Re: 1v1:Race to Promontory Summit [12.1.13] V11-P11 Gameplay
Posted: Fri Aug 23, 2013 6:44 pm
cairnswk wrote:FreeFalling123 wrote:As a dedicated player of CC and with most of that dedication going to random map games I found myself looking into the newer maps and personally this one scares me. For one thing, I play adj/nuke/trench a lot. This map would be put to the ultimate test under these circumstances and okay I don't see why it shouldn't give me good percentages with my knowledge of movements and my play-making ability. However, I'm worried about the early carding chances, and also the fact that I cannot possibly stop my opponent from winning if his luck is too strong in the early rounds (this would be especially true with say flat rate games).
Now, if you are to make a player like me happy about a map of this context, I would want more chances to bombard (the 1 is a slight improvement from earlier versions), but also chances to cross over (maybe through 4 neutrals 3-2-2-3 or something) and mess with my opponents winning chances... a one-line-of-attack into the finish line seems harshly dependent on luck as well.. even though I doubt a game ends so even as that.
These are just a couple quick thoughts about the map. Hope it helps.
I understand FreeFalling123.
I'll rethink the opportunity for bombardments.
What do you mean "chances to cross over"? Are you refering this to the end of the game?
If you are refering this to the "Spikes" it says under the 2nd Gold Spike > All Spikes can assualt each other
which means to me that there is opportunity to mess with your opponents armies in that section, given that it also says
"Assaults from each Promontory Summit is one-way to the Gold & Silver Spikes" so that means each spike can be assaulted from each Promorntory Summit position.