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Updates 10/10/13 - Polymorphic, Parachutes, Medals and Clans

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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby josko.ri on Mon Oct 14, 2013 3:30 am

bigWham wrote:'For example, 1st turner no attack rule (josko's method) and a variation of that (1st turner 2 terr attack limit rule at my 1v1 Waterloo games).'

i would hope that something of this type might make it through to Submitted Suggestions.... whereupon it has a good chance of being implemented fairly quickly.

This is already suggested under Archived suggestions: viewtopic.php?f=471&t=104860

How it works in reality you can check in many my 1v1 games vs many players, the most recent ones vs jalijoo.
Right now, It is just that I rely to other player's honesty that he would make first turn like it was prearranged deal between him and me, but if this gets officially implemented, it can be third initial deployment option, in addition to Manual and Automatic, where game starts as Automatic, but first turn of first player is played as Manual (only deployment allowed), and then real game starts.

On this way, both players would get some advantage, first player would get troop advantage (because even in round 2 he will have for usage 3 drop from round 1 and 3 drop from round 2, while the first player will have only 3 drop from round 1), and second player would get first attack and carding chance. Right now, first player has both troop advantage, first attack and first carding chance, so this suggestion would for sure increase skill level factor over dice level factor. Notice, this can also be applied to team games with the same effect, it is not related to singles only.

Anyway, thanks for implementing multiple suggestions, really nice job by leaders =D>

I have a question, what exactly falls under Challenge Achievement medal? If it is something for winning community challenges, and if it is something which will be awarded retroactive, does for example all past Official CC Tournaments falls under that medal? For example this tournament, which is currently under General Achievement medals: viewtopic.php?f=91&t=147591
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby betiko on Mon Oct 14, 2013 4:07 am

Yes josko s rule seems cool.

I also want to know more about the challenge acheivement. Is this like doomyoshi s challenges?

And i got no reply about maps that are beta, that are closed for improvement and that are no longer counted as beta in the medal stats. Do we get them back as soon as they are reopened as beta?

And is there something we can do to help regarding beta maps release from beta dates to get those unique kills we performed as beta that are not counted?
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby koontz1973 on Mon Oct 14, 2013 4:17 am

agentcom wrote:I question your definition of "normal." I also note that you've completely flipped what my +.95 was for and against. I think you meant -45.

I put the point in the wrong area, but I stand by it not being a normal GP option. Flat, esc and no spoils do not have a medal but nukes does.
greenoaks wrote:it is not one of the 'Standard' gameplay options and should have its own medal


Give the paras a medal. :D
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby General Bax on Mon Oct 14, 2013 7:09 am

doesn't parachute reinforcements require a parachute achievment medal ? :)
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby iAmCaffeine on Mon Oct 14, 2013 9:30 am

I agree there should be a parachute medal.

Minor bug; in waiting speed games if parachutes are chosen it shows no option at all for reinforcements.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby IcePack on Mon Oct 14, 2013 1:20 pm

I disagree, i dont think parachutes raelly wants a new medal. but im fine with it either way really, just giving another opinion ;)
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Booleans on Mon Oct 14, 2013 1:37 pm

How do victory conditions work in polymorphic games?

Let's say I'm playing team 1 (colors red, green, blue, and yellow) in a polymorphic game with victory conditions. Can I win if I split the objectives between different colors (let's say my red troops are holding half of the objectives while my green units are holding the other half)? Or do I still have to be holding the objectives with 1 color of units?

Edit: It would be really nice if I could split the objectives among different army colors.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Leehar on Mon Oct 14, 2013 3:28 pm

Booleans wrote:How do victory conditions work in polymorphic games?

Let's say I'm playing team 1 (colors red, green, blue, and yellow) in a polymorphic game with victory conditions. Can I win if I split the objectives between different colors (let's say my red troops are holding half of the objectives while my green units are holding the other half)? Or do I still have to be holding the objectives with 1 color of units?

Edit: It would be really nice if I could split the objectives among different army colors.

