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[Beta] - Krazy Kingdoms

Maps that may be nearing the end of production. Finalize maps here, while testing.

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Re: Krazy Kingdoms waiting games

Postby hopalong on Mon Dec 31, 2018 2:17 am

Sirius Kase wrote:
hopalong wrote:l
also have these backlogged.....



hopalong's games all use the faulty xml file, so get familiar with dolomite's diff file posted above. I'm going to try not to help out in the game chat.


cant we just delete all those waiting games, then, with old code?
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Re: [Beta] - Krazy Kingdoms

Postby HitRed on Mon Dec 31, 2018 8:33 am

If you upload new files and maps the engine should use the new ones.
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Re: [Beta] - Krazy Kingdoms

Postby Fuchsia tude on Tue Jan 01, 2019 2:55 am

dolomite13 wrote:I did a diff of th xml the site currently uses and a file marked 307b that I uploaded in 2016...

=D13=

Awesome, glad to see this is back. I always liked this map.
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Re: [Beta] - Krazy Kingdoms

Postby swimmerdude99 on Tue Jan 01, 2019 12:02 pm

So has this been solved?
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Re: [Beta] - Krazy Kingdoms

Postby Sirius Kase on Tue Jan 01, 2019 1:10 pm

I'm using this . https://www.conquerclub.com/api.php?mode=maplist
to determine which xml is being used. as of 30 seconds ago, using Krazy_Kingdoms6.xml
I'm pretty sure that's the buggy version, but I could be wrong.
But, they might be changing the link soon to the newer version. It's not my call, but it's been discussed.

Here's another way to get same info, it's shorter
https://www.conquerclub.com/api.php?mod ... 20Kingdoms
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Re: [Beta] - Krazy Kingdoms

Postby Sirius Kase on Tue Jan 01, 2019 7:06 pm

I personally can play with either version. There's even a possibility that the problem will go away when the files are linked up the right way. As long as we are aware of the differences, we should be able to deal with it. So, I think we should go ahead and get started. Dealing with the xml is more interesting than waiting.
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Re: [Beta] - Krazy Kingdoms

Postby TheForgivenOne on Thu Jan 03, 2019 11:05 pm

HitRed wrote:If you upload new files and maps the engine should use the new ones.


Are you sure? This might have updated somewhere along the lines, but I remember back in the day there was an issue with a live version of Das Schloss. Essentially they had to close the map, make sure all games finished, THEN they could upload the new XML.

I could be out of date on this though. Maybe Ian would know?
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Re: [Beta] - Krazy Kingdoms

Postby HitRed on Thu Jan 03, 2019 11:59 pm

TheForgivenOne wrote:
HitRed wrote:If you upload new files and maps the engine should use the new ones.


Are you sure? This might have updated somewhere along the lines, but I remember back in the day there was an issue with a live version of Das Schloss. Essentially they had to close the map, make sure all games finished, THEN they could upload the new XML.

I could be out of date on this though. Maybe Ian would know?


I'm playing Pi with Capt B and updates to the map and XML occurr during gameplay. This is in the BETA site. I've never seen so many postings about the foundry. :D

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Re: [Beta] - Krazy Kingdoms

Postby TheForgivenOne on Fri Jan 04, 2019 11:04 am

HitRed wrote:
TheForgivenOne wrote:
HitRed wrote:If you upload new files and maps the engine should use the new ones.


Are you sure? This might have updated somewhere along the lines, but I remember back in the day there was an issue with a live version of Das Schloss. Essentially they had to close the map, make sure all games finished, THEN they could upload the new XML.

I could be out of date on this though. Maybe Ian would know?


I'm playing Pi with Capt B and updates to the map and XML occurr during gameplay. This is in the BETA site. I've never seen so many postings about the foundry. :D

HitRed


Ah, gotcha. That's the Beta site though. I believe the main site may work differently. Also, please note I thought you meant updating the files on the main site. :oops:

But I could be out to lunch, as this is maybe my third ever post in the foundry. 8-[
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Re: [Beta] - Krazy Kingdoms XML version 7b

Postby iancanton on Sun Jan 06, 2019 8:29 am

xml version 7b loaded successfully on date 2019-01-06 at time 07:59 CCT!

games which have already started will continue under the new xml, but with existing troop counts unchanged.

Sirius Kase wrote:Wizard is far and away the best.

is this still true?

ian. :)
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Re: [Beta] - Krazy Kingdoms XML version 7b

Postby Sirius Kase on Sun Jan 13, 2019 2:02 pm

iancanton wrote:xml version 7b loaded successfully on date 2019-01-06 at time 07:59 CCT!

games which have already started will continue under the new xml, but with existing troop counts unchanged.

Sirius Kase wrote:Wizard is far and away the best.

is this still true?

ian. :)


I don't know. I'm hoping some of the waiting games will fill, but I might need to experiment on the beta site some more.
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