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12 Player Games, Invitation Upgrades & More

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Re: 12 Player Games, Invitation Upgrades & More

Postby iAmCaffeine on Mon Sep 02, 2013 6:06 pm

patrickaa317 wrote:To make these things easier for blake and his crew, can someone go through and clearly list all these things out? It will allow him to spend time coding rather than reading the forum.


I made a list of about 5 things and they got dealt with. Anything tournament related I won't be aware of.
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Re: 12 Player Games, Invitation Upgrades & More

Postby EagleofGreenErth on Mon Sep 02, 2013 6:44 pm

Just would like to say, these updates have brought back from inactive to playing regularly again.

I understand there are some bugs, but I have full faith that the new leadership is going to work these bugs out swiftly.

All in all, great job. :D
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Re: 12 Player Games, Invitation Upgrades & More

Postby patrickaa317 on Mon Sep 02, 2013 8:28 pm

iAmCaffeine wrote:
patrickaa317 wrote:To make these things easier for blake and his crew, can someone go through and clearly list all these things out? It will allow him to spend time coding rather than reading the forum.


I made a list of about 5 things and they got dealt with. Anything tournament related I won't be aware of.


OK, was that all the stuff fixed within the first 24 hours or recently? Just see a lot of people reporting odd quirky things that I think would be good to get laid out in one place.
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Re: 12 Player Games, Invitation Upgrades & More

Postby DoomYoshi on Mon Sep 02, 2013 10:07 pm

iAmCaffeine wrote:I basically agree with all of Bruce's points regarding freestyle, which is fairly surprising.

Just to add, I have only seen sequential players arguing for the delay and no regular freestylers. Says a lot.


There is a reason we don't play freestyle speeders...
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Re: 12 Player Games, Invitation Upgrades & More

Postby iAmCaffeine on Tue Sep 03, 2013 3:58 am

DoomYoshi wrote:
iAmCaffeine wrote:I basically agree with all of Bruce's points regarding freestyle, which is fairly surprising.

Just to add, I have only seen sequential players arguing for the delay and no regular freestylers. Says a lot.


There is a reason we don't play freestyle speeders...


Care to elaborate?

By the way, all the people arguing there is now more time with the twenty second delay in one minute speed games, you couldn't be more wrong; the twenty seconds is taken out of the time so there is only forty seconds to take your turn. An inexperienced speed freestyle player will certainly struggle to make a good move within that time.
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Re: 12 Player Games, Invitation Upgrades & More

Postby greenoaks on Tue Sep 03, 2013 5:14 am

chapcrap wrote:Also, when I invite the last player to a team, it keeps taking me back to game finder instead of back to the page with the games I already searched for.

EDIT: Actually, it's not just the last player, it's every invitation. It doesn't redirect to the page with the games listed.

it does the same thing if you delete an unwanted game.

i have started a thread for it in Bugs.
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Re: 12 Player Games, Invitation Upgrades & More

Postby chapcrap on Tue Sep 03, 2013 9:46 am

How long are speed game invitations supposed to last?
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Re: 12 Player Games, Invitation Upgrades & More

Postby Swifte on Tue Sep 03, 2013 10:53 am

Is "Increased Medal Cap" implemented? I can't find anyone that's got more than 30 yet. Do we need to earn an additional medal for those to trigger?
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Re: 12 Player Games, Invitation Upgrades & More

Postby mccallan25 on Tue Sep 03, 2013 11:28 am

The one hour game delay is ridiculous! I have rotating group of 30 players that try and play our little unfriendly 6 person World 2.1 map and every unilaterally agrees, it is pointless and ridiculous. IN a game right this minute all 6 of us are online wanting to play and we must wait another 50 minutes. There went our live play free for all. Which is always one of the best games when everyone is playing at once.
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Re: 12 Player Games, Invitation Upgrades & More

Postby mccallan25 on Tue Sep 03, 2013 11:37 am

bigWham wrote:
iAmCaffeine wrote:
Bruceswar wrote:
iAmCaffeine wrote:
Bruceswar wrote:The speed freestyle update. ... ugh really??? What a shame speed games will never be the same. ... so Lame... The rest is nice


Only thirty seconds, not really a big deal and won't affect gameplay much. What is stupid is the one hour delay on casual freestyle games; completely pointless.

There is no one hour delay. .. 12 hour if you are last


Game 13159787


It is a 1 hour delay on all turns in a casual, 20 seconds on speed. It is not completely pointless because it reduces the prospects of the last person joining taking an unfair first turn advantage.... most specifically for the type of game you linked.


Why not make it an option for the person that creates the game????
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Re: 12 Player Games, Invitation Upgrades & More

Postby greenoaks on Tue Sep 03, 2013 4:55 pm

mccallan25 wrote:
bigWham wrote:
iAmCaffeine wrote:
Bruceswar wrote:
iAmCaffeine wrote:
Bruceswar wrote:The speed freestyle update. ... ugh really??? What a shame speed games will never be the same. ... so Lame... The rest is nice


Only thirty seconds, not really a big deal and won't affect gameplay much. What is stupid is the one hour delay on casual freestyle games; completely pointless.

There is no one hour delay. .. 12 hour if you are last


Game 13159787


It is a 1 hour delay on all turns in a casual, 20 seconds on speed. It is not completely pointless because it reduces the prospects of the last person joining taking an unfair first turn advantage.... most specifically for the type of game you linked.


Why not make it an option for the person that creates the game????

why not pay for premium then waiting an hour for a game to start wouldn't be a problem. you could play lots and/or speed.
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Re: 12 Player Games, Invitation Upgrades & More

Postby dgz345 on Tue Sep 03, 2013 4:58 pm

rdsrds2120 wrote:[
[*]Unfortunately, we have not yet expanded the game engine to be able to include teams greater than our current Quadruples. This is something that is extremely code intensive that could involve major changes to the game engine, so rather than wait another four years, we decided it's best to work on it in the interim.[/list]


so it has not been looked at?
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Re: 12 Player Games, Invitation Upgrades & More

Postby IcePack on Tue Sep 03, 2013 8:29 pm

Swifte wrote:Is "Increased Medal Cap" implemented? I can't find anyone that's got more than 30 yet. Do we need to earn an additional medal for those to trigger?


I believe CD and TD will need to manually add those medals
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Re: 12 Player Games, Invitation Upgrades & More

Postby silversun6 on Wed Sep 04, 2013 3:37 am

where the quintuple and sextuple games are coming?

:ugeek: cant wait for those in the clan wars
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Postby 2dimes on Wed Sep 04, 2013 7:58 am

Ok I have excellent color vision, it has been tested during medicals several times.

I just looked in on a 12 player game on classic map. Green Slate and V look pretty similar.

I doubt it would harm the game play, I already nearly always use the codes. Great update in my opinion. Thanks cc.
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Re: 12 Player Games, Invitation Upgrades & More

Postby Armandolas on Wed Sep 04, 2013 11:50 am

IcePack wrote:
Swifte wrote:Is "Increased Medal Cap" implemented? I can't find anyone that's got more than 30 yet. Do we need to earn an additional medal for those to trigger?


I believe CD and TD will need to manually add those medals


Whats the new limit?
and maybe someone can explain me: why a limit?

thanks
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Re: 12 Player Games, Invitation Upgrades & More

Postby Denise on Thu Sep 05, 2013 10:05 pm

12 player games on Europa gives 13 neutral territories with each player getting 4. I suggest changing that to 1 neutral with each player getting 5 territories. :)
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Re: 12 Player Games, Invitation Upgrades & More

Postby plurple on Fri Sep 06, 2013 12:03 pm

plurple wrote:
mcshanester29 wrote:
elonpuckhog wrote:On the create a game page, can we make some way so that I can invite to all open slots for a tourney game?

Gilligan wrote:
elonpuckhog wrote:On the create a game page, can we make some way so that I can invite to all open slots for a tourney game?


To add to this, perhaps remember the users that were invited so that multiple games can be created easily?


I agree with elon...what he is saying is if you create a game for a tournament let's say 4 players it only lets you invite player 2, 3, 4 because it puts you as player number 1


this is what i said yesterday and blake says it will be a couple of days :)


any news on this being done?
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Re: 12 Player Games, Invitation Upgrades & More

Postby IcePack on Fri Sep 06, 2013 12:19 pm

plurple wrote:
plurple wrote:
mcshanester29 wrote:
elonpuckhog wrote:On the create a game page, can we make some way so that I can invite to all open slots for a tourney game?

Gilligan wrote:
elonpuckhog wrote:On the create a game page, can we make some way so that I can invite to all open slots for a tourney game?


To add to this, perhaps remember the users that were invited so that multiple games can be created easily?


I agree with elon...what he is saying is if you create a game for a tournament let's say 4 players it only lets you invite player 2, 3, 4 because it puts you as player number 1


this is what i said yesterday and blake says it will be a couple of days :)


any news on this being done?


It's being worked on still.
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Re: 12 Player Games, Invitation Upgrades & More

Postby iAmCaffeine on Sat Sep 07, 2013 4:11 am

Inviting when creating a game isn't working. Just tried it twice and no invites were sent when the game was made.
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Re: 12 Player Games, Invitation Upgrades & More

Postby Dukasaur on Sat Sep 07, 2013 3:05 pm

iAmCaffeine wrote:Inviting when creating a game isn't working. Just tried it twice and no invites were sent when the game was made.

If it's a non-tournament game, make sure you leave Player 1 blank. Player 1 is just for tournament games; for all others you are Player 1. I presume they'll eventually tweak it so that Player 1 doesn't even show up for non-tournament games, but for now I think you have to manually leave it blank.
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Re: 12 Player Games, Invitation Upgrades & More

Postby Bruceswar on Sun Sep 08, 2013 11:03 pm

Thank you 12 man games!

2013-09-08 22:52:09 - Stbtgal lost 24 points in round - 7
2013-09-08 22:52:09 - NoSurvivors lost 23 points in round - 7
2013-09-08 22:52:09 - blockhead15 lost 22 points in round - 7
2013-09-08 22:52:09 - Gabriel13 lost 23 points in round - 7
2013-09-08 22:52:09 - musicalmaven lost 18 points in round - 7
2013-09-08 22:52:09 - westbo lost 28 points in round - 7
2013-09-08 22:52:09 - ChadTomer lost 28 points in round - 7
2013-09-08 22:52:09 - dvlajko lost 34 points in round - 7
2013-09-08 22:52:09 - Hawkeye Pierce lost 19 points in round - 7
2013-09-08 22:52:09 - trboye lost 18 points in round - 7
2013-09-08 22:52:09 - Predatorius lost 26 points in round - 7
2013-09-08 22:52:09 - Bruceswar gained 263 points in round - 7
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Re: 12 Player Games, Invitation Upgrades & More

Postby Dukasaur on Sat Sep 14, 2013 9:09 am

Isn't it a bit early to archive this thread?
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Re: 12 Player Games, Invitation Upgrades & More

Postby NoSurvivors on Sun Sep 15, 2013 4:45 pm

Just so you guys know I LOVED these updates! Keep up the good work guys :)
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Re: 12 Player Games, Invitation Upgrades & More

Postby Bruceswar on Tue Sep 17, 2013 3:35 am

So it has been some time... I still wish the wait time was taken off. It just has so many drawback to it! It has not increased freestyle games. I still see the same players, playing in the game. The speed game wait time makes it even better for people like me who are quick. Your average player is put at a loss with only 40 seconds left. Assuming it is a 1 minute game.

What are the thoughts on this??
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