This is the difference between Poly & 1v1 (or the similarity between poly & teams). A specific colour has to hold the condition rather than the entire team/army?
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Jippd on Mon Oct 14, 2013 4:38 pm

Think of it as the same rules of a team game but you are playing all positions of that team.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby betiko on Mon Oct 14, 2013 6:02 pm

ok i might be splitting hair here, but I admit I have some aesthetic issues with the new medals not being aligned horizontally with the others starting from the top ribbon.
I just have 2 of the new ones, so not sure how the others fit; but the polymorphic is 1 or 2 pixels higher and the beta is 1 or 2 pixels lower than the other medals.

more of this; on our wall, the lines 2, 3 and 4 of medals are a few pixels behind where they should be vertically, it's annoying (unlike in the forum posts where they are perfectly aligned vertically)

the green used for beta, battle royale and bots is really not the same. all colours were standardized and it doesn't look very nice to have flashy green instead of the usual dark green. Not to mention that only the ribbon's colour changes,the bottom part of the medal doesn't follow the colour code of every other gameplay medal we've had so far.

Regarding a parachute medal.. well there was no medal for the "no forts" option last time. Not sure we need to make one for every single thing. I have to say I hate the no forts games but i love the parachutes personally.

anyway, blake and wham, hope you take my medal aesthetics objections as constructive criticism. Maybe I'm the only one to notice the medal alignments as I'm the only one to say something about it, but now that I've said it everyone will probably noticie it too :)
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby agentcom on Mon Oct 14, 2013 6:23 pm

Bruceswar wrote:Another bug.... If you get taken out in a poly game by someone who you have not played before you have a need to leave feedback, but yet you cannot until the game is over.


Are you saying you should be able to leave feedback in the middle of the game? This would be unlike any other game type. In all other games you cannot leave feedback until YOU are eliminated (in the case of poly games, completely eliminated). I don't really need feedback options in the middle of the game. Sometimes, I would like to leave feedback midgame, but (a) it would clutter up the screen and (b) this really doesn't have anything to do with poly games.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby koontz1973 on Mon Oct 14, 2013 11:58 pm

agentcom wrote:
Bruceswar wrote:Another bug.... If you get taken out in a poly game by someone who you have not played before you have a need to leave feedback, but yet you cannot until the game is over.


Are you saying you should be able to leave feedback in the middle of the game? This would be unlike any other game type. In all other games you cannot leave feedback until YOU are eliminated (in the case of poly games, completely eliminated). I don't really need feedback options in the middle of the game. Sometimes, I would like to leave feedback midgame, but (a) it would clutter up the screen and (b) this really doesn't have anything to do with poly games.

So what if red thinks the the opponent played really well but green thought the opponent was a bully and a cheat? One thing with poly games, how can you stop secret diplomacy?


























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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Bruceswar on Tue Oct 15, 2013 4:23 am

agentcom wrote:
Bruceswar wrote:Another bug.... If you get taken out in a poly game by someone who you have not played before you have a need to leave feedback, but yet you cannot until the game is over.


Are you saying you should be able to leave feedback in the middle of the game? This would be unlike any other game type. In all other games you cannot leave feedback until YOU are eliminated (in the case of poly games, completely eliminated). I don't really need feedback options in the middle of the game. Sometimes, I would like to leave feedback midgame, but (a) it would clutter up the screen and (b) this really doesn't have anything to do with poly games.



No I am saying that it is telling me to leave feedback for games that are not finished yet... Obviously I do not want to nor should I be asked to until a game is over.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Commander62890 on Wed Oct 16, 2013 3:57 pm

Para's a welcome addition for sure, but Poly's a real game-changer. Thanks.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby neanderpaul14 on Wed Oct 16, 2013 9:40 pm

I think the Parachute goes great with the Poly
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby agentcom on Thu Oct 17, 2013 8:09 am

Bruceswar wrote:
agentcom wrote:
Bruceswar wrote:Another bug.... If you get taken out in a poly game by someone who you have not played before you have a need to leave feedback, but yet you cannot until the game is over.


