Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay
Posted: Tue Jan 01, 2013 11:42 pm
Ok, my main concern was that you just understood what I was trying to say lol. It's your map and I understand that if you like it better with the mountains so "hard" looking then I have to suck it up.
I did notice that there are mountainous areas in the Omaha side, they are just more muted. I suppose my suggestion was to try and have both sides looking this "soft" way and see how it looked?
I understand completely what you are saying.
Unless i change the background completely which i don't want to do because it will lose the character of the map, we are never going to change the difference between the two maps because they should be joined together side by side rather than off-set as you know. Omaha is always going to look softer (no/less mountains = less dark ridges), and even when i reduce opacity of both maps, the Sacremento side still looks harsher because of the terrain and i don't want to lose that. Sorry FT.
If i put a rubber tool at 25% opacity over the Sacremento side it would lose the feel of that side also. I am not prepared to do that because it causes inconsistency in the maps and they have been both sourced from the one original map.