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-Maximus- wrote:-Maximus- wrote:Whats wrong with sequential placement and no fog. Yes takes more rounds to even start the game, but would be the real "initial troop placement"
Could even make each map have a specific round limit to get all the troops deployed by forcing X amount of troops be placed per round.
Not a single comment on this? No one else would rather have sequential troop placement with no fog? Maybe I should have not put the "X" in my text...possibly confused everyone.
lackattack wrote:Optimus Prime wrote:I'm not sure if that fixes anything though, if you don't know where each player holds a territory. Perhaps it might be worthwhile to investigate the idea of keeping the "fog" during the deployment round, but instead of gray question marks use colored question marks so that while you cannot see how many troops have been deployed on that territory you can see where the other players have things.
It already uses coloured questionmarks to show who has which regionsNephilim wrote:dude, lack.....what kind of convoluted reasoning is that? isn't the point of this option to make CC more like the real game?
and who the hell plays the real game with some sort of weird fog option? no one, that's who.
why don't you just give us the option to play it how we want, rather than force this wacky fog thing on us? i won't be playing it
You have to take into account that this is a casual web game designed for people to play without being online at the same time. Say you take turns placing 3 troops when you play the Risk board game... that would take 14 days to accomplish if done sequentially on the Classic map (and we have much bigger maps than that). I don't think that people want to wait 2 weeks to begin a game! And so what if the Risk board game doesn't offer Fog of War? I think most people would consider having that option a big plus. Saying "this sucks" doesn't help anyone but I'm open to any suggestions that make sense with our casual web game model.
lackattack wrote:If you have Fog of War on, it will just add the full fog on top of the initial troops "blindness" of enemy army counts. To have no blindness at all would cause problems because one player's deployment would affect the next player's decision and the order of deployment would then have too much impact.
Queen_Herpes wrote:default on start game menu should be automatic. Manual deploy takes additional time.
Queen_Herpes wrote:There shouldn't be fog on the manual deploy, or there should be an option to fog on or off on manual deploy.
luapie wrote:Always a new tool, but upgrading the server.... no it will cost me to much bucks and i wannah have money money money. I paid for a product which has been changed, so i'll get my money back??
lackattack wrote:Manual - players decide where to place their armies in a blind freestyle round
-Maximus- wrote:Whats wrong with sequential placement and no fog. Yes takes more rounds to even start the game, but would be the real "initial troop placement" Could even make each map have a specific round limit to get all the troops deployed by forcing X amount of troops be placed per round.
Rassilon6 wrote:
Well, in the original game [Ok, someone has already said that this isn't meant to be exactly like the original, but at least consider...], deployment is sequential, so one player's deployment is supposed to affect the next player's decision. If we really wanted it like the original, deployment would be sequential, and there would be no fog. However, that would only work properly if we were restricted to deploying one at a time, and that would take forever!
SuicidalSnowman wrote:I hate to be this way, but I don't see why there is so much negativity to this. Yes, there will always be games that don't work with some settings, or games that are more "farmable" or settings that are unfair.
The answer is, however, don't play those settings.
Personally, I do not like Freestyle because I cannot monitor my games enough to make it work for me. So I only play Sequential. I find plenty of good games to play. I know some people play almost exclusively Freestyle. They enjoy that type of game.
Some people only play speed. I personally like to ponder my moves for more than five minutes. (Seriously.) So I play Casual.
HOWEVER, I think it is awesome that if I have 30 minutes and want to get a game started and finished, I CAN play Speed. The option is there. Its not my favorite, and for the most part I don't play it, but I can if I want to.
Same with Freestyle. I know I will probably lose, but if I want to try it, I CAN play it.
Why would anyone complain about more options?
Sure, Farmers may be able to use this to get points. But 1) Nothing is stopping you from doing the same thing and 2) If a game type is found to be supportive of farmers, in my experience with CC, it falls out of favor with tournaments and clan games. Even though some of the guys on the top of the scoreboard play hundreds of City Mogul games, how many tournaments use it?
More options is great. And the general player use will dictate which types are used and how often, and in what regard they are held.
I am disappointed as well that this isn't the update that will revolutionize how we play games, but at the same time, I can't be angry about getting more choices. Just my two cents.
Cheers,
-Snowman
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