- Suffren - IĆ©na class
- Majestic - Majestic-class
- Swiftsure - Swiftsure-class
- Goliath - Canopus-class
- Vengeance - Canopus-class
As for Dukasaur saying about the newspapers, papers would of inflated the facts (unheard of today ) for propaganda reasons.
Moderator: Cartographers
Oneyed wrote:yes not all ships were (in Gallipoli campaign) dreadnoughts. I have nothing against term battle ship, just dreadnought fits better with time period.
Oneyed
cairnswk wrote:I swear you'd have it out with JC himself.
Oneyed wrote:cairnswk wrote:I swear you'd have it out with JC himself.
who is JC?
Oneyed
cairnswk wrote:the one whose birthday is supposedly in 4 days time.
cairnswk wrote:I swear you'd have it out with JC himself.
Oneyed wrote:cairnswk wrote:I swear you'd have it out with JC himself.
but still do not understand this sentence...
Oneyed
koontz1973 wrote:Oneyed wrote:cairnswk wrote:I swear you'd have it out with JC himself.
but still do not understand this sentence...
Oneyed
He means you like arguing over silly things just for the sake of arguing.
cairns, story, you have 25 Arp, should this not be 25 Apr?
Losing condition - a lot of the starting positions are next to each other, each SP has two territs on the land. So in a team game, players will get eliminated before a go happens. Am I correct in this assumption? If so, does this not strike you as bad for all team games?
Indeed.The position that you have as Gabi Tepe and Saraijik can even be eliminated first go as a battleship can bombard Gabi Tepe and FS + Sari can attack the other territ in land. This is going to be very bad for some games, including 1v1.
I prefer the wording you have on the SP map. Not holding a non battleship territ. This seems to me far more balanced and stops all problems with starts. As I said, if my assumption is wrong, then so be it, disregard. Quick question, why have a losing condition?
cairnswk wrote:koontz1973 wrote:Oneyed wrote:cairnswk wrote:I swear you'd have it out with JC himself.
but still do not understand this sentence...
Oneyed
He means you like arguing over silly things just for the sake of arguing.
koontzz, there is no need to give my secrets away.
cairnswk wrote:...
..Battleships.....Starts......Neutrals
......8.....N.....32....N.....60
P.2... 3.....2.....10....2....64
P.3... 3.....2.....10....2....64
P.4... 2.....0.....8.....0.....60
P.5... 1.....3.....6.....2.....65
P.6... 1.....2.....5.....2.....64
P.7... 1.....1.....4.....4.....65
P.8... 1.....0.....4.....0.....60
....
koontz1973 wrote:...
Losing condition - a lot of the starting positions are next to each other, each SP has two territs on the land. So in a team game, players will get eliminated before a go happens. Am I correct in this assumption? If so, does this not strike you as bad for all team games?
Quick question, why have a losing condition?
Oneyed wrote:you have 2 yellow land batteries. does both bombard all regions with yellow targets? did you think to make them sepparate, so one of yellow land battery will have its clour and targets?
looking forward to play this one.
Oneyed
cairnswk wrote:I hate to be pushy here again, but is this ready for gameplay stamp?
cairnswk wrote:cairnswk wrote:I hate to be pushy here again, but is this ready for gameplay stamp?
I have same question here, under the new foundry policy, if i am awaiting gameplay comment and don't do a graphics update for a month, does this map also get thrown in the recycling bin?
nolefan5311 wrote:cairnswk wrote:cairnswk wrote:I hate to be pushy here again, but is this ready for gameplay stamp?
I have same question here, under the new foundry policy, if i am awaiting gameplay comment and don't do a graphics update for a month, does this map also get thrown in the recycling bin?
You posted an update on the 1st. You'll get GP comments before the 30 days hits, I promise.
nolefan5311 wrote:A couple of questions/concerns cairns. A major concern I have is the large number of armies players start out with. We saw what kind of problem that presents in Pot Mosbi. I know there needs to be some buffer there with the losing condition, but those large stacks could make it too advantageous to go first.
