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Updates 10/10/13 - Polymorphic, Parachutes, Medals and Clans

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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby betiko on Fri Oct 11, 2013 1:57 am

Very nice! I m gonna try a few polymorphic on beta then! :)
About the bot medal, i see i have only 2 kills, does it mean we will end up with 200 bots?
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby bigWham on Fri Oct 11, 2013 2:05 am

ooge wrote:I have played whambot a lot so far and this last update seems to have screwed the bot up.I am not trying to be funny.There is a error with the bot.


whamBot was dazed for a moment there! i think he tried a poly game with sass and lost it. should be back in form now, in as much as he has form.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby bigWham on Fri Oct 11, 2013 2:23 am

betiko wrote:Very nice! I m gonna try a few polymorphic on beta then! :)
About the bot medal, i see i have only 2 kills, does it mean we will end up with 200 bots?


small display bug there for a bit. beating whammy 200 times will get you the bronze, then onto sass... then onto... TBA!
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Bruceswar on Fri Oct 11, 2013 3:07 am

Also if you kill someone you have to refresh before it is your turn again.. Assuming you kill next in line in a poly game.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby padsta on Fri Oct 11, 2013 3:21 am

Bruceswar wrote:Also if you kill someone you have to refresh before it is your turn again.. Assuming you kill next in line in a poly game.


and also for subsequent rounds too.

poly games yes, thanks bigwham this is my single favourite update ever on cc


thanks again
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby OliverFA on Fri Oct 11, 2013 3:42 am

I doubt I will play polymorphic or Parachutes because they are not the kind of game I like, but I am happy that those new settings are there for the people who enjoy them :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby greenoaks on Fri Oct 11, 2013 4:07 am

Night Strike wrote:I don't understand how "Polymorphic" would indicate a single person team game. But good updates.

polymorphous means having more than 1 adult form, like ants or bees.

in polymorphic games we are all one, but we have 2/3/4 different forms (colours).
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby DaveH on Fri Oct 11, 2013 4:31 am

These updates are great news (even greenoak's suggestion for paratroop reinforcements has at last been taken up =D> ) but I have found a slight problem in that it now interprets 4-player doubles games on AoR2 (non-polymorphic) as having more than 6 players so won't create them. I have reported this in the bug report section, though I guess it is not a major problem.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby iAmCaffeine on Fri Oct 11, 2013 5:05 am

Yet to try out Parachutes, but Polymorphic is fucking awesome. I love the wham.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby benga on Fri Oct 11, 2013 5:22 am

can i rate my morph?
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby betiko on Fri Oct 11, 2013 5:48 am

polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!

a few bugs though:

-beta maps new unique kills don't update (yes, games created and ended today)
-for bots, only whambot gives new kills; sassbot kills are not being counted
-i have started just one polymorph manual deploy, and there is a bug, my opponent managed to deploy his troops but i cannot even if it's my turn, there is no start button. I don't know if there is this problem on every ploymorph manual.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Bruceswar on Fri Oct 11, 2013 6:36 am

betiko wrote:polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!



:lol: :lol: :lol: :lol:

Read that again :)
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Armandolas on Fri Oct 11, 2013 6:43 am

in my humble opinion poly its one of the worst game options ive seen released.Hope we dont regret it in the future.
Great for farming, great for not having anymore speed teamgames and great for a large decrease of normal teamgames. Its not only negative sides but i think those are bigger than the positive
(the idea of not relying on a teammate on a teamgame..what?!)

Great work on the clan page.
Allways fun to have some new medals(beta medal and BR are very well deserved)
Parachute is interesting, nothing more than that.

I like new stuff, but i dont like to be stuffed with every other idea.

In general, thanks admin for your efforts, even if i disagree with some of them
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Armandolas on Fri Oct 11, 2013 6:44 am

Bruceswar wrote:
betiko wrote:polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!



