Moderator: Community Team
kuma32478 wrote:Just curious on a couple things:
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
kuma32478 wrote:Just curious on a couple things:
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
blakebowling wrote:We do have the options for 9, 10, and 11.
We haven't added 5 or 6 player teams (yet), but we have increased the number of teams that can be in a game.
greenoaks wrote:kuma32478 wrote:Just curious on a couple things:
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
5 player teams would be Quints and 6 player teams Sexts
patrickaa317 wrote:willing to help as needed too. definitely excited about this update!
Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.
Thanks Blake.
rdsrds2120 wrote:patrickaa317 wrote:willing to help as needed too. definitely excited about this update!
Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.
Thanks Blake.
I've started a separate project with the Cartographers to first, set a max player value for all necessary maps, and then as mapmakers want to update them, after the feature, we can do that. All those maps is quite a bit of work, though!
BMO
-=- Tanarri -=- wrote:I have to say it's awesome that 12 player games are finally becoming a reality. It gives me hope that the XML may one day see the overhaul that's been long overdue and would breathe more life into map design.
I'd be interested in throwing in my two cents as well. I'm not sure how much of a time commitment is required, but if it's fairly minimal, then I'm in.
rdsrds2120 wrote:-=- Tanarri -=- wrote:I have to say it's awesome that 12 player games are finally becoming a reality. It gives me hope that the XML may one day see the overhaul that's been long overdue and would breathe more life into map design.
I'd be interested in throwing in my two cents as well. I'm not sure how much of a time commitment is required, but if it's fairly minimal, then I'm in.
Many hands make light work -- we have a good turnout so far, it seems. If you end up joining and find yourself too busy, don't worry about it.
BMO
IcePack wrote:AdamKeith wrote:I'm interested. It might be useful to have a colour-blind person on board!
I'm trying to get a CB member to join currently. I've asked if they're interested.
2dimes on Tue May 08, 2012 5:57 pm wrote:
- Here's the current colours. red green blue yellow pink cyan orange slate
- I added 18 more for 26 distinct colours I'm almost happy with, each begins with a different letter for "add color codes"
a auburn
b blue
c cyan
d drab
e emerald
f flax
g green
h heliotrope
i ivory
j jonquil
k khaki
l lemon
m maroon
n neon
o orange
p pink
q quartz
r red
s slate
t teal
u umber
v violet
w wine
x xanadu
y yellow
z zaffre
I had to cheat quartz as it was too close to slate, shades of grey I guess. The colour I used was Timberwolf.
plurple wrote:can i help pwease
Return to Announcement Archives
Users browsing this forum: No registered users