Conquer Club

Digis 88's in all colors

How to make a map. Official Handbook, Guides, Tutorials and more...

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: army color code 33's

Postby InkL0sed on Mon Jul 07, 2008 10:48 am

pamoa wrote:Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.

Here you have a JPEG
Image

and a GIFF with transparency
Image

and a PING with transparency
Image


I thought maps already had to have an 888 test...
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: army color code 33's

Postby yeti_c on Mon Jul 07, 2008 10:49 am

InkL0sed wrote:
pamoa wrote:Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.

Here you have a JPEG
Image

and a GIFF with transparency
Image

and a PING with transparency
Image


I thought maps already had to have an 888 test...


I think his point is really the g y & p...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Digis 88's in all colors

Postby pamoa on Mon Jul 07, 2008 11:07 am

Exactly, because "888" is 24 x 12 pixels and "g33" is 24 x 15 or even 18 if you want to have the same space above and below the numbers (vertically centered).
On some "old" small maps it is allready a problem.
The test should even be with 4 digits "g333" to ensure legibility!

I made the test on a map I'm currently editing and it's BIG! The white rectangle is 26 x 20 pixels.
Click image to enlarge.
image
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 1:26 am

question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: Digis 88's in all colors

Postby ZeakCytho on Wed Jul 09, 2008 1:31 am

pamoa wrote:question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?

I believe it's centered around the letter and first digit. For example:
1 is centered on the 1
g1 is centered between the g and the 1
12 is centered between the 1 and the 2
g12 is centered between the g and the 1.
123 is centered between the 1 and 2.
g123 is centered between the g and the 1

At least, that's what appeared to be the case when I went and flipped the color codes on and off a bunch of times on one of my games with 3 digit armies.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Digis 88's in all colors

Postby yeti_c on Wed Jul 09, 2008 2:26 am

ZeakCytho wrote:
pamoa wrote:question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?

I believe it's centered around the letter and first digit. For example:
1 is centered on the 1
g1 is centered between the g and the 1
12 is centered between the 1 and the 2
g12 is centered between the g and the 1.
123 is centered between the 1 and 2.
g123 is centered between the g and the 1

At least, that's what appeared to be the case when I went and flipped the color codes on and off a bunch of times on one of my games with 3 digit armies.


Correct.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 3:09 am

So it means between the two first digits. Very accurate answer, thanks!
Last edited by pamoa on Wed Jul 09, 2008 3:11 am, edited 1 time in total.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: Digis 88's in all colors

Postby yeti_c on Wed Jul 09, 2008 3:10 am

pamoa wrote:very accurate, thanks


Technically - I think this is a bug...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Digis 88's in all colors

Postby TaCktiX on Wed Jul 09, 2008 3:11 am

You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 3:13 am

yeti_c wrote:Technically - I think this is a bug...
C.

Yeah the answer is accurate but the code is ... let say a bit approximative :D
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 3:16 am

TaCktiX wrote:You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.

But when digits go over border and you can't read them only because you are using a very helpful feature like armies color code, I say it need to be tested before being released and the 88 test is not enough! And if you centered 888 correctly (between the first and second digit) then you will have some really ugly map with the last 8 half over a 22 pixels black bordered army circle which make it unreadable if it's in blue.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: Digis 88's in all colors

Postby yeti_c on Wed Jul 09, 2008 3:22 am

pamoa wrote:
TaCktiX wrote:You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.

But when digits go over border and you can't read them only because you are using a very helpful feature like armies color code, I say it need to be tested before being released and the 88 test is not enough! And if you centered 888 correctly (between the first and second digit) then you will have some really ugly map with the last 8 half over a 22 pixels black bordered army circle which make it unreadable if it's in blue.


That's the way of it - you won't be stopped unless it's really bad... but you personally can make your map nicer if you like.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Digis 88's in all colors

Postby thenobodies80 on Sun Jun 28, 2009 8:13 am

Placing neutral troops on map to indicate starting neutral or starting positions could help during foundry process.
After i received some requests of help about it, i want to post these files:

0-9 neutral numbers.psd

then, here below the coloured 888 numbers to have a complete set with the old 88.

All colors 888.psd

i hope they could help you all :)
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Digis 88's in all colors

Postby bryguy on Mon Jun 29, 2009 5:15 pm

Along the same line as what Nobody just posted, here is a brush set for the different army numbers. It is basically just the outline, so if you use it, I suggest having the fg color set to black.

Army Numbers Brush Set (Made with Ps Cs2)

Hope this helps someone (:
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Digis 88's in all colors

Postby dolomite13 on Mon Jun 29, 2009 5:31 pm

Looking at a bunch of maps I realized that 1 or 2 digits is centered where the xml placed it. However more than two digits overflows to the right.

I almost wish that the game engine allowed you to put an opacity on the div that holds the unit numbers so that when units got that big you could read them easier. A toggle to turn on and off that opacity would be great.

==D
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: Digis 88's in all colors

Postby Industrial Helix on Thu Sep 24, 2009 11:53 am

Hmm... I'm having problems downloading the neutral 0-9 numbers. It downloads fine but all I got was a a blank image opened in Preview... I tried opening it in Photoshop and all it gave me was a tiny and empty picture as well.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Digis 88's in all colors

Postby thenobodies80 on Thu Sep 24, 2009 12:57 pm

Industrial Helix wrote:Hmm... I'm having problems downloading the neutral 0-9 numbers. It downloads fine but all I got was a a blank image opened in Preview... I tried opening it in Photoshop and all it gave me was a tiny and empty picture as well.



Open with photoshop, then change to visible the layer you need . See the spoiler ;)

show
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Digis 88's in all colors

Postby Industrial Helix on Thu Oct 01, 2009 10:08 am

Ah so simple... I didn't even bother to check that. Thanks!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Digis 88's in all colors

Postby grifftron on Sat Jan 16, 2010 8:57 am

thenobodies80 wrote:Placing neutral troops on map to indicate starting neutral or starting positions could help during foundry process.
After i received some requests of help about it, i want to post these files:

0-9 neutral numbers.psd

then, here below the coloured 888 numbers to have a complete set with the old 88.

All colors 888.psd

i hope they could help you all :)



perfect! thanks thebobodies80!
Image
User avatar
Major grifftron
SoC Training Adviser
 
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Digis 88's in all colors

Postby natty dread on Sat Jan 16, 2010 8:59 am

Could someone post the neutral numbers as a png file somewhere, for people who don't use paint shop?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Digis 88's in all colors

Postby MrBenn on Tue Jan 19, 2010 7:12 pm

natty_dread wrote:Could someone post the neutral numbers as a png file somewhere, for people who don't use paint shop?

Image
http://i275.photobucket.com/albums/jj320/bpawley/cc/army_nos.png
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Digis 88's in all colors

Postby natty dread on Tue Jan 19, 2010 8:17 pm

Hey, wow, thanks a bunch! :D
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Digis 88's in all colors

Postby natty dread on Tue Jul 13, 2010 8:46 am

I'll post this here for future reference...

Image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Digis 88's in all colors

Postby pamoa on Thu Jul 15, 2010 2:27 am

did someone have the new font with colour letters in front
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: Digis 88's in all colors

Postby cairnswk on Mon Jul 04, 2011 5:58 pm

this is the latest graphic taken directly from a starting map...as a .png

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Next

Return to Tools & Guides

Who is online

Users browsing this forum: No registered users