Are you saying you should be able to leave feedback in the middle of the game? This would be unlike any other game type. In all other games you cannot leave feedback until YOU are eliminated (in the case of poly games, completely eliminated). I don't really need feedback options in the middle of the game. Sometimes, I would like to leave feedback midgame, but (a) it would clutter up the screen and (b) this really doesn't have anything to do with poly games.



No I am saying that it is telling me to leave feedback for games that are not finished yet... Obviously I do not want to nor should I be asked to until a game is over.


OK, I've read both your posts a couple times and they seem to be saying opposite things to me ... I must be missing something.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby iAmCaffeine on Thu Oct 17, 2013 9:17 am

agentcom wrote:
Bruceswar wrote:
agentcom wrote:
Bruceswar wrote:Another bug.... If you get taken out in a poly game by someone who you have not played before you have a need to leave feedback, but yet you cannot until the game is over.


Are you saying you should be able to leave feedback in the middle of the game? This would be unlike any other game type. In all other games you cannot leave feedback until YOU are eliminated (in the case of poly games, completely eliminated). I don't really need feedback options in the middle of the game. Sometimes, I would like to leave feedback midgame, but (a) it would clutter up the screen and (b) this really doesn't have anything to do with poly games.



No I am saying that it is telling me to leave feedback for games that are not finished yet... Obviously I do not want to nor should I be asked to until a game is over.


OK, I've read both your posts a couple times and they seem to be saying opposite things to me ... I must be missing something.


They both say the same to me..

  • Kills one slot of a poly team.
  • Told to leave a rating for the player.
  • Shouldn't be possible until the game is over.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby greenoaks on Thu Oct 17, 2013 3:44 pm

iAmCaffeine wrote:
agentcom wrote:
Bruceswar wrote:
agentcom wrote:
Bruceswar wrote:Another bug.... If you get taken out in a poly game by someone who you have not played before you have a need to leave feedback, but yet you cannot until the game is over.


Are you saying you should be able to leave feedback in the middle of the game? This would be unlike any other game type. In all other games you cannot leave feedback until YOU are eliminated (in the case of poly games, completely eliminated). I don't really need feedback options in the middle of the game. Sometimes, I would like to leave feedback midgame, but (a) it would clutter up the screen and (b) this really doesn't have anything to do with poly games.



No I am saying that it is telling me to leave feedback for games that are not finished yet... Obviously I do not want to nor should I be asked to until a game is over.


OK, I've read both your posts a couple times and they seem to be saying opposite things to me ... I must be missing something.


They both say the same to me..

  • Kills one slot of a poly team.
  • Told to leave a rating for the player.
  • Shouldn't be possible until the game is over.

that's the way i see it too. you shouldn't be able to leave a rating until you have been eliminated from the game.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby patrickaa317 on Thu Oct 17, 2013 9:02 pm

nukes + poly =

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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Herbas on Fri Oct 18, 2013 1:10 pm

I was basically done with CC as I've got tired of searching for private games with good players, being killed by vengeful noobs in public games or winning/losing games solely on dicerolls in 1v1 games. My last login was 4 months ago, but as soon as I read about polymorphics, I got back and bought a premium. Now excuse me as I got to set a bunch of new games....
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby agentcom on Sat Oct 19, 2013 1:17 pm

Herbas wrote:I was basically done with CC as I've got tired of searching for private games with good players, being killed by vengeful noobs in public games or winning/losing games solely on dicerolls in 1v1 games. My last login was 4 months ago, but as soon as I read about polymorphics, I got back and bought a premium. Now excuse me as I got to set a bunch of new games....


Awesome Herbas!!! Glad to have you back :)

Posts like these lift my spirits ... I'm sure it's music to the ears of Team CC :D
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby agentcom on Sat Oct 19, 2013 1:18 pm

iAmCaffeine wrote:
They both say the same to me..

  • Kills one slot of a poly team.
  • Told to leave a rating for the player.
  • Shouldn't be possible until the game is over.


Yeah, I agree with this. I just apparently misread what Bruce was saying at first.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Bruceswar on Sat Oct 19, 2013 6:19 pm

It says I need to leave feedback but I cannot, just to be clear.
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Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (3)
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