:59 pm

greenoaks wrote:
kuma32478 wrote:Just curious on a couple things:

1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)

5 player teams would be Quints and 6 player teams Sexts

Count me in for a few sexts.
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Re: Colour Committee 2013 & A Sneak Peek

Postby denominator on Sat Aug 03, 2013 12:53 am

I would be interested in participating in this.
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Re: Colour Committee 2013 & A Sneak Peek

Postby rdsrds2120 on Sat Aug 03, 2013 2:32 am

patrickaa317 wrote:willing to help as needed too. definitely excited about this update!

Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.

Thanks Blake.


I've started a separate project with the Cartographers to first, set a max player value for all necessary maps, and then as mapmakers want to update them, after the feature, we can do that. All those maps is quite a bit of work, though!

BMO
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Re: Colour Committee 2013 & A Sneak Peek

Postby patrickaa317 on Sat Aug 03, 2013 10:31 am

rdsrds2120 wrote:
patrickaa317 wrote:willing to help as needed too. definitely excited about this update!

Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.

Thanks Blake.


I've started a separate project with the Cartographers to first, set a max player value for all necessary maps, and then as mapmakers want to update them, after the feature, we can do that. All those maps is quite a bit of work, though!

BMO


Thanks rds. I can help with either task if you want to put the appropriate contact in touch with me.
taking a break from cc, will be back sometime in the future.
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Re: Colour Committee 2013 & A Sneak Peek

Postby -=- Tanarri -=- on Sun Aug 04, 2013 6:20 pm

I have to say it's awesome that 12 player games are finally becoming a reality. It gives me hope that the XML may one day see the overhaul that's been long overdue and would breathe more life into map design.

I'd be interested in throwing in my two cents as well. I'm not sure how much of a time commitment is required, but if it's fairly minimal, then I'm in.
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Re: Colour Committee 2013 & A Sneak Peek

Postby rdsrds2120 on Sun Aug 04, 2013 7:29 pm

-=- Tanarri -=- wrote:I have to say it's awesome that 12 player games are finally becoming a reality. It gives me hope that the XML may one day see the overhaul that's been long overdue and would breathe more life into map design.

I'd be interested in throwing in my two cents as well. I'm not sure how much of a time commitment is required, but if it's fairly minimal, then I'm in.


Many hands make light work -- we have a good turnout so far, it seems. If you end up joining and find yourself too busy, don't worry about it. :)

BMO
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Re: Colour Committee 2013 & A Sneak Peek

Postby -=- Tanarri -=- on Sun Aug 04, 2013 9:35 pm

rdsrds2120 wrote:
-=- Tanarri -=- wrote:I have to say it's awesome that 12 player games are finally becoming a reality. It gives me hope that the XML may one day see the overhaul that's been long overdue and would breathe more life into map design.

I'd be interested in throwing in my two cents as well. I'm not sure how much of a time commitment is required, but if it's fairly minimal, then I'm in.


Many hands make light work -- we have a good turnout so far, it seems. If you end up joining and find yourself too busy, don't worry about it. :)

BMO


In that case, count me in :)
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Re: Colour Committee 2013 & A Sneak Peek

Postby TheForgivenOne on Mon Aug 05, 2013 1:57 am

I was there when it was submitted. I'd like to be apart of the colour committee :D
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Re: Colour Committee 2013 & A Sneak Peek

Postby SirSebstar on Mon Aug 05, 2013 6:24 am

ill help out. i have difficulty seperating colors(colours) as it is already, so i am certainly interrested in making the divide big enough to notice
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Re: Colour Committee 2013 & A Sneak Peek

Postby IcePack on Mon Aug 05, 2013 9:52 am

Everyone's added up to here. :)
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Re: Colour Committee 2013 & A Sneak Peek

Postby JaneAusten on Mon Aug 05, 2013 11:44 am

In pls. ♥ I like to color! ;)
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Re: Colour Committee 2013 & A Sneak Peek

Postby NoSurvivors on Mon Aug 05, 2013 11:53 am

IcePack wrote:
AdamKeith wrote:I'm interested. It might be useful to have a colour-blind person on board!


I'm trying to get a CB member to join currently. I've asked if they're interested.


Krysysis colour blind i believe.. he might be interested :)
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Re: Colour Committee 2013 & A Sneak Peek

Postby dolomite13 on Mon Aug 05, 2013 5:08 pm

As a 20+ year veteran of UI/UX Web Design & Development I would love to be able to provide input. Please add me.

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Re: Colour Committee 2013 & A Sneak Peek

Postby IcePack on Mon Aug 05, 2013 6:03 pm

Everyones added to here.
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Re: Colour Committee 2013 & A Sneak Peek

Postby BigBallinStalin on Tue Aug 13, 2013 9:01 pm

midnight blue
black
light orange
magenta
dark orange
firetruck engine red
light purple
chartreuse
teal
silver
platinum
gold


You're welcome.
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Postby 2dimes on Thu Aug 15, 2013 1:03 am

Are you kidding me? You must be kidding me.
2dimes on Tue May 08, 2012 5:57 pm wrote:
  • Here's the current colours. red green blue yellow pink cyan orange slate
  • I added 18 more for 26 distinct colours I'm almost happy with, each begins with a different letter for "add color codes"
    a auburn
    b blue
    c cyan
    d drab
    e emerald
    f flax
    g green
    h heliotrope
    i ivory
    j jonquil
    k khaki
    l lemon
    m maroon
    n neon
    o orange
    p pink
    q quartz
    r red
    s slate
    t teal
    u umber
    v violet
    w wine
    x xanadu
    y yellow
    z zaffre

I had to cheat quartz as it was too close to slate, shades of grey I guess. The colour I used was Timberwolf.

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Re: Colour Committee 2013 & A Sneak Peek

Postby plurple on Sat Aug 17, 2013 5:51 am

can i help pwease
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[ 8-[ 8-[ 8-[
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Re: Colour Committee 2013 & A Sneak Peek

Postby IcePack on Sat Aug 17, 2013 1:25 pm

plurple wrote:can i help pwease


I think we are close to wrapping up.
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Re: Colour Committee 2013 & A Sneak Peek

Postby cairnswk on Sat Aug 17, 2013 2:27 pm

in pls
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Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
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