IcePack wrote:ooge wrote:IcePack wrote:ooge wrote:IcePack wrote:ooge wrote:players have been in the past and still are at a big disadvantage in this.A mod can make as many games or as few as he wants.A player has to take what he can when a game is available.Along with the suggestion of trying to allow other players a chance at games and not joining three games against a single mod.This can make the 20 game requirement hard to achieve.
Mods can choose team games and then invite other mods that are good team players or who they have teamed with in the past.Players can not invite other players and have to hope for the best with who their teammates will end up being.A player who joins these should expect to lose thus a lower win% overall.
lastly mods choose the maps they want to play.There are mods who will play a single map with a specific strategy or a map they excel at and then "noob" the players who join.mods who have had high win% in the past in this still have a high win% now doing what they have done in the past.
To those mods who played a lot of games as well as picked basic maps,I say well done! and good form by you!.
I realize all this will be ignored and the mods will once again congratulate themselves for defeating the players overall.
on the chance that anyone chooses to see the merit in this,my sugestion for the next wac-a-mod would be alow players to invite other players to team games.as well as considering making all games......RANDOM.
There is limited mods, and theres high demand for games. so we have to make quite a bit to meet demand with low people on the mod side (not even all mods participate) so i know for me, i try to accomidate special requests etc but the majority of games people create are ones we are familiar with because if you have to play 100 games and are usually only at 10...its a big change, takes a lot of time and you gravitate towards games that you dont need to spend a ton of time to think about on or we would never take that many games, and then the event pretty much becomes not workable.
I would never play 100 random games...its just wayyyy to time combersume.
So your saying that the mods are picking basic maps and settings so they do not have to think to hard right? I looked at your mod games and I see poison Rome,antartica and team games.You chose those maps to noob the players.Next time make at least an attempt with being honest with your response. mods have an unfair advantage with this and by the looks of it always will.Just dont pat yourselves on the back for defeating the players overall.Those mods who did pick basic maps and settings I say good form by you.To the mods who tried to noob the players.I guess you think shooting fish in a barrel is fun.Oh and those mods enjoy your extra medal and credits for finishing in the top seven.
You must not have read what I wrote. I said because high games loads we gravitate towards stuff we know. Even basic games if you aren't used to playing "classic style" maps make you have to plan your moves. If you have 100+ games, you definitely can't spend to much time thinking about the turns. Even 60 games @ 1 min each is an hour you have to dedicate just to the whac event, let alone your other games / responsibilities. Some mods have played 100+ games (some even over 200) just to help keep up with demand. Thats hours and hours of play. If you gotta think a lot about your turns playing stuff you aren't used to it wouldn't be practical to start enough games to keep up with the demand by players
I never said basic maps and settings. I said games that I know and dont have to think about. I know poison rome / antarctica so well it takes me <1 min for a turn. Though i did do basic stuff like siege, classic, and randoms and battle for Iraq upon request
dude your lieing to yourself as well as me.Those maps have specific strats that you are useing in the hope of noobing who you play.Players who are desperate to join games will join it even though they dont know the map and have a poor chance to win the game. why play team games? those require extra thought.its obvious why you and other mods chose team games.You know you will be playing an unorganized team.
Actually I stayed away from team games because of exactly that, it takes extra time. I think I only got dragged into one or two (and those were because they needed an extra person and it was on a map it would take no thought on like antarctica)
Antartica? a map that someone used to send PM's to players who dont know the map hoping they will join so he gets the easy wins,is that the map your talking about.. You said you would not play random its obvious because you and others have zero interest in this being a fair competition.but still to those mods who did not do what I have been describing well done by them and good form. So many polly games by mods..because like you said they dont want to think to hard and have quick games..Total B.S. argument.