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Twill wrote:Just don't judge us too harshly as we lose painfully
reggie_mac wrote:Wonder what the dice stats are going to look like for this game ......
demonfork wrote:reggie_mac wrote:Wonder what the dice stats are going to look like for this game ......
If they are anything like they were in this game... http://www.conquerclub.com/game.php?game=4267355
...then I will be feeling very sorry for team 2
Dragonah wrote:Personally, I'm Rooting for the Admins on this one. I guess it's because the fact the field marshals have all proven or "proven" depending on how you want to view it, thet they are good players, and that many might be considering the admins the underdogs in this game.
That and I'd love to get a match against the admins sometime, if it were even possible for some nobody like me to do so.
But either way, this should be a fun match to watch.
a.sub wrote:Dragonah wrote:Personally, I'm Rooting for the Admins on this one. I guess it's because the fact the field marshals have all proven or "proven" depending on how you want to view it, thet they are good players, and that many might be considering the admins the underdogs in this game.
That and I'd love to get a match against the admins sometime, if it were even possible for some nobody like me to do so.
But either way, this should be a fun match to watch.
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.
2) dont diss ur self like that, i was a cook a while back and i never actually started to win games till i thought about winning. its a psychological placebo, where thinking u can win causes u to try harder which causes u to win more.
Just my 2 cents
a.sub wrote:
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.
barterer2002 wrote:a.sub wrote:
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.
You could not be more wrong on this.
barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.
Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).
Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.
Natewolfman wrote:barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.
Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).
Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.
/agree
The Neon Peon wrote:Natewolfman wrote:barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.
Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).
Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.
/agree
thirded
negoeien wrote:The Neon Peon wrote:Natewolfman wrote:barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.
Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).
Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.
/agree
thirded
fourthet<??? :p go admins!!
Night Strike wrote:
I should punish them for abusing tournament privileges!
a.sub wrote:barterer2002 wrote:a.sub wrote:
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.
You could not be more wrong on this.
how so? ive played a few world 2.0 games and people can get amazing drops that change the game.
people have started the game with half of damn europe
AAFitz wrote:a.sub wrote:barterer2002 wrote:a.sub wrote:
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.
You could not be more wrong on this.
how so? ive played a few world 2.0 games and people can get amazing drops that change the game.
people have started the game with half of damn europe
Actually, you are wrong but its a common misconception. World is by far the most fair map, though a bad drop can mean the end of it occasionally, it is so large, that strategy actually has a chance to shine through... ive survived many bad rounds to win. Ive played over a thousand, and while bonuses do get handed out, its usually just a +2 or +3, and one roll of the dice can erase that easy enough.
Some are indeed blowouts, but the number of long games and games that take multiple rounds are much more common.
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