Alliance of Midkemdil Congratulations to the Space Pirates, rulers of Midkemdil. DJ Teflon Genoke anonymus queen_iris (Alliance Series) Quadruples Details:
Second Galactic Alliance
begins to crumble, civil war breaks out on a number of the major planets of the space trade network. Leaders of the Kingdoms of Midkemdil realise that an alliance is vital to ensure the planet's stability and in order to potentially emerge as a dominant force in the evolving Galactic political landscape.
Despite assurances during peace talks, Midkemdil's leaders harbour grudges from wars of old and the kingdoms soon align into alliances. In the atmosphere of mistrust and military preparation, war seems inevitable ...
show: Tournament Format
Eight Teams are split into 2 groups of 4.
Teams within each group battle each other with the winning teams in each group then battling for total control of the planet (best-of-3). If two teams both have two wins in the group stage then a one-game tie-break occurs. If three teams have two wins in the group stage then a one-game three-team doubles tie-break occurs.
Each battle will take place accross the world of Midkemdi.
Fog of War will be present due to the sophisticated cloaking technologies of the planets' military forces. Due to minimal military stockpiling during the Second Galactic Alliance, no spoils and chained reinforcements will be in place. [Automatic and sequential settings are also in place, as well as no trench warfare or round limit.]
Players must have 3 free slots at all times as there will always be three-games-at-a-time.
Players must also have a 95%+ attendance record and have completed 25 matches.
Players signing-up individually will be randomly matched to other individual players.
The final individual player(s) to sign up might not be guaranteed a place if there aren't sufficient individuals to make full teams. Teams signing-up together should provide a team name.
show: The Draw
Teams’ groupings / opponents will be determined by random.org.
show: Missing Turns or Timing-Out
If deliberate missed-turns are suspected then they will be investigated.
If timing-out occurs, it will be assumed to be deliberate, and the team in question will not be allowed to win the game in question (if they do win then the game is declared as a draw).
show: Joining Matches
Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
First Turn Fog of War Courtesy Rule
The player who goes first in round 1 must either wait 12 hours before taking their turn, or inform their opponent(s) in game chat of any regions conquered during their first move, and where from. Failure to do either will mean the team in question will not be allowed to win the game in question (if they do win then the game is declared as a draw).
Some of the other Tournaments by DJ Teflon
Click on the links for details: