Say only people within a rank or 2 (above or below) can join my public games. Someone mentioned it before and I thought it was a good idea. It needs to be restrictive though, so one can't set it to only people higher than themselves or something stoopid like that.
There is often difficulty to fill speed games. Adding restrictions may make impossible to fill them.
Best idea to make high ranked player playing speed game is points free games - with limitations of course. As suggested here :viewtopic.php?f=4&t=195748
Oh, I know, I was one of the people that came up with that suggestion before it the discussion was moved there. With the introduction of bots, the 0 points thing has somewhat become a reality and it'll help new players. That was one of the things that a few of us were talking about before. If a player's first X amount of games were points free, they might be encouraged to stay. The bot is just a better version of that idea. I just wonder if a bot can be programmed to play better than those ones for intermediate players to practice on. I still like the 0 points option for inviting new players to come here and challenge me.
I have some ideas surrounding that.
The reason there are little to no speed games is because officers don't want cooks and stripes joining their games, and you can't blame them. lol. I don't think putting a reasonable optional
restriction when setting up games would prevent people from creating games at all. I think they'd create more of them and as a result, more activity. That's what we want here. A future for CC. Sure, we can go private and invite only people we know, but not everyone is in a clan, so a lot of people have a very limited pool.
Or... fix the points system and make it fairer. I think, sure, we should win less for winning against a cook. I think that system is great, but we shouldn't lose 50 points because they joined a game. I hate playing them in the first place, points or no points. I had one game this week that I really enjoyed. I lost, but it was the best game that I had played in a while because we were both forcing each other to think about our next move. Playing the other folk, win or lose, is no fun.