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Re: Digis 88's in all colors

PostPosted: Wed Jul 09, 2008 3:16 am
by pamoa
TaCktiX wrote:You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.

But when digits go over border and you can't read them only because you are using a very helpful feature like armies color code, I say it need to be tested before being released and the 88 test is not enough! And if you centered 888 correctly (between the first and second digit) then you will have some really ugly map with the last 8 half over a 22 pixels black bordered army circle which make it unreadable if it's in blue.

Re: Digis 88's in all colors

PostPosted: Wed Jul 09, 2008 3:22 am
by yeti_c
pamoa wrote:
TaCktiX wrote:You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.

But when digits go over border and you can't read them only because you are using a very helpful feature like armies color code, I say it need to be tested before being released and the 88 test is not enough! And if you centered 888 correctly (between the first and second digit) then you will have some really ugly map with the last 8 half over a 22 pixels black bordered army circle which make it unreadable if it's in blue.


That's the way of it - you won't be stopped unless it's really bad... but you personally can make your map nicer if you like.

C.

Re: Digis 88's in all colors

PostPosted: Sun Jun 28, 2009 8:13 am
by thenobodies80
Placing neutral troops on map to indicate starting neutral or starting positions could help during foundry process.
After i received some requests of help about it, i want to post these files:

0-9 neutral numbers.psd

then, here below the coloured 888 numbers to have a complete set with the old 88.

All colors 888.psd

i hope they could help you all :)

Re: Digis 88's in all colors

PostPosted: Mon Jun 29, 2009 5:15 pm
by bryguy
Along the same line as what Nobody just posted, here is a brush set for the different army numbers. It is basically just the outline, so if you use it, I suggest having the fg color set to black.

Army Numbers Brush Set (Made with Ps Cs2)

Hope this helps someone (:

Re: Digis 88's in all colors

PostPosted: Mon Jun 29, 2009 5:31 pm
by dolomite13
Looking at a bunch of maps I realized that 1 or 2 digits is centered where the xml placed it. However more than two digits overflows to the right.

I almost wish that the game engine allowed you to put an opacity on the div that holds the unit numbers so that when units got that big you could read them easier. A toggle to turn on and off that opacity would be great.

==D

Re: Digis 88's in all colors

PostPosted: Thu Sep 24, 2009 11:53 am
by Industrial Helix
Hmm... I'm having problems downloading the neutral 0-9 numbers. It downloads fine but all I got was a a blank image opened in Preview... I tried opening it in Photoshop and all it gave me was a tiny and empty picture as well.

Re: Digis 88's in all colors

PostPosted: Thu Sep 24, 2009 12:57 pm
by thenobodies80
Industrial Helix wrote:Hmm... I'm having problems downloading the neutral 0-9 numbers. It downloads fine but all I got was a a blank image opened in Preview... I tried opening it in Photoshop and all it gave me was a tiny and empty picture as well.



Open with photoshop, then change to visible the layer you need . See the spoiler ;)

show

Re: Digis 88's in all colors

PostPosted: Thu Oct 01, 2009 10:08 am
by Industrial Helix
Ah so simple... I didn't even bother to check that. Thanks!

Re: Digis 88's in all colors

PostPosted: Sat Jan 16, 2010 8:57 am
by grifftron
thenobodies80 wrote:Placing neutral troops on map to indicate starting neutral or starting positions could help during foundry process.
After i received some requests of help about it, i want to post these files:

0-9 neutral numbers.psd

then, here below the coloured 888 numbers to have a complete set with the old 88.

All colors 888.psd

i hope they could help you all :)



perfect! thanks thebobodies80!

Re: Digis 88's in all colors

PostPosted: Sat Jan 16, 2010 8:59 am
by natty dread
Could someone post the neutral numbers as a png file somewhere, for people who don't use paint shop?

Re: Digis 88's in all colors

PostPosted: Tue Jan 19, 2010 7:12 pm
by MrBenn
natty_dread wrote:Could someone post the neutral numbers as a png file somewhere, for people who don't use paint shop?

Image
http://i275.photobucket.com/albums/jj320/bpawley/cc/army_nos.png

Re: Digis 88's in all colors

PostPosted: Tue Jan 19, 2010 8:17 pm
by natty dread
Hey, wow, thanks a bunch! :D

Re: Digis 88's in all colors

PostPosted: Tue Jul 13, 2010 8:46 am
by natty dread
I'll post this here for future reference...

Image

Re: Digis 88's in all colors

PostPosted: Thu Jul 15, 2010 2:27 am
by pamoa
did someone have the new font with colour letters in front

Re: Digis 88's in all colors

PostPosted: Mon Jul 04, 2011 5:58 pm
by cairnswk
this is the latest graphic taken directly from a starting map...as a .png

Image

Re: Digis 88's in all colors

PostPosted: Thu Aug 11, 2011 12:11 pm
by thenobodies80
I've started a topic with attached all files --> viewtopic.php?f=648&t=151232

Please go there to have the latest files. ;)