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Auto-kicking multies & logging end of turn

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Re: Auto-kicking multies & logging end of turn

Postby lancehoch on Tue Jun 30, 2009 6:52 pm

legionbuck wrote:Now all you have to do is make sure kicked multis on team games don't get points from other players at the end of the game ! Matter of fact, multis should supply ALL points awarded to other players, and the honest ones not be penalized !

This would add to the problem of point inflation. I can't think of a way to recalculate points, especially if we (our collective thoughts) are trying to make it more fair to the person when someone gets busted.
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Re: Auto-kicking multies & logging end of turn

Postby king sam on Tue Jun 30, 2009 9:55 pm

this is truly a tough subject to combat to make it fair to all, and I admire the sincerity of the administrators on this site for not only doing anything they can with validity in this but listening to outside perspectives other then other mods.

You gotta appreciate a service that takes care of its people. Kudos, and nice suggestion lack, I think it will help the unaware problems from automatic booting of offenders in games.

=D> =D>
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Re: Auto-kicking multies & logging end of turn

Postby Tennisie on Thu Jul 02, 2009 9:41 pm

Allowing teammates to inherit a kicked player's terrritories is a big benefit for them because it concentrates more territories in fewer players and potentially gives them area bonuses. This happened in a triples game recently and will likely ensure that team wins. A better approach is to convert the kicked player's armies to single neutrals so that team doesn't benefit from the change. Instead, they would suffer the loss of that player's armies each turn which would be fairer than benefitting them.
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Re: Auto-kicking multies & logging end of turn

Postby sully800 on Fri Jul 03, 2009 7:34 am

Tennisie wrote:Allowing teammates to inherit a kicked player's terrritories is a big benefit for them because it concentrates more territories in fewer players and potentially gives them area bonuses. This happened in a triples game recently and will likely ensure that team wins. A better approach is to convert the kicked player's armies to single neutrals so that team doesn't benefit from the change. Instead, they would suffer the loss of that player's armies each turn which would be fairer than benefitting them.


That would be quite unfair to someone who uknowingly was teamed up with a cheater.

See lack's post above, its a much more amicable solution. If a player is busted, but takes 3 turns to be removed from the game then you have a lot of warning and you can prepare for the changeover. The teammate isn't completely screwed though because they will eventually get cards and armies from their fallen teammate, even if it is 3 years later. This should balance both problems out, and will be much better than the current situation.
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Re: Auto-kicking multies & logging end of turn

Postby geearsofwar on Fri Jul 03, 2009 8:30 am

i like this rule. Because of it i won a game against the person i hate so much cause they were banned
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Re: Auto-kicking multies & logging end of turn

Postby wercool on Thu Jul 09, 2009 10:16 pm

i still like the idea of the kicked player giving giving all the points
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