Moderator: Cartographers
nolefan5311 wrote:I think you should probably run with n2, since nobody will ever start with more than 1. Can you update this in the first post?
neanderpaul14 wrote:Having flashbacks to the old Romance of the Three Kingdoms video games, can almost hear that haunting music.
neanderpaul14 wrote:Having flashbacks to the old Romance of the Three Kingdoms video games, can almost hear that haunting music.
nolefan5311 wrote:I'm going to go ahead and sticky this for a couple days (probably until after the weekend) as the gameplay looks solid.
If anybody has any issues regarding Gameplay, now is the time to speak up. Otherwise, this will be stamped in a few days.
nolefan5311 wrote:I will take one final look at it tonight to and address skychaser's comments before stamping. Sound good Seamus?
skychaser wrote:Well. Talking on gameplay. Don't we need more bonuses? Wei is surelly stronger, but at this map is the only one who's got easy bonuses.
Take Yang as an example. You must have 6 territories to get a +3 bonus, 6X3 = 18. So you must maybe conquer 18 territories to get a bonus +3. Which will pay itself in over 6 rounds Which means that in most absolute of the matches we will never have one of these territories being taken.
Shu has no bonuses except that unexperienced players of no card and fixed cards may try to take something.
Wei has only two bonuses we can account. Most people would take then given that they are dropped with most territories there. The central part of Wei is not that much of a bonus. You must defeat 27 armies to have a bonus of 5 and 666 borders to defend.
I think this map with virtually no bonuses tends a little to lesser action. Most people would never take nothing than the +1 bonuses and it's not something to make someone jealous or something.
I don't know if people agree to me but I would put a little bit of numbers to the bonuses, the +1 would become +2 and the +2 become +4. All the other with the addiction of 2.
The Bison King wrote:That being said I think Sky Chaser is over emphasizing the need for more obtainable bonuses. I can see 2 bonuses in the red region that could be easily held with 2 territories. You could probably have either of them within round 5. It may not need any serious adjustment.
skychaser wrote:I didn't make myself clear so let me try again.
The bonuses aren't "hard" do obtain. I mean. Only that People go (in classic) for Australia cause it's easy to obtain and easy to protect. Very seldom one would go for such bonuses after round 3 however. A bonus obtainable by round 5 is a bonus that mostly doesn't exists at least at 6 players escalating(I don't know but I think it's the most played mode.
These bonus will very seldom be taken at escalating.
They will be still taken if it's played by 4 people or less.
They will be taken at Fixed cards and no cards.
They will be taken at escalating provided people are playing fog of war mode(my favorite).
Not ranting here. Just that I thought a slight more bonus would make more wars about these bonuses. I can't see however not many ways of winning in this map aside from turtling in clear escalating game.
Benzorrr wrote:Just wanted to say, awesome concept for a map. Romance of the Three Kingdoms is a great book.
Vlasov wrote:Mongolia, perhaps?
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