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Auto-kicking multies & logging end of turn

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Re: Auto-kicking multies & logging end of turn

Postby Timminz on Fri Jun 19, 2009 9:18 pm

Timminz wrote:


farmer.


Hmm... This is the first time I've checked this thread since making the above post. Seems I've stirred up something or other.

Just to clarify, as some of you may now know, I was making a joke. I don't actually think owenator is a farmer.

Anyway.... This is still a wonderful update.
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Re: Auto-kicking multies & logging end of turn

Postby Mr_Adams on Fri Jun 19, 2009 11:34 pm

Yes, owenator is definetly not a farmer. that happens often in feudal games. people actualy avoid playing w/ newbies on feudal because of the way it scew the game play, and then the game gets filled w/ all new recruits. it's (almost) never intentional... :D
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Re: Auto-kicking multies & logging end of turn

Postby KoE_Sirius on Sat Jun 20, 2009 10:19 am

Awesome. =D>
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Re: Auto-kicking multies & logging end of turn

Postby Phatscotty on Sat Jun 20, 2009 2:24 pm

About Time! Thank you...
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Re: Auto-kicking multies & logging end of turn

Postby Mirkog on Wed Jun 24, 2009 3:48 pm

I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.

How big is this issue? Does anyone have stats?
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Re: Auto-kicking multies & logging end of turn

Postby lancehoch on Wed Jun 24, 2009 10:04 pm

Mirkog wrote:I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.

How big is this issue? Does anyone have stats?

New stat: multis who post in announcement threads about multis get Busted 100% of the time.
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Re: Auto-kicking multies & logging end of turn

Postby sully800 on Wed Jun 24, 2009 10:06 pm

lancehoch wrote:
Mirkog wrote:I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.

How big is this issue? Does anyone have stats?

New stat: multis who post in announcement threads about multis get Busted 100% of the time.


=D> I agree with your findings!
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Re: Auto-kicking multies & logging end of turn

Postby king sam on Wed Jun 24, 2009 10:32 pm

lancehoch wrote:
Mirkog wrote:I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.

How big is this issue? Does anyone have stats?

New stat: multis who post in announcement threads about multis get Busted 100% of the time.


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Re: Auto-kicking multies & logging end of turn

Postby Linksniper on Thu Jun 25, 2009 9:26 pm

I'm not a regular poster, but after opening a ticket about a problem with this new update, I figured I'd check here. I found the nasty side effect to this new "fix"

Me and my teammate are about to lose to a player that missed about 10% of his turns. For reference look at this game;

5085476

We were, embarassingly enough, having more problems with these guys than we should have had. Blue in this game joins every doubles game he can find and missed turns constantly. Today, yellow got kicked out for cheating, and blue inherited all his territories. He now has 21 army bonus on the canadian map because he just inherited, and was able to complete all these nice new territory bonuses. Plus, he just missed a turn, so he gets 21 armies for a turn previously that his teammate was still here for!

He would have had 4 armies, with 4 armies deferred, but now he gets 21 armies with 21 armies deferred.

I'm confident that we would have won this game, since blue would have most likely missed more turns, but now yellow gets kicked for being a cheater and me and my team gets nailed for it? We'll lost our shirts in points on this game, and this is a fix that's going to stay?
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Re: Auto-kicking multies & logging end of turn

Postby king sam on Thu Jun 25, 2009 11:29 pm

I imagine a lot more posts like that will surface as the rest of CC sees the other side to this New Rule.

I posted about the disadvantages this can/will bring earlier in this thread and the answer I got in return is the same one that was used for letting multi's and cheats continue in their Active & Awaiting Games.
And that is "The overall result of those effected negatively by this rule is minor in the big scheme of things"

In my opinion it seems like one vice was traded for another, no real answer has been made that can make it fair to all, and if you are the unfortunate one on the side where your effected unjustly then your a sacrificial lamb.

But back on point I predict as more and more users see the 2 headed beast this rule really is you will get a revolt on it, just like it was when multi's & cheats could finish their games. I in this time have also noticed a huge, and I mean HUGE amount of claims in the C&A forum sprout up. Way more then normal, and my hypothesis to that is more and more meaningless accusations will feel that forum in hopes that a user that is about to lose a game can make a desperate attempt to catch another in a web of tangles and have them kicked out for breaking the rules...

