Tennisie wrote:Allowing teammates to inherit a kicked player's terrritories is a big benefit for them because it concentrates more territories in fewer players and potentially gives them area bonuses. This happened in a triples game recently and will likely ensure that team wins. A better approach is to convert the kicked player's armies to single neutrals so that team doesn't benefit from the change. Instead, they would suffer the loss of that player's armies each turn which would be fairer than benefitting them.
That would be quite unfair to someone who uknowingly was teamed up with a cheater.
See lack's post above, its a much more amicable solution. If a player is busted, but takes 3 turns to be removed from the game then you have a lot of warning and you can prepare for the changeover. The teammate isn't completely screwed though because they will eventually get cards and armies from their fallen teammate, even if it is 3 years later. This should balance both problems out, and will be much better than the current situation.