:lol: :lol: :lol: :lol:

Read that again :)

lollol...who doesnt? :D
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby betiko on Fri Oct 11, 2013 6:58 am

Armandolas wrote:in my humble opinion poly its one of the worst game options ive seen released.Hope we dont regret it in the future.
Great for farming, great for not having anymore speed teamgames and great for a large decrease of normal teamgames. Its not only negative sides but i think those are bigger than the positive
(the idea of not relying on a teammate on a teamgame..what?!)

Great work on the clan page.
Allways fun to have some new medals(beta medal and BR are very well deserved)
Parachute is interesting, nothing more than that.

I like new stuff, but i dont like to be stuffed with every other idea.

In general, thanks admin for your efforts, even if i disagree with some of them


i am loving the polymorph because i love 1v1 speed games but there is almost no strategy. at least now when i play 1v1 speed games vs a lower ranked opponent it's not all about dice.

and yeah bruce, it was meant to be a joke, not something I wrote by mistake ;)
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Armandolas on Fri Oct 11, 2013 7:31 am

im pretty sure i will love it. It will be great,i will not rely on a "bad" teammate, i will farm even better, I will win much more because i have more experience in TEAM games than probably half of the 11k players on CC, so i guess it will be cool for my score and own pleasure....But im talking about a big picture here. ..not my own amusement or fun...i believe this will not be benefitial for the overall CC developement.
Anyway, im not a profet neither gives me fun to believe in this. I hope im absolutely wrong.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Leehar on Fri Oct 11, 2013 8:36 am

Armandolas wrote:im pretty sure i will love it. It will be great,i will not rely on a "bad" teammate, i will farm even better, I will win much more because i have more experience in TEAM games than probably half of the 11k players on CC, so i guess it will be cool for my score and own pleasure....But im talking about a big picture here. ..not my own amusement or fun...i believe this will not be benefitial for the overall CC developement.
Anyway, im not a profet neither gives me fun to believe in this. I hope im absolutely wrong.


As others have mentioned, I think this setting is there to improve 1v1 games where there may be lost due to start or bad dice, and instead increase the strategic aspect in those encounters.
I don't think it should be deemed to replace team games, it's just another added option which has its own strategic context
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby b00060 on Fri Oct 11, 2013 8:43 am

To not make the beta map medal retro is a shame.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby patrickaa317 on Fri Oct 11, 2013 8:51 am

b00060 wrote:To not make the beta map medal retro is a shame.


data needed for this is not stored anywhere. Much like the random map medal.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Armandolas on Fri Oct 11, 2013 9:08 am

Leehar wrote:
Armandolas wrote:im pretty sure i will love it. It will be great,i will not rely on a "bad" teammate, i will farm even better, I will win much more because i have more experience in TEAM games than probably half of the 11k players on CC, so i guess it will be cool for my score and own pleasure....But im talking about a big picture here. ..not my own amusement or fun...i believe this will not be benefitial for the overall CC developement.
Anyway, im not a profet neither gives me fun to believe in this. I hope im absolutely wrong.


As others have mentioned, I think this setting is there to improve 1v1 games where there may be lost due to start or bad dice, and instead increase the strategic aspect in those encounters.
I don't think it should be deemed to replace team games, it's just another added option which has its own strategic context


The stats and the future will tell us the consequences of this.
You must not forget that it will not affect YOUR teamgames, because YOU belong to a small niche of players who does not need to find partners to play. You mostly play it with your clan mates or a small group of individuals "you trust".So do i, and so does a minority of the whole CC players.
Someone wrote this "Now i dont need to find partners to play"...thats exactly what i thought...it will be great for me..but it will be great for CC?
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby elbitjusticiero on Fri Oct 11, 2013 9:11 am

bigWham wrote:Polymorphic Games allow 1 player to take multiple armies into battle.