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Re: Auto-kicking multies & logging end of turn

Postby Linksniper on Thu Jun 25, 2009 11:43 pm

Why don't they just let the legitimate player have the option of playing both hands? Sure it'd be more work for the legitimate player, but it'd be fair to all.

The code would be something of a problem, but this site is full of genius's I reckon, so someone could code it.
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Re: Auto-kicking multies & logging end of turn

Postby ben79 on Fri Jun 26, 2009 9:38 am

king sam wrote:I imagine a lot more posts like that will surface as the rest of CC sees the other side to this New Rule.

I posted about the disadvantages this can/will bring earlier in this thread and the answer I got in return is the same one that was used for letting multi's and cheats continue in their Active & Awaiting Games.
And that is "The overall result of those effected negatively by this rule is minor in the big scheme of things"

In my opinion it seems like one vice was traded for another, no real answer has been made that can make it fair to all, and if you are the unfortunate one on the side where your effected unjustly then your a sacrificial lamb.

But back on point I predict as more and more users see the 2 headed beast this rule really is you will get a revolt on it, just like it was when multi's & cheats could finish their games. I in this time have also noticed a huge, and I mean HUGE amount of claims in the C&A forum sprout up. Way more then normal, and my hypothesis to that is more and more meaningless accusations will feel that forum in hopes that a user that is about to lose a game can make a desperate attempt to catch another in a web of tangles and have them kicked out for breaking the rules...

KS



why can't they just cancel the game, sounds easy to my ears ... i'm Linksniper's teamate !
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Re: Auto-kicking multies & logging end of turn

Postby sully800 on Fri Jun 26, 2009 1:02 pm

ben79 wrote:why can't they just cancel the game, sounds easy to my ears ... i'm Linksniper's teamate !


If you cancel the games there would be just as many complaints on a slightly different topic. Let's think about all the games you are just about to win. The game hasn't finished yet, but there is no way it can be turned around, you just have to play it out. Your opponent is then busted as a multi and the game is canceled. Wouldn't you feel robbed of those points?

Linksniper wrote:I'm not a regular poster, but after opening a ticket about a problem with this new update, I figured I'd check here. I found the nasty side effect to this new "fix"

Me and my teammate are about to lose to a player that missed about 10% of his turns. For reference look at this game;

5085476

We were, embarassingly enough, having more problems with these guys than we should have had. Blue in this game joins every doubles game he can find and missed turns constantly. Today, yellow got kicked out for cheating, and blue inherited all his territories. He now has 21 army bonus on the canadian map because he just inherited, and was able to complete all these nice new territory bonuses. Plus, he just missed a turn, so he gets 21 armies for a turn previously that his teammate was still here for!

He would have had 4 armies, with 4 armies deferred, but now he gets 21 armies with 21 armies deferred.

I'm confident that we would have won this game, since blue would have most likely missed more turns, but now yellow gets kicked for being a cheater and me and my team gets nailed for it? We'll lost our shirts in points on this game, and this is a fix that's going to stay?


This is actually a bug, and not part of the new feature I believe. Blue did not own the continent when he missed his turn and therefore should not get those troops deferred. I'll post it in bug reports for you.

Linksniper wrote:Why don't they just let the legitimate player have the option of playing both hands? Sure it'd be more work for the legitimate player, but it'd be fair to all.

The code would be something of a problem, but this site is full of genius's I reckon, so someone could code it.


This one is actually a good suggestion. Many people would like to have 1v1 team games anyway (where each player is controlling both sides of a team) and this coding would have the same effect. It would be really nice, but I imagine it would take quite a while to add.
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Re: Auto-kicking multies & logging end of turn

Postby jaseleo on Fri Jun 26, 2009 1:39 pm

Zander100 and I have just experianced this new update and its not very nice round 2 a guy gets kicked out for violating rules and everything goes to the other player there is just no way back into the game.
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Re: Auto-kicking multies & logging end of turn

Postby Linksniper on Fri Jun 26, 2009 10:06 pm

Thank you Sully for posting that in the bug folder. I put in a ticket, but was told the game has to stand as is. I'm sure it would take quite a while before we'd run into a situation this bizarre again.
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Re: Auto-kicking multies & logging end of turn

Postby ben79 on Sat Jun 27, 2009 10:09 am

sully800 wrote:
ben79 wrote:why can't they just cancel the game, sounds easy to my ears ... i'm Linksniper's teamate !