I don't like that the two land batteries on Gendarmerie and Gaba Teppe have unrestrained ability to bombard the Landing Ships. Those two regions seem to be unnaturally powerful with the ability to bombard my opponents starting positions before he has a chance to play.
The battleships can only bombard territories that start n3, or n6 in rare circumstances.
I know you want historical accuracy, but having them be able to bombard the landing beaches instead of the battleships would even things up a bit.
The Gameplay notes in the first post don't really indicate this, but will each player be dropped the same amount of Land Positions and/or Landing Ships/Minesweepers?
Since a player could potentially drop 3 or 4 more Landing Ships than his opponent, he could potentially start with a large advantage in autodeploy, but be disadvantaged in the amount of land territories he has. Is this just part of the luck?
Will the normal deployment of 1 army for every 3 territories apply?
cairnswk wrote:nolefan5311 wrote:A couple of questions/concerns cairns. A major concern I have is the large number of armies players start out with. We saw what kind of problem that presents in Pot Mosbi. I know there needs to be some buffer there with the losing condition, but those large stacks could make it too advantageous to go first.
4. or if you feel the numbers are too high...we can drop each start position by 3 to reduce the risk that someone will have lucky first dice.
cairnswk wrote:nolefan5311 wrote:I don't like that the two land batteries on Gendarmerie and Gaba Teppe have unrestrained ability to bombard the Landing Ships. Those two regions seem to be unnaturally powerful with the ability to bombard my opponents starting positions before he has a chance to play.
Well drop the starting numbers there also by three or more.
iancanton wrote:thanks for ur efforts to make a light-coloured map for me. much appreciated!
iancanton wrote:...cairnswk wrote:nolefan5311 wrote:A couple of questions/concerns cairns. A major concern I have is the large number of armies players start out with. We saw what kind of problem that presents in Pot Mosbi. I know there needs to be some buffer there with the losing condition, but those large stacks could make it too advantageous to go first.
4. or if you feel the numbers are too high...we can drop each start position by 3 to reduce the risk that someone will have lucky first dice.
6 on each landing ship is more reasonable. if someone deploys on a landing ship at the start, then the initial stack will be 6 plus 2-auto-deploy plus 3 deployment, giving 11 instead of 14. this is still high-ish, but is it decisively so?
cairnswk wrote:nolefan5311 wrote:I don't like that the two land batteries on Gendarmerie and Gaba Teppe have unrestrained ability to bombard the Landing Ships. Those two regions seem to be unnaturally powerful with the ability to bombard my opponents starting positions before he has a chance to play.
Well drop the starting numbers there also by three or more.
some players will start with an extra landing ship and others an extra minesweeper. do the minesweepers have anything to compensate for their lack of a +2 auto-deploy? or do we have 3 land batteries and pair them with the minesweepers?
ian.
cairnswk wrote:so are you happy with the other "9"s on land starts? are they too high also?
can the minesweepers move in both directions?
the forts can bombard regions that are in sight of the dardanelles or narrows. is this everything below and to the right of the peninsula, for example, L3?
ian.
iancanton wrote:cairnswk wrote:so are you happy with the other "9"s on land starts? are they too high also?
yes, i see no need for more than 3 on the land starts and landing craft.
6 on each landing ship is more reasonable.
cairnswk wrote:can the minesweepers move in both directions?
MS1,2,3 are starting positions and that area is designed to get those starting positions through the Narrows to land.
there is no bonus for minesweepers, so moving in both directions is kind of irrelevant, as these MS's are bombardable if players want to use them.
I have now placed the one-way arrows at land's edge only.
cairnswk wrote:the forts can bombard regions that are in sight of the dardanelles or narrows. is this everything below and to the right of the peninsula, for example, L3?
ian.
i've changed that to "Forts bombard sea positions in the Narrows or Dardanelles"
this should make it clearer.
cairnswk wrote:Also added that Min, Deploy is 1, not 3.
cairnswk wrote:i've changed the land positions to 3 starts and left the landing craft at 6.
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