So, basically secret diplomacy with yourself? ;)
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Gilligan on Fri Oct 11, 2013 9:18 am

betiko wrote:polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!

a few bugs though:

-beta maps new unique kills don't update (yes, games created and ended today)
-for bots, only whambot gives new kills; sassbot kills are not being counted
-i have started just one polymorph manual deploy, and there is a bug, my opponent managed to deploy his troops but i cannot even if it's my turn, there is no start button. I don't know if there is this problem on every ploymorph manual.


betiko, for bronze you need 200 whambot kills, not sassbot.

however your sassbot kills will count towards your silver once you get bronze.

Awarded to members that defeat Bot opponents X times. Bronze=200 Level 1 Bots, Silver=200 Bots from each of Levels 1 & 2, Gold=200 Bots from each of Level 1, 2 & 3, Platinum=200 Bots from each of Levels 1,2,3 & 4.


Essentially,
Bronze = 200 whambots
Silver = 200 sassbots
Gold = 200 (something)bots
Platinum = 200 (something else)bots
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby chuck D on Fri Oct 11, 2013 9:42 am

bug: sometimes, you can't attack yourself on poly.. sometimes you can... grrrr, but love the update

edit: seems like just a clickies/bob problem...
Last edited by chuck D on Fri Oct 11, 2013 12:01 pm, edited 1 time in total.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby bigWham on Fri Oct 11, 2013 10:07 am

Gilligan wrote:
betiko wrote:polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!

a few bugs though:

-beta maps new unique kills don't update (yes, games created and ended today)
-for bots, only whambot gives new kills; sassbot kills are not being counted
-i have started just one polymorph manual deploy, and there is a bug, my opponent managed to deploy his troops but i cannot even if it's my turn, there is no start button. I don't know if there is this problem on every ploymorph manual.


betiko, for bronze you need 200 whambot kills, not sassbot.

however your sassbot kills will count towards your silver once you get bronze.

Awarded to members that defeat Bot opponents X times. Bronze=200 Level 1 Bots, Silver=200 Bots from each of Levels 1 & 2, Gold=200 Bots from each of Level 1, 2 & 3, Platinum=200 Bots from each of Levels 1,2,3 & 4.


Essentially,
Bronze = 200 whambots
Silver = 200 sassbots
Gold = 200 (something)bots
Platinum = 200 (something else)bots


Correct on the Bots. The Beta Medal counts should be displaying properly now. For the poly issue, please drop a note in Bugs with game nos etc so we make sure these get looked at. Manual worked in general in testing, but perhaps there are some issues.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby patrickaa317 on Fri Oct 11, 2013 10:15 am

bigWham wrote:
Gilligan wrote:
betiko wrote:polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!

a few bugs though:

-beta maps new unique kills don't update (yes, games created and ended today)
-for bots, only whambot gives new kills; sassbot kills are not being counted
-i have started just one polymorph manual deploy, and there is a bug, my opponent managed to deploy his troops but i cannot even if it's my turn, there is no start button. I don't know if there is this problem on every ploymorph manual.


betiko, for bronze you need 200 whambot kills, not sassbot.

however your sassbot kills will count towards your silver once you get bronze.

Awarded to members that defeat Bot opponents X times. Bronze=200 Level 1 Bots, Silver=200 Bots from each of Levels 1 & 2, Gold=200 Bots from each of Level 1, 2 & 3, Platinum=200 Bots from each of Levels 1,2,3 & 4.


Essentially,
Bronze = 200 whambots
Silver = 200 sassbots
Gold = 200 (something)bots
Platinum = 200 (something else)bots


Correct on the Bots. The Beta Medal counts should be displaying properly now. For the poly issue, please drop a note in Bugs with game nos etc so we make sure these get looked at. Manual worked in general in testing, but perhaps there are some issues.


FYI - issue of unable to start turn can be fixed be refreshing your browser. I just played a 2 slot poly game and eliminated one opponent, had to refresh browser everytime i was starting my second consecutive turn.
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