If you cancel the games there would be just as many complaints on a slightly different topic. Let's think about all the games you are just about to win. The game hasn't finished yet, but there is no way it can be turned around, you just have to play it out. Your opponent is then busted as a multi and the game is canceled. Wouldn't you feel robbed of those points?


would prefer starting a new game instead of playing with cheap tactics
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Re: Auto-kicking multies & logging end of turn

Postby Bruceswar on Sun Jun 28, 2009 7:27 am

jaseleo wrote:Zander100 and I have just experianced this new update and its not very nice round 2 a guy gets kicked out for violating rules and everything goes to the other player there is just no way back into the game.



Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.
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Re: Auto-kicking multies & logging end of turn

Postby lancehoch on Sun Jun 28, 2009 10:15 am

Bruceswar wrote:Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.

I don't think there is a truly fair option.
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Re: Auto-kicking multies & logging end of turn

Postby king sam on Sun Jun 28, 2009 12:47 pm

lancehoch wrote:
Bruceswar wrote:Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.

I don't think there is a truly fair option.


I don't think there is either. Either way one piece of the pie gets the shaft. It took a while and a lot of complaining to get it changed this way, I imagine it taking even more time and complaining to change it back, and I cant think of any middle ground.
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Re: Auto-kicking multies & logging end of turn

Postby lancehoch on Mon Jun 29, 2009 7:05 am

What about, randomly half (on a doubles team, 2/3 on a triples team, and 3/4 on a quads team) of the territories turn to their neutral starting value, the rest go to a teammate at their starting value. The fractions can be played with a little bit and who the territories go to can be adjusted, maybe in a quads game, 1/4 go neutral and 1/4 go to each teammate.
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Re: Auto-kicking multies & logging end of turn

Postby Caymanmew on Mon Jun 29, 2009 8:34 am

what if ya only got auto kicked if you were intending tomake multis to just join games and make the mods and players mad
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Re: Auto-kicking multies & logging end of turn

Postby Bruceswar on Mon Jun 29, 2009 12:11 pm

lancehoch wrote:
Bruceswar wrote:Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.

I don't think there is a truly fair option.



I am sorry if a cheater is found, then they should not get any rewards for him. You choose your partners so pick better next time.
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Re: Auto-kicking multies & logging end of turn

Postby LightsongTheBold on Mon Jun 29, 2009 5:02 pm

Bruceswar wrote:
lancehoch wrote:
Bruceswar wrote:Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.

I don't think there is a truly fair option.



I am sorry if a cheater is found, then they should not get any rewards for him. You choose your partners so pick better next time.


But it is unfair to hurt the team who is playing fair, just because of one person cheating. One bad apple shouldn't spoil the bunch.
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Re: Auto-kicking multies & logging end of turn

Postby Bruceswar on Mon Jun 29, 2009 6:56 pm

LightsongTheBold wrote:
Bruceswar wrote:
lancehoch wrote:
Bruceswar wrote:Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.

I don't think there is a truly fair option.



I am sorry if a cheater is found, then they should not get any rewards for him. You choose your partners so pick better next time.


But it is unfair to hurt the team who is playing fair, just because of one person cheating. One bad apple shouldn't spoil the bunch.


Pick your partners wiser. :)
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Re: Auto-kicking multies & logging end of turn

Postby lackattack on Mon Jun 29, 2009 7:58 pm

I think we need to give the other players 3 rounds of warning (as when a deadbeat is auto-kicked) to keep things fair.

Hopefully it won't be too hard to make the game just skip over the busted player's turns for 3 rounds so the game isn't held up for 72 hours.

Look out for this in future